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BioShock - Game Guide
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Rated: M
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===============================================================================
   6. REFERENCE [c06]
===============================================================================

This section contains lists of audio-diaries, plasmids, gene tonics, and other
important items which can be found in Rapture.

== A. LIST OF AUDIO-DIARIES [c06s01] ==========================================

There are a total of 122 audio-diaries in Rapture. If you collect them all you
will earn the Historian achievement, which is worth 50 GP. All the
audio-diaries are listed in this section, along with their speaker and where
to find them.

WELCOME TO RAPTURE (2)
- New Year's Eve Alone (Diane McClintock) - on the table in the pool of water 
   in the basement of the Kashmir restaurant.
- Hole in Bathroom Wall (Steve Barker) - on the rubble at the back of the 
   women's bathroom in the Kashmir restaurant.

MEDICAL PAVILION (17)
- Released Today (Diane McClintock) - on the receptionist's table in the foyer 
   of the Medical Plaza.
- Adam's Changes (Dr. Steinman) - on the desk past the first corner in 
   Emergency Access.
- Higher Standards (Dr. Steinman) - on the wall at the entrance to the Medical
   Pavilion, past the door with the ghost scene.
- Limits of Imagination (Dr. Steinman) - on the south wall of the main area of 
   the Medical Pavilion. 
- Love for Science (Tenenbaum) - on a storage crate next to the medical station
   in the main area of the Medical Pavilion.
- Parasite Expectation (Andrew Ryan) - on the desk behind the wall immediately
   in front of you as you enter the main Medical Pavilion area.
- Vandalism (Andrew Ryan) - in the alcove on the north side of the main Medical
   Pavilion area, sitting on a chair next to a vending machine.
- Freezing Pipes (McDonagh) - in the ice pile at the entrance to Dental 
   Services.
- Surgery's Picasso (Dr. Steinman) - hanging underneath the photograph to your
   left as you enter the Eternal Flame crematorium.
- Useless Experiments (Tenenbaum) - on the floor in front of the door to Dandy
   Dental in the Dental Services area.
- Testing Telekinesis (Dr. Suchong) - at the control panel for the tennis 
   machine in the Dandy Dental clinic.
- Plasmids are the Paint (Dr. Suchong) - on the desk in the SE corner of the
   Painless Dental operating room in the Dental Services area.
- Enrage Trial (Dr. Suchong) - in the back room of the Kure-All clinic in the
   Dental Services area.
- Symmetry (Dr. Steinman) - on the wall next to the corpse in the wheelchair
   immediately past the debris blocking the area into Dr. Steinman's area.
- Aphrodite Walking (Dr. Steinman) - on the cabinet next to the operating table
   in the side room down the hall to the Dr. Steinman encounter.
- Not What She Wanted (Dr. Steinman) - on the corpse on the operating table in
   the room where you fight Dr. Steinman.
- Gatherer Vulnerability (Dr. Steinman) - leaning against a briefcase by the
   Gatherer's Garden machine after your first little sister encounter.

NEPTUNE'S BOUNTY (19)
- Bathysphere Keys (Sullivan) - behind a turret underneath the wharf at the
   south end of the lower wharf area.
- Timmy H. Interrogation (Sullivan) - in the interrogation room underneath the
   Fontaine Fisheries sign - see the walkthrough for more details.
- Fontaine Must Go (Andrew Ryan) - in a crawlspace underneath the hallway
   leading up to the upper wharf.
- Finding the Sea Slug (Tenenbaum) - on a fish cleaning table across from the
   door to the upper wharf, near where you find the third little sister.
- Masha Come Home (Mariska Lutz) - on the floor on the west side of the first
   upper wharf room, beneath the hole where the little sister crawls out of.
- Picked Up Timmy H. (Sullivan) - 
- Watch Fontaine (Andrew Ryan) - near the vending machine at the foot of the
   stairs on the way to the wharfmaster's office.
- Have My Badge (Sullivan) - in the room through a crawlway in the jail in
   the wharfmaster's office.
- ADAM Discovery (Tenenbaum) - on a crate on the west wall of the room you jump
   down to from the wharfmaster's office.
- Eden Leaking (McDonagh) - right through the door past the sign to Fighting
   McDonagh's/Jet Postal, near the last diary.
- Fontaine's Smugglers (Tenenbaum) - on the bench underneath the security
   camera in the tunnel to Fighting McDonagh's/Jet Postal.
- Death Penalty in Rapture (Andrew Ryan) - on a desk immediately to the left of
   the entrance to Jet Postal.
- Smuggling Ring (Sullivan) - on a table underneath the 123 Beer sign in the
   Fighting McDonagh's.
- Working Late Again (Andrew Ryan) - on a table near the window in the Fighting
   McDonagh's.
- Rapture Changing (McDonagh) - in the basement of the Fighting McDonagh's bar.
- Meeting Ryan (McDonagh) - in the crawlspace behind the bar in the Fighting
   McDonagh's.
- Saw Masha Today (Mariska Lutz) - in a room on the top floor of the Fighting
   McDonagh's.
- Arresting Fontaine (McDonagh) - in a room on the top floor of the Fighting
   McDonagh's.
- Putting the Screws On (Peach Wilkins) - in the east room of the basement of
   the freezer after the Peach Wilkins fight, next to a safe.

