Stop me if you’ve think that you’ve heard this one before. Generic strategy
game with graphics that look at least five years old and featuring campaigns
that are one “build a large army and wipe out the enemy’s base” mission after
another. Enemy AI that sends random small patrols to your base to be
slaughtered. Troops that are slightly harder to get a across the map than a
legion of cats. Random crashes that take you to the desktop if you’re lucky, and
force you to reboot if you’re not. Sound familiar? Unfortunately I’ve just
described an innumerable number of strategy games that I’ve had the misfortune
of having played as part of my responsibilities as a game reviewer. In this
particular case, the game happens to be Seven Kingdoms: Conquest, but if I took
the time to write a long, multi-page review I would just be taking a long time
to tell you what I’ve already stated in this opening paragraph. There have been
plenty of innovations in strategy gaming since the original Age of Empires was
released, but yet again we have an Age of Empires clone that can’t even get the
basic formula right. There’s no reason for me to take the time to tell you more
about the game, because nothing that I don’t mention here will make the game
worth your time. Even if you were given the game as a gift and didn’t have to
pay for it, I’d recommend not bothering with it; there are just too many games
out there that are more deserving of your time.
In The End, This Game Hath Been Rated:
30%. Seven Kingdoms: Conquest is indistinguishable
from any other bad strategy game you've played over the past ten years.