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6. REFERENCE [c06]
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This section contains lists of audio-diaries, plasmids, gene tonics, and other
important items which can be found in Rapture.
== A. LIST OF AUDIO-DIARIES [c06s01] ==========================================
There are a total of 122 audio-diaries in Rapture. If you collect them all you
will earn the Historian achievement, which is worth 50 GP. All the
audio-diaries are listed in this section, along with their speaker and where
to find them.
WELCOME TO RAPTURE (2)
- New Year's Eve Alone (Diane McClintock) - on the table in the pool of water
in the basement of the Kashmir restaurant.
- Hole in Bathroom Wall (Steve Barker) - on the rubble at the back of the
women's bathroom in the Kashmir restaurant.
MEDICAL PAVILION (17)
- Released Today (Diane McClintock) - on the receptionist's table in the foyer
of the Medical Plaza.
- Adam's Changes (Dr. Steinman) - on the desk past the first corner in
Emergency Access.
- Higher Standards (Dr. Steinman) - on the wall at the entrance to the Medical
Pavilion, past the door with the ghost scene.
- Limits of Imagination (Dr. Steinman) - on the south wall of the main area of
the Medical Pavilion.
- Love for Science (Tenenbaum) - on a storage crate next to the medical station
in the main area of the Medical Pavilion.
- Parasite Expectation (Andrew Ryan) - on the desk behind the wall immediately
in front of you as you enter the main Medical Pavilion area.
- Vandalism (Andrew Ryan) - in the alcove on the north side of the main Medical
Pavilion area, sitting on a chair next to a vending machine.
- Freezing Pipes (McDonagh) - in the ice pile at the entrance to Dental
Services.
- Surgery's Picasso (Dr. Steinman) - hanging underneath the photograph to your
left as you enter the Eternal Flame crematorium.
- Useless Experiments (Tenenbaum) - on the floor in front of the door to Dandy
Dental in the Dental Services area.
- Testing Telekinesis (Dr. Suchong) - at the control panel for the tennis
machine in the Dandy Dental clinic.
- Plasmids are the Paint (Dr. Suchong) - on the desk in the SE corner of the
Painless Dental operating room in the Dental Services area.
- Enrage Trial (Dr. Suchong) - in the back room of the Kure-All clinic in the
Dental Services area.
- Symmetry (Dr. Steinman) - on the wall next to the corpse in the wheelchair
immediately past the debris blocking the area into Dr. Steinman's area.
- Aphrodite Walking (Dr. Steinman) - on the cabinet next to the operating table
in the side room down the hall to the Dr. Steinman encounter.
- Not What She Wanted (Dr. Steinman) - on the corpse on the operating table in
the room where you fight Dr. Steinman.
- Gatherer Vulnerability (Dr. Steinman) - leaning against a briefcase by the
Gatherer's Garden machine after your first little sister encounter.
NEPTUNE'S BOUNTY (19)
- Bathysphere Keys (Sullivan) - behind a turret underneath the wharf at the
south end of the lower wharf area.
- Timmy H. Interrogation (Sullivan) - in the interrogation room underneath the
Fontaine Fisheries sign - see the walkthrough for more details.
- Fontaine Must Go (Andrew Ryan) - in a crawlspace underneath the hallway
leading up to the upper wharf.
- Finding the Sea Slug (Tenenbaum) - on a fish cleaning table across from the
door to the upper wharf, near where you find the third little sister.
- Masha Come Home (Mariska Lutz) - on the floor on the west side of the first
upper wharf room, beneath the hole where the little sister crawls out of.
- Picked Up Timmy H. (Sullivan) -
- Watch Fontaine (Andrew Ryan) - near the vending machine at the foot of the
stairs on the way to the wharfmaster's office.
- Have My Badge (Sullivan) - in the room through a crawlway in the jail in
the wharfmaster's office.
- ADAM Discovery (Tenenbaum) - on a crate on the west wall of the room you jump
down to from the wharfmaster's office.
- Eden Leaking (McDonagh) - right through the door past the sign to Fighting
McDonagh's/Jet Postal, near the last diary.
- Fontaine's Smugglers (Tenenbaum) - on the bench underneath the security
camera in the tunnel to Fighting McDonagh's/Jet Postal.
- Death Penalty in Rapture (Andrew Ryan) - on a desk immediately to the left of
the entrance to Jet Postal.
- Smuggling Ring (Sullivan) - on a table underneath the 123 Beer sign in the
Fighting McDonagh's.
- Working Late Again (Andrew Ryan) - on a table near the window in the Fighting
McDonagh's.