SMUGGLER'S HIDEOUT (3)
- Meeting with Fontaine (Peach Wilkins) - in the storage cave, leaning against
   some crates by the turret.
- Kraut Scientist (Frank Fontaine) - in a side room in the staircase leading
   from the control room to the main submarine bay.
- Offered a Deal (Peach Wilkins) - in the hallway leading to Arcadia.

ARCADIA (16)
- Seeing Ghosts (McDonagh) - next to a park bench in the entrance area. 
- Big Night Out (Dieter Sonnekalb) - next to a park bench in the Arcadia Glens
   antechamber area.
- Mass Producing ADAM (Tenenbaum) - next to the chair and knocked over table in
   the Arcadia Glens antechamber area.
- Arcadia Closed (Julie Langford) - in the gardener's supplies storage area 
   where you fight the first Houdini splicer, on a table by the Gene Bank.
- The Market is Patient (Andrew Ryan) - on a park bench near the entrance to
   Waterfall Grotto.
- Offer a Better Product (Andrew Ryan) - on a brick in the flooded area at the
   bottom of Waterfall Grotto.
- Early Tests Promising (Julie Langford) - on a crate next to the water wheel
   in the flooded area of Waterfall Grotto.
- Heroes and Criminals (Diane McClintock) - in the back room behind the shorted
   out door in Waterfall Grotto.
- Shouldn't Have Come (Mariska Lutz) - next to a park bench in the entrance to
   Rolling Hills.
- The Saturnine (Julie Langford) - in the cave by the stairs in the lower
   Rolling Hills.
- What Won't They Steal (Julie Langford) - on the floor inside the entrance to
   Julie Langford's offices.
- Teaching an Old Hound (Julie Langford) - on a desk in the second room of
   Langford's offices. 
- The Lazarus Vector (Julie Langford) - on Langford's corpse in her office.
- Lazarus Vector Formula (Julie Langford) - in the safe in Langford's office.
- Arcadia and Oxygen (Julie Langford) - leaning against a crate near the
   entrance to the Tree Farm.
- Maternal Instinct (Tenenbaum) - on the stairs leading to the Farmer's Market
   in the Tree Farm.

FARMER'S MARKET (8)
- Bee Enzyme (Tasha Denu) - on the ground by the pneumo tube right at the start
   of the level.
- Pulling Together (Andrew Ryan) - on a counter down the hall to the left at
   the start of the level.
- First Encounter (Andrew Ryan) - in a storage room behind the counter in the
   lower courtyard.
- Hatred (Tenenbaum) - in the same storage room, on a desk in the back of the
   flooded area.
- Desperate Times (Andrew Ryan) - in a crawlspace behind the Employees Only
   area at the top of the stairs from the lower courtyard.
- Water in Wine (Pierre Gobbi) - in front of the entrance to the tunnel leading
   to the Apiary and Winery.
- ADAM Explained (Tenenbaum) - on the counter at the entrance of the Silverwing
   Apiary.
- Functional Children (Tenenbaum) - on a table in the main room of the Worley
   Winery.

ARCADIA PT. 2 (1)
- The Great Chain (Andrew Ryan) - on the bench immediately to the right of the
   entrance to the Rapture Metro.

FORT FROLIC (15)
- Come to the Record Store (Cobb) - on a stool by the flaming sign at the
   entrance to the South Mall.
- The Wild Bunny (Sander Cohen) - in the back room of the Sofia Salon in the
   south mall.
- Artists' Feud (Sullivan) - on the bar counter in the cocktail lounge in the
   south mall.
- Fancy Cigarettes (Albert Milonakis) - in the basement of the Marquis D'Epoque
   cigar store in the south mall.
- The Doubters (Sander Cohen) - on a table in Cohen's Collection in the upper
   atrium.
- Stood Up Again (Diane McClintock) - at the top of the stairs in the upper
   atrium, sitting by a trash can near the entrance to the Fleet Hall.
- Musical Insult (Sander Cohen) - in the storage room at the top of the stairs
   from the concession area in the Fleet Hall.
- The Iceman Cometh (Martin Finnegan) - frozen to the wall in the tunnel to
   Poseidon Plaza.
- Guns Blazing (McDonagh) - on the coffee table in Robertson's Tobaccoria in
   Poseidon Plaza.
- Pregnancy (Jasmine Jolene) - in the bedroom down the hallway behind the stage
   in Eve's Garden.
- It's All Grift (Hector Rodriguez) - on the bar counter in Eve's Garden.
- Bump Culpepper? (Sullivan) - on a pool table on the second floor of the
   Pharoah's Fortune casino in Poseidon Plaza.
- Fontaine's Army (McDonagh) - in a box on the lower floor of the Sir-Prize
   casino in Poseidon Plaza.
- Ryan's Stableboy (Anna Culpepper) - underneath the counter to the left of the
   entrance, inside Rapture Records in Poseidon Plaza.
- Requiem for Andrew Ryan (Sander Cohen) - in the projector room of the Fleet
   Hall. You can only access this room after you complete Cohen's work of art.

