In Condemned: Criminal Origins you play as Ethan Thomas, an FBI agent
assigned to the Serial Crimes Unit. The police in an unnamed city have called
you in to help them track down a serial killer with some unusual methods – it
seems that he likes to place his victims in staged scenes surrounded by
mannequins. Making matters worse for the police, and for you of course, the city
is experiencing Joe Friday’s worst nightmare with drug-crazed maniacs with a
proclivity to violence running loose in the city. So in violation of every rule
of FBI procedure you head off on your own into one dangerous location after
another to beat a bunch of drug addicts to death while single-handedly tracking
down the serial killer.
Well, you’re not entirely alone. You’ll have a constant companion in your
cell phone connection to an FBI lab technician. As you collect evidence you’ll
be able to send it in via your phone and receive a fast and thorough report on
the analysis. To collect this evidence you’ll make use of a bag of forensic
gadgets that would make Gil Grissom jealous. This sounds like it would make for
some cool puzzle-like gameplay but this aspect of the game is pretty much on
autopilot. Your “instincts” tell you when it is time to use a tool and you’ll
automatically select the right tool for the job. All that you really need to do
is to point the tool at the right spot which is never difficult to do. The CSI
games were pretty simple, but at least they let you determine when to use a
forensic tool and let you select the tool to use. Oh well, this isn’t really a
game about evidence collection anyway. It’s about surviving your latest case
through the magic of brutal violence.
Condemned is not really a shooter and can be more appropriately described as
a survival horror or action game. After all, most shooters give you a gun for
more than 5% of the game. On the few occasions when you do find yourself with a
gun you’ll be limited to the bullets you find in the gun – there are no ammo
packs lying around in this game. You do get to carry around a taser with you,
but this is more to temporarily stun an enemy to let you get a free hit in than
it is to incapacitate your attackers. Most of the time you’ll need to improvise
with whatever makeshift club that you can find in the environment. Everything
from lead pipes to that old standby the board with nails can be used to beat
down your attackers before they can take you out. The game’s fight sequences are
one of its best features, with the hand to hand battles being both tense and
appropriately disturbing. The fight controls are limited to an attack and a
block which are executed with the mouse’s left and right buttons, respectively.
The trick is all in the timing as you’ll need to strike when you see an opening
and block at the right moment to deflect an attack. The enemies have a variety
of attack styles that will keep you on your toes, but after a while the fighting
can grow repetitive as there are only so many tricks that the screaming maniacs
have up their sleeves.
Condemned also does a good job of creating a creepy atmosphere, but this has
its troubles with repetition as well. You spend most of your time making your
way through dilapidated, abandoned industrial buildings. The dark hallways,
piles of junk, and strange noises generate a feeling of apprehension as you
constantly watch for the next maniac to come at you. However, some variety to
this type of setting would have made the game better. This is doubly so because
it is too easy to get lost (there’s no map in the game) or to miss the door to
the next area. It’s frustrating to bump around in the dark as the levels are
pretty linear so if you miss the one way out, then you miss the only way out.
It’s not too surprising that the story is dark and bleak; you’re on the trail
of a serial killer after all. What makes it even more interesting is that it
eats at Thomas’ psyche and as it unfolds it has him questioning his own sanity.
It all sounds very intriguing, but it never fully hits its stride. It’s one of
those cases where you have some good ideas for story elements, but the cohesion
of these elements and their ultimate resolution don’t quite come together.
This review is shorter than most that I usually write and the reason for this
is that that’s pretty much all there is to say about the game. Like the story,
there are some cool ideas here but they’re not built upon enough to make a truly
great game. You’ll probably enjoy the first part of the game as long as you can
stomach the premise and the violence, but soon after that the repetition will
begin to set in and you’ll be disappointed that there’s not more to it.
In The End, This Game Hath Been Rated:
78%. It’s an interesting game that could have been a really good game.