- Rapture Changing (McDonagh) - in the basement of the Fighting McDonagh's bar.
- Meeting Ryan (McDonagh) - in the crawlspace behind the bar in the Fighting
McDonagh's.
- Saw Masha Today (Mariska Lutz) - in a room on the top floor of the Fighting
McDonagh's.
- Arresting Fontaine (McDonagh) - in a room on the top floor of the Fighting
McDonagh's.
- Putting the Screws On (Peach Wilkins) - in the east room of the basement of
the freezer after the Peach Wilkins fight, next to a safe.
SMUGGLER'S HIDEOUT (3)
- Meeting with Fontaine (Peach Wilkins) - in the storage cave, leaning against
some crates by the turret.
- Kraut Scientist (Frank Fontaine) - in a side room in the staircase leading
from the control room to the main submarine bay.
- Offered a Deal (Peach Wilkins) - in the hallway leading to Arcadia.
ARCADIA (16)
- Seeing Ghosts (McDonagh) - next to a park bench in the entrance area.
- Big Night Out (Dieter Sonnekalb) - next to a park bench in the Arcadia Glens
antechamber area.
- Mass Producing ADAM (Tenenbaum) - next to the chair and knocked over table in
the Arcadia Glens antechamber area.
- Arcadia Closed (Julie Langford) - in the gardener's supplies storage area
where you fight the first Houdini splicer, on a table by the Gene Bank.
- The Market is Patient (Andrew Ryan) - on a park bench near the entrance to
Waterfall Grotto.
- Offer a Better Product (Andrew Ryan) - on a brick in the flooded area at the
bottom of Waterfall Grotto.
- Early Tests Promising (Julie Langford) - on a crate next to the water wheel
in the flooded area of Waterfall Grotto.
- Heroes and Criminals (Diane McClintock) - in the back room behind the shorted
out door in Waterfall Grotto.
- Shouldn't Have Come (Mariska Lutz) - next to a park bench in the entrance to
Rolling Hills.
- The Saturnine (Julie Langford) - in the cave by the stairs in the lower
Rolling Hills.
- What Won't They Steal (Julie Langford) - on the floor inside the entrance to
Julie Langford's offices.
- Teaching an Old Hound (Julie Langford) - on a desk in the second room of
Langford's offices.
- The Lazarus Vector (Julie Langford) - on Langford's corpse in her office.
- Lazarus Vector Formula (Julie Langford) - in the safe in Langford's office.
- Arcadia and Oxygen (Julie Langford) - leaning against a crate near the
entrance to the Tree Farm.
- Maternal Instinct (Tenenbaum) - on the stairs leading to the Farmer's Market
in the Tree Farm.
FARMER'S MARKET (8)
- Bee Enzyme (Tasha Denu) - on the ground by the pneumo tube right at the start
of the level.
- Pulling Together (Andrew Ryan) - on a counter down the hall to the left at
the start of the level.
- First Encounter (Andrew Ryan) - in a storage room behind the counter in the
lower courtyard.
- Hatred (Tenenbaum) - in the same storage room, on a desk in the back of the
flooded area.
- Desperate Times (Andrew Ryan) - in a crawlspace behind the Employees Only
area at the top of the stairs from the lower courtyard.
- Water in Wine (Pierre Gobbi) - in front of the entrance to the tunnel leading
to the Apiary and Winery.
- ADAM Explained (Tenenbaum) - on the counter at the entrance of the Silverwing
Apiary.
- Functional Children (Tenenbaum) - on a table in the main room of the Worley
Winery.
ARCADIA PT. 2 (1)
- The Great Chain (Andrew Ryan) - on the bench immediately to the right of the
entrance to the Rapture Metro.
FORT FROLIC (15)
- Come to the Record Store (Cobb) - on a stool by the flaming sign at the
entrance to the South Mall.
- The Wild Bunny (Sander Cohen) - in the back room of the Sofia Salon in the
south mall.
- Artists' Feud (Sullivan) - on the bar counter in the cocktail lounge in the
south mall.
- Fancy Cigarettes (Albert Milonakis) - in the basement of the Marquis D'Epoque
cigar store in the south mall.
- The Doubters (Sander Cohen) - on a table in Cohen's Collection in the upper
atrium.
- Stood Up Again (Diane McClintock) - at the top of the stairs in the upper
atrium, sitting by a trash can near the entrance to the Fleet Hall.
- Musical Insult (Sander Cohen) - in the storage room at the top of the stairs
from the concession area in the Fleet Hall.