HEPHAESTUS (17)
- Ryan Takes F Futuristics (McDonagh) - in the NE corner of the second room in
   the level, in a crate by the vending machine next to the broken pipe. Note 
   that it's NOT located in the bathysphere station, like some people have 
   said.
- Scoping the Gate (Kyburz) - on the floor between the vending machine and the
   Vita-Chamber in the third room.
- Stopping Ryan (McDonagh) - in the first corpse hanging on the right in Ryan's
   "trophy room".
- Going to Heat Loss (Anya Andersdotter) - in the third corpse hanging on the
   right in Ryan's "trophy room".
- A Man or a Parasite (Andrew Ryan) - on the desks in the side room to the
   south of Ryan's "trophy room".
- Fontaine's Legacy (McDonagh) - at the end of the first walkway in the
   Hephaestus core, near the Vita-Chamber.
- Running Short on R-34s (Pablo Navarro) - on a desk in an alcove below a
   security camera by the entrance to the workshops in the Hephaestus core.
- Impossible Anywhere Else (Andrew Ryan) - on a desk in the area down the
   stairs from the entrance to Heat Loss Monitoring in the Hephaestus core.
- Assassin (Anya Andersdotter) - next to the Gatherer's Garden machine in the
   Hephaestus core.
- Kyburz Door Code (Pablo Navarro) - in the SW corner of upper Heat Loss
   Monitoring in the Hephaestus core.
- Getting a Break (Pablo Navarro) - on a desk in the lower Heat Loss Monitoring
   area in the Hephaestus core.
- Genetic Arms Race (McDonagh) - on a desk in the far left corner of the
   flooded area in the lower Heat Loss Monitoring area.
- Device Almost Enabled (Kyburz) - on a desk in the little room at the bottom
   of the stairs near the entrance to Kyburz's office.
- Market Maintenance Code (Pablo Navarro) - underneath the stairs leading down
   from the workshops to Kyburz's office. See the walkthrough for more details.
- The Dream (Kyburz) - on a corpse in the hall between Kyburz's office and the
   EMP bomb room.
- Assembling the Bomb (Kyburz) - on a desk in the secret room with the EMP bomb
   in the Workshops.
- Great Chain Moves Slowly (Andrew Ryan) - on the desk in Kyburz's office in
   the basement of the Workshops.

RAPTURE CONTROL (3)
- The Vita Chamber (Suchong) - on a table to the left of the entrance to the
   Rapture Control level, next to the Vita-Chamber.
- Mind Control Test (Suchong) - in the "Would You Kindly" room through the
   crawlspace.
- Baby Status (Suchong) - in the "Would You Kindly" room through the
   crawlspace.

OLYMPUS HEIGHTS (6)
- Mozart of Genetics (Suchong) - on a counter in the Bistro Square restaurant
   at the beginning of the level.
- Artist Woman (Sullivan) - on a coffee table in the corner of the second room
   of Anna Culpepper's apartment in Mercury Suites.
- Fontaine's Human Jukebox (Suchong) - in the dining room of Suchong's
   apartment (turn left from the entrance door).
- Mind Control Antidote (Suchong) - on the desk in the SW room of Suchong's
   apartment.
- Fontaine's Breakup (Paparazzi) - sitting by a camera set up on the balcony
   of the top floor of the Mercury Suites.
- Sad Saps (Frank Fontaine) - on a coffee table in the side room up the stairs
   into Fontaine's penthouse.

APOLLO SQUARE (6)
- What's Happening Here (Diane McClintock) - by the tipped-over vending machine
   at the entrance to Apollo Square.
- Atlas Lives (Diane McClintock) - next to the Gatherer's Garden in the square
   with the gallows.
- Protection Bond (Suchong) - in the room with the second Lot 192 batch in Dr.
   Suchong's labs in Artemis Suites.
- Meeting Atlas (Diane McClintock) - in a steamer trunk immediately to the
   right of the entrance to Fontaine's Home for the Poor.
- Today's Raid (Diane McClintock) - on a corpse on a desk on the fourth floor
   of Fontaine's Home for the Poor. 
- The Longest Con (Frank Fontaine) - on a desk on the fourth floor of
   Fontaine's Home for the Poor. 

POINT PROMETHEUS (9)
- Why Just Girls? (Tenenbaum) - on a desk in the north branch of the balcony
   area of the Little Wonders Educational Facility.
- Changing Employers (Suchong) - in the trash can in the room with the frozen
   door just outside of Optimized Eugenics.
- Marketing Gold (Andrew Ryan) - on a console along the north wall of the Test
   Subject Storage area of Optimized Eugenics.
- Extra Munitions (Suchong) - on the floor behind the RPG turret in the Plasmid
   Prototyping area of Optimized Eugenics.
- Missing Boots (Suchong) - on a desk on the west wall of the Candidate
   Conversion area of Failsafe Armored Escorts.
- Protector Smell (Suchong) - on a console in the SW room of the upper Failsafe
   Armored Escort area.
- Mistakes (Andrew Ryan) - on a console in the north room of the upper Failsafe
   Armored Escort area, next to the Gene Bank.
- Protecting Little Ones (Suchong) - on top of a filing cabinet in the SE room
   of the upper Failsafe Armored Escort area.
- Cheap Son of a Bitch (Suchong) - on a table in the storage room at the SW
   corner of the Failsafe Armored Escort area.

PROVING GROUNDS AND ENDGAME (0)

== B. LIST OF PLASMIDS [c06s02] ===============================================

Plasmids in this list are organized by how they are obtainable. Plasmids
purchasable from Gatherer's Garden machines are listed in the first level they
become available in, but if you choose not to purchase them there they will
still be available in all subsequent Gatherer's Garden machines.

PLASMIDS FOUND AS LOOT (3)
- Electrobolt - shoots lightning from fingertips. Can be used to break through
   shorted-out doors, stun splicers and electrical equipment, and electrocute
   enemies standing in water. Found at the Gatherer's Garden machine in the
   Rapture Transit station immediately after entering the city in the Welcome
   to Rapture level.
- Incinerate - shoots flame from fingertips. Can be used to light oil slicks,
   foliage, and people on fire. Found upstairs in the Eternal Flame crematorium
   next to the broken Gatherer's Garden machine in the Medical Pavilion level.
- Telekinesis - moves items from a distance. Press and hold left trigger to 
   grab an item, and release it to toss it. Found in the Dandy Dental clinic, 
   near the tennis machine, in the Medical Pavilion level.

TENENBAUM REWARDS FOR SAVING LITTLE SISTERS (2)
- Hypnotize Big Daddy - you obtain this plasmid from rescuing little sisters -
   it appears in the first care package sent to you by Tenenbaum. Saving little
   sisters is the ONLY way to obtain this plasmid.
- Hypnotize Big Daddy 2 - same as above, but has a longer effect. Also sent to
   you by Tenenbaum.

PURCHASABLE PLASMIDS (15)
- Enrage - enrages an enemy, causing it to attack someone other than you. Can
   be purchased from the Medical Pavilion level on.
- Target Dummy - creates a decoy which draws attacks away from you. Can be
   purchased from the Neptune's Bounty level on.
- Winter Blast - freezes enemies in place and does frost damage. Can be
   purchased from the Neptune's Bounty level on.
- Security Bullseye - enemies targeted with this plasmid will be attacked by
   the security system. Can be purchased from the Neptune's Bounty level on.
- Electrobolt 2 - stuns for longer than regular electrobolt. Can be purchased
   from the Arcadia level on.
- Cyclone Trap - hurls enemies in the air and wounds them when they hit the
   ground. Can be purchased from the Arcadia level on.
- Insect Swarm - releases a swarm of insects to attack your enemies. Can be
   purchased from the Farmer's Market level on.
- Insect Swarm 2 - releases a more dangerous swarm of insects. Can be purchased
   from the Fort Frolic level on.
- Winter Blast 2 - freezes enemies for longer than Winter Blast. Can be
   purchased from the Fort Frolic level on.
- Incinerate 2 - does more damage than incinerate. Can be purchased from the
   Fort Frolic level on.
- Cyclone Trap 2 - launches splicers higher and does more damage. Can be
   purchased from the Hephaestus level on.
- Electrobolt 3 - damage and stun length increase. Can be purchased from the
   Hephaestus level on.
- Winter Blast 3 - upgrade from level 2. Can be purchased from the Olympus
   Heights level on.
- Insect Swarm 3 - upgrade from level 2. Can be purchased from the Olympus
   Heights level on.
- Incinerate 3 - upgrade from level 2. Can be purchased from the Olympus
   Heights level on.

== C. LIST OF GENE TONICS [c06s03] ============================================

Gene tonics in this list are organized by how they can be obtained. Purchasable
gene tonics are listed in the first level they become available at - you can
still purchase them in all subsequent levels if you choose not to in the first
level they become available. Same goes for the inventable tonics. There are a
total of 53 gene tonics available throughout the game. There are also several
achievements related to gene tonics available...

Bought One Slot (5 GP) - purchase a gene tonic or plasmid slot from a
 Gatherer's Garden machine.
Maxed One Track (20 GP) - purchase every slot for one of the gene tonic or
 plasmid tracks (plasmid, combat, physical, or engineering)
Maxed All Tracks (50 GP) - purchased every slot for every track
Tonic Collector (50 GP) - buy, find, and invent all 53 gene tonics available
 in the game.

The gene tonics which can be found in Rapture are...

TONICS FOUND AS LOOT (29)
- Hacker's Delight (physical) - successfully hacking an object results in a 
   gain of health. Found at the Eternal Flame crematorium in the Medical
   Pavilion by pressing the furnace control button.
- Speedy Hacker (engineering) - slows the rate that energy flows in the hacking
   minigame. Found on the desk in the SE corner of the Painless Dental office's 
   surgery room in the Dental Services area of the Medical Pavilion.
- Wrench Jockey (combat) - increase damage done with melee weapons. Found in 
   the storage room of the Kure-All clinic in the Dental Services area of the
   Medical Pavilion.
- Static Discharge (combat) - does electrical damage to any enemy who touches
   you. Found by a corpse in the hallway leading to the Dr. Steinman encounter
   in the Medical Pavilion level.
- Medical Expert (physical) - first aid kits heal more damage. Found in the mud
   in the middle of the lower wharf area of Neptune's Bounty.
- Shorten Alarms (engineering) - reduces the length of security camera alarms.
   Found in Mariska Lutz's room in the top floor of the Fighting McDonagh's in
   Neptune's Bounty.
- Wrench Lurker (combat) - increases damage done with the wrench when your
   opponent is unaware of you. Found near the Gatherer's Garden/Gene Bank
   machines in the lower wharf balcony after you get the spider splicer photos
   in Neptune's Bounty.
- Focused Hacker (engineering) - You have two fewer overload tiles show up in 
   hacking puzzles. Found in an ice pile in the entrance room to Fontaine's 
   Fisheries in Neptune's Bounty.
- Security Evasion (physical) - makes cameras and turrets take longer to
   respond to your presence. Can be found by a corpse when you return to
   Waterfall Grotto after visiting Julie Langford's office in Arcadia.
- Hacking Expert (engineering) - 1 fewer alarm tile and 1 fewer overload tile
   in all hacking puzzles. Found on the desk just inside the entrance to Julie
   Langford's office in Arcadia.
- EVE Link 2 (physical) - increases the amount of EVE you gain from first aid
   kits beyond that given by regular EVE Link. Found at the bottom of the
   stairs to the right of the entrance to the Farmer's Market level, near the 
   vending machines.
- Photographer's Eye (combat) - increases research score for all photos taken.
   Found in the little bedroom area in the basement of the Worley Winery in the
   Farmer's Market.
- Alarm Expert (engineering) - 2 fewer alarm tiles in hacking puzzles. Found in
   the locked theater box in the Fleet Hall in Fort Frolic.
- Frozen Field (combat) - increases your frost damage and resistance to frost
   damage. Found on Martin Finnegan's corpse in the tunnel to Poseidon Plaza in
   Fort Frolic.
- Extra Nutrition 2 (physical) - found down the staircase across from Sinclair
   Spirits in Poseidon Plaza of Fort Frolic. See the walkthrough for more
   details.
- Medical Expert 2 (physical) - first aid kits heal more damage. Given to you
   by Sander Cohen after you finish his work of art for him.
- Electric Flesh (combat) - increases electrical damage you deal and decreases
   electrical damage you take. Found in the projector room of the Fleet Hall in
   Fort Frolic after you complete Cohen's work of art.
- Frozen Field 2 (combat) - increases frost damage you deal and decreases frost
   damage you take. Found on the desk in the side room to the south of Ryan's
   "trophy room" in Hephaestus.
- Security Evasion 2 (physical) - security cameras and turrets take longer to
   see you. Found on the desk in the lower Heat Loss Monitoring area in the
   Hephaestus core.
- Damage Research (combat) - increases damage bonuses you gain from research.
   Found in the secret room with the EMP bomb in the Workshops off the
   Hephaestus core. 
- Shorten Alarms 2 (engineering) - reduce the length of alarms. Found on the 
   walkway to attach the EMP bomb to the core in the Hephaestus level.
- Clever Inventor (engineering) - reduces the number of materials required for
   crafting. Found on a desk in the SW room of Suchong's apartment (on the main
   floor of Mercury Suites).
- Electric Flesh 2 (combat) - reduces electrical damage taken and increases
   electrical damage dealt. Found in the room in Fontaine's penthouse with the
   mind control antidote.
- Medical Expert 3 (physical) - greatly increases health restored by first aid
   kits. Found in the bathroom of Dr. Suchong's labs in Artemis Suites in the
   Apollo Square level.
- Focused Hacker 2 (engineering) - 4 fewer overload tiles when hacking. Found
   on the fourth floor of the Fontaine Home for the Poor in the Apollo Square
   level.
- Safecracker 2 (engineering) - reduces difficulty when hacking safes. Found in
   the autopsy room of Little Wonders in Point Prometheus.
- Damage Research 2 (combat) - does a larger increase to damage bonuses gained
   from research. Found in the Mendel Family Library in Point Prometheus near
   the boots.
- Alarm Expert 2 (engineering) - 4 fewer alarm tiles when hacking. Found in the
   Live Subject Testing area of Optimized Eugenics in the Point Prometheus 
   level.
- Hacker's Delight 3 (physical) - increases the health and EVE restored from a
   successful hack. Found in Failsafe Armored Escorts in Point Prometheus, near
   to the helmets.

TENENBAUM REWARDS FOR SAVING LITTLE SISTERS (3)
- Armored Shell 2 (combat) - does a larger decrease to damage done to you. 
   Reward from Tenenbaum for saving little sisters.
- Prolific Inventor (engineering) - doubles the number of items you create from
   inventing. Reward from Tenenbaum for saving little sisters.
- Safecracker (engineering) - reduces difficulty when hacking safes. Reward
   from Tenenbaum for saving little sisters.

TONICS PURCHASABLE AT GATHERER'S GARDEN (9)
- Armored Shell (combat) - decreases physical damage done to you. Purchasable
   from the Medical Pavilion level on.
- EVE Link (physical) - first aid kits also give you more EVE. Purchasable from
   the Medical Pavilion level on.
- Security Expert (engineering) - reduces difficulty when hacking security
   system elements. Purchasable from the Neptune's Bounty level on.
- Extra Nutrition (physical) - you gain extra health and EVE from food.
   Purchasable from the Neptune's Bounty level on.
- Human Inferno (combat) - reduces fire damage you take and increases fire
   damage you deal. Purchasable from the Arcadia level on.
- Hacking Expert 2 (engineering) - 2 fewer alarm tiles and 2 fewer overload
   tiles when hacking. Purchasable from the Fort Frolic level on.
- Wrench Lurker 2 (combat) - quiets your footsteps and increases melee damage
   done with the wrench against enemies who don't sense your presence.
   Purchasable from the Hephaestus level on.
- Speedy Hacker 2 (engineering) - further reduces flow speed for the hacking
   minigame. Purchasable from the Olympus Heights level on.
- Human Inferno 2 (combat) - further decreases fire damage taken and increases
   fire damage dealt. Purchasable from the Point Prometheus level on.

RESEARCH REWARD TONICS (9)
- Sportboost (physical) - increases movement speed and wrench swing speed.
   Level 2 research reward for Thuggish splicers.
- Sportboost 2 (physical) - like Sportboost, only more so. Level 4 research
   reward for Thuggish splicers.
- Scrounger (physical) - lets you search containers a second time for different
   loot. Level 2 research reward for Leadhead splicers.
- Static Discharge 2 (combat) - does electrical damage to enemies that touch
   you. Level 4 research reward for Leadhead splicers.
- Natural Camouflage (physical) - you turn invisible if you remain motionless
   for several seconds. Level 2 research reward for Houdini splicers.
- Photographer's Eye 2 (combat) - increases research score from all photos.
   Level 2 research reward for Rosies.
- Wrench Jockey 2 (combat) - greatly increases wrench damage. Level 2 research
   reward for Bouncers. 
- Extra Nutrition 3 (physical) - increases the health bonus you gain from
   eating food. Level 4 research reward for spider splicers.
- Security Expert 2 (engineering) - reduces difficulty when hacking security
   system elements. Level 2 research reward for security bots.

INVENTABLE TONICS (3)
- Hacker's Delight 2 (engineering) - you gain health and EVE with each
   successful hack. Inventable from Fort Frolic level on.
- Booze Hound (physical) - you gain a small amount of EVE (instead of losing
   it) when drinking alcohol. Inventable from Fort Frolic on.
- Bloodlust (combat) - you gain small amounts of health and EVE when inflicting
   damage with the wrench. Inventable from Fort Frolic on.

== D. LITTLE SISTER LOCATIONS [c06s04] ========================================

The big daddies and little sisters have a rather complicated spawn system which
is worth explaining to prevent confusion. Basically each level has several
patrol routes where the little sisters may be found. There will ALWAYS be a big
daddy somewhere along the patrol route - they quickly respawn after you kill
them, even if all the little sisters in the level are dead. They may or may not
have a little sister with them when you encounter them. If they do not, they
will eventually go to one of the little sister holes in the wall and bang on it
to summon a little sister. The big daddy/little sister will then patrol for a
while, and the little sister will eventually crawl back into the wall. The big
daddy will then start wandering the area again, and eventually head back to a
little sister hole to summon another little sister.

Each level has a set number of little sisters (from 0 to 3) that you can kill.
The big daddies will be able to summon the little sisters until you have 
harvested the number alotted for that level, and then no more will come out
when they bang on the holes (they'll keep trying, though).

A simple (but time-consuming) way to easily find ALL of the little sisters for
a level is to locate a big daddy patrol area, and just follow him until he
summons a little sister. Kill the big daddy, harvest the little sister, and 
then wait and listen in the same area for the big daddy to respawn. Find him 
and repeat the process, and you should be able to get all of the little sisters
for that level.

The areas listed below are known big daddy patrol routes/little sister spawn
areas. If you find a big daddy or little sister in an area not in this list,
please e-mail me and let me know so I can add it.

There are a total of 21 little sisters in the game for you to rescue. There are
also several achievements you can earn from the little sisters...

Dealt with every Little Sister (40 GP) - harvest or rescue all 21 little
 sisters.
Little Sister Savior (100 GP) - complete the game without harvesting any little
 sisters.

The little sister/big daddy patrol routes are located in the following areas...

WELCOME TO RAPTURE (0 little sisters)
- None

MEDICAL PAVILION (2 little sisters)
- In the lounge on the way back to the foyer after killing Dr. Steinman (this
   is a scripted event, and you don't have to kill the big daddy).
- In the main Medical Pavilion area AFTER you harvest the first little sister.

NEPTUNE'S BOUNTY (3 little sisters)
- In the lower wharf area at the beginning of the level.
- Near the entrance to the wharfmaster's office in the upper wharf.
- In the Fighting McDonagh's bar.

SMUGGLER'S HIDEOUT (0 little sisters)
- None

ARCADIA (2 little sisters)
- Down the hall to the left after you enter Arcadia Glens, near to the
  Gatherer's Garden machine.
- Patrolling through the Rolling Hills area.
- In Julie Langford's offices after she dies (possibly the same route as 
   above?)

FARMER'S MARKET (1 little sister)
- In the lower courtyard down the hall from the vending machines at the bottom
   of the stairs near the entrance.
- In the Worley Winery.

FORT FROLIC (3 little sisters)
- In the main atrium area and the entrance to the south mall.
- In the entrance area of Poseidon Plaza.

HEPHAESTUS (3 little sisters)
- In the walkways surrounding the Hephaestus core.
- In Heat Loss Monitoring.
- In the Workshops area.

RAPTURE CONTROL (0 little sisters)
- None

OLYMPUS HEIGHTS (2 little sisters)
- Bistro Square and the street near the beginning of the level.
- Ground floor of Mercury Suites.

APOLLO SQUARE (2 little sisters)
- In the ruined street immediately past the entrance to the level and in the
   Gallows square.
- Fontaine's Home for the Poor.

POINT PROMETHEUS (3 little sisters)
- In the Little Wonders Educational Facility.
- Inside Optimized Eugenics.
- Inside Failsafe Armored Escorts.

== E. WEAPON UPGRADE LOCATIONS [c06s05] =======================================

Power to the People machines are not shown on the map, and are therefore 
usually quite hard to find. There are exactly enough Power to the People
machines in Rapture to complete all of the available weapons upgrades in one
playthrough. Note that this means that you CANNOT kill Sander Cohen in Fort
Frolic if you want to get the achievement for fully upgrading all of your
weapons. See the walkthrough if you need more details on how to find these.
The achievements you can earn from upgrading your weapons are...

Upgraded a Weapon (5 GP) - get one weapon upgrade
One Fully Upgraded Weapon (5 GP)
Two Fully Upgraded Weapons (5 GP)
Three Fully Upgraded Weapons (10 GP)
Four Fully Upgraded Weapons (10 GP)
Five Fully Upgraded Weapons (10 GP)
Weapon Specialist (20 GP) - fully upgrade all weapons.

The weapon upgrade machines are located in the following areas...

WELCOME TO RAPTURE
- None

MEDICAL PAVILION
- None

NEPTUNE'S BOUNTY
- In the basement of the freezer, right after you kill Peach Wilkins.

SMUGGLER'S HIDEOUT
- None

ARCADIA
- In the Tree Farm on the left wall near the SW corner of the room.

FARMER'S MARKET
- In the basement of the Worley Winery in an alcove.

FORT FROLIC
- In the basement of the Marquis D'Epoque cigar store in the south mall.
- In the basement of Sinclair Spirits in Poseidon Plaza. Press the button
   behind the counter to open the door to the basement.

HEPHAESTUS
- In the Hephaestus core, across from the Gatherer's Garden machine.
- In Kyburz's office in the basement of the Workshop areas.

OLYMPUS HEIGHTS
- On the north side of the elevator shaft column on the ground floor of the
   Mercury Suites area.
- In Sander Cohen's secret area in the Mercury Suites.

APOLLO SQUARE
- On the fourth floor of Fontaine's Home for the Poor.

POINT PROMETHEUS
- In the second room of the level, right next to the big daddy corpse.
- In the Eugenic Analysis room (the most NW room) of the Optimized Eugenics
   area.

== F. RESEARCH REWARDS [c06s06] ===============================================

This section lists all of the research rewards obtainable by photographing the
game's enemies. See the section on research above if you need more details on
how this works. There are 11 categories of enemies to photograph. There are
several achievements you can earn based on photography...

Researched a Splicer (5 GP) - take a photograph of any splicer.
Quality Research Photo (20 GP) - take a photograph which earns an "A" grade.
Prolific Photographer (5 GP) - take at least one photograph in each of the 11
 research categories.
Research PhD (20 GP) - fully max out all 11 research categories.

The following achievements are awarded for getting to research level 5 for the
indicated enemy...

Fully Researched Bouncer (10 GP)
Fully Researched Gun Splicer (10 GP)
Fully Researched Houdini Splicer (10 GP)
Fully Researched Little Sister (10 GP)
Fully Researched Nitro Splicer (10 GP)
Fully Researched Rosie (10 GP)
Fully Researched Spider Splicer (10 GP)
Fully Researched Thug Splicer (10 GP)

The research rewards are as follows...

THUGGISH SPLICERS
Level 1 - Increased damage +
          Thug splicers are vulnerable to anti-personnel ammo.
Level 2 - New physical gene tonic: Sportboost
Level 3 - Increased damage ++
Level 4 - New physical gene tonic: Sportboost 2
Level 5 - Increased damage +++

LEADHEAD SPLICERS
Level 1 - Increased damage +
          Leadhead splicers are vulnerable to anti-personnel ammo.
Level 2 - New physical gene tonic: Scrounger
Level 3 - Increased damage ++
Level 4 - New combat gene tonic: Static Discharge 2
Level 5 - Increased damage +++

NITRO SPLICERS
Level 1 - Increased damage +
          Nitro splicers are vulnerable to anti-personnel ammo.
Level 2 - Permanent 15% chance that any enemy grenade will be a dud.
Level 3 - Increased damage ++
Level 4 - Permanent 35% chance that any enemy grenade will be a dud.
Level 5 - Increased damage +++

SPIDER SPLICERS
Level 1 - Increased damage +
          Spider splicers are vulnerable to anti-personnel ammo.
Level 2 - Spider splicer organs can be used like first aid kits.
Level 3 - Increased damage ++
Level 4 - New physical tonic: Extra Nutrition 3
Level 5 - Increased damage +++

HOUDINI SPLICERS
Level 1 - Increased damage +
          Houdini splicers are vulnerable to anti-personnel ammo.
Level 2 - New physical gene tonic: Natural Camouflage
Level 3 - Increased damage ++
Level 4 - Easier to predict Houdini splicers' teleportation destinations.
Level 5 - Increased damage +++

ROSIES
Level 1 - Increased damage +
          Rosies are vulnerable to armor piercing ammo.
Level 2 - New combat gene tonic: Photographer's Eye 2
Level 3 - Increased damage ++
Level 4 - Rosie loot almost always contains rare invention materials.
Level 5 - Increased damage +++

BOUNCERS
Level 1 - Increased damage +
          Bouncers are vulnerable to armor piercing ammo.
Level 2 - New combat gene tonic: Wrench Jockey 2
Level 3 - Increased damage ++
Level 4 - Permanent 50% increase to all wrench damage.
Level 5 - Increased damage +++

LITTLE SISTERS
Level 1 - Small increases to max health and EVE
Level 2 - Small increases to max health and EVE
Level 3 - Small increases to max health and EVE
Level 4 - Small increases to max health and EVE
Level 5 - Small increases to max health and EVE

TURRETS
Level 1 - Increased damage +
          Turrets are vulnerable to armor piercing ammo and electricity.
Level 2 - You find twice the ammunition on destroyed turrets.
Level 3 - Increased damage ++
Level 4 - Hacking a turret automatically succeeds.
Level 5 - Increased damage +++

SECURITY CAMERAS
Level 1 - Increased damage +
          Security cameras are vulnerable to armor piercing ammo and
           electricity.
Level 2 - You find twice the film on destroyed cameras.
Level 3 - Increased damage ++
Level 4 - Flow speed reduced when hacking any security camera.
Level 5 - Increased damage +++

SECURITY BOTS
Level 1 - Increased damage +
          Security bots are vulnerable to armor piercing ammo and electricity.
Level 2 - New engineering gene tonic: Security Expert 2
Level 3 - Increased damage ++
Level 4 - Hacking a security bot automatically succeeds.
Level 5 - Increased damage +++

== G. INVENTABLE ITEMS [c06s07] ===============================================

This section lists all of the items which can be invented at a U-Invent
machine, along with all of the items required to make them. They are organized
according to the level at which they first become available in U-Invent
machines (they will be available in all subsequent U-Invent machines after they
first become available). There are several achievements available for inventing
items...

Basic Inventor (5 GP) - invent one item.
Avid Inventor (10 GP) - invent 100 items.
Ammo Inventor (25 GP) - invent all possible ammo types.

INVENTABLE FROM ARCADIA LEVEL ON:
- Automatic Hack Tool - 4 rubber hose, 4 batteries, 1 brass tube
- Armor-piercing Auto Rounds x20 - 2 kerosene, 3 shell casing, 1 brass tube
- Exploding Buck - 3 kerosene, 2 shell casing, 1 steel screw
- Anti-personnel Pistol Rounds x5 - 2 rubber hose, 3 shell casing, 1 steel 
   screw
- Lazarus Vector (quest item) - 7 distilled water, 7 bee enzyme, 7 chlorophyll
   solution

INVENTABLE FROM FORT FROLIC LEVEL ON:
- Hacker's Delight 2 (gene tonic) - 5 alcohol, 4 bee enzyme, 3 empty hypo
- Booze Hound (gene tonic) - 5 glue, 4 bee enzyme, 3 empty hypo
- Bloodlust (gene tonic) - 5 glue, 4 bee enzyme, 3 empty hypo
- Heat-seeking RPG x2 - 3 distilled water, 2 kerosene, 1 brass tube
- Trap bolt x5 - 2 battery, 3 glue, 1 alcohol
- Electric gel x25 - 3 distilled water, 2 battery, 1 alcohol
 

Walkthrough

 




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