- The Iceman Cometh (Martin Finnegan) - frozen to the wall in the tunnel to
Poseidon Plaza.
- Guns Blazing (McDonagh) - on the coffee table in Robertson's Tobaccoria in
Poseidon Plaza.
- Pregnancy (Jasmine Jolene) - in the bedroom down the hallway behind the stage
in Eve's Garden.
- It's All Grift (Hector Rodriguez) - on the bar counter in Eve's Garden.
- Bump Culpepper? (Sullivan) - on a pool table on the second floor of the
Pharoah's Fortune casino in Poseidon Plaza.
- Fontaine's Army (McDonagh) - in a box on the lower floor of the Sir-Prize
casino in Poseidon Plaza.
- Ryan's Stableboy (Anna Culpepper) - underneath the counter to the left of the
entrance, inside Rapture Records in Poseidon Plaza.
- Requiem for Andrew Ryan (Sander Cohen) - in the projector room of the Fleet
Hall. You can only access this room after you complete Cohen's work of art.
HEPHAESTUS (17)
- Ryan Takes F Futuristics (McDonagh) - in the NE corner of the second room in
the level, in a crate by the vending machine next to the broken pipe. Note
that it's NOT located in the bathysphere station, like some people have
said.
- Scoping the Gate (Kyburz) - on the floor between the vending machine and the
Vita-Chamber in the third room.
- Stopping Ryan (McDonagh) - in the first corpse hanging on the right in Ryan's
"trophy room".
- Going to Heat Loss (Anya Andersdotter) - in the third corpse hanging on the
right in Ryan's "trophy room".
- A Man or a Parasite (Andrew Ryan) - on the desks in the side room to the
south of Ryan's "trophy room".
- Fontaine's Legacy (McDonagh) - at the end of the first walkway in the
Hephaestus core, near the Vita-Chamber.
- Running Short on R-34s (Pablo Navarro) - on a desk in an alcove below a
security camera by the entrance to the workshops in the Hephaestus core.
- Impossible Anywhere Else (Andrew Ryan) - on a desk in the area down the
stairs from the entrance to Heat Loss Monitoring in the Hephaestus core.
- Assassin (Anya Andersdotter) - next to the Gatherer's Garden machine in the
Hephaestus core.
- Kyburz Door Code (Pablo Navarro) - in the SW corner of upper Heat Loss
Monitoring in the Hephaestus core.
- Getting a Break (Pablo Navarro) - on a desk in the lower Heat Loss Monitoring
area in the Hephaestus core.
- Genetic Arms Race (McDonagh) - on a desk in the far left corner of the
flooded area in the lower Heat Loss Monitoring area.
- Device Almost Enabled (Kyburz) - on a desk in the little room at the bottom
of the stairs near the entrance to Kyburz's office.
- Market Maintenance Code (Pablo Navarro) - underneath the stairs leading down
from the workshops to Kyburz's office. See the walkthrough for more details.
- The Dream (Kyburz) - on a corpse in the hall between Kyburz's office and the
EMP bomb room.
- Assembling the Bomb (Kyburz) - on a desk in the secret room with the EMP bomb
in the Workshops.
- Great Chain Moves Slowly (Andrew Ryan) - on the desk in Kyburz's office in
the basement of the Workshops.
RAPTURE CONTROL (3)
- The Vita Chamber (Suchong) - on a table to the left of the entrance to the
Rapture Control level, next to the Vita-Chamber.
- Mind Control Test (Suchong) - in the "Would You Kindly" room through the
crawlspace.
- Baby Status (Suchong) - in the "Would You Kindly" room through the
crawlspace.
OLYMPUS HEIGHTS (6)
- Mozart of Genetics (Suchong) - on a counter in the Bistro Square restaurant
at the beginning of the level.
- Artist Woman (Sullivan) - on a coffee table in the corner of the second room
of Anna Culpepper's apartment in Mercury Suites.
- Fontaine's Human Jukebox (Suchong) - in the dining room of Suchong's
apartment (turn left from the entrance door).
- Mind Control Antidote (Suchong) - on the desk in the SW room of Suchong's
apartment.
- Fontaine's Breakup (Paparazzi) - sitting by a camera set up on the balcony
of the top floor of the Mercury Suites.
- Sad Saps (Frank Fontaine) - on a coffee table in the side room up the stairs
into Fontaine's penthouse.
APOLLO SQUARE (6)
- What's Happening Here (Diane McClintock) - by the tipped-over vending machine
at the entrance to Apollo Square.
- Atlas Lives (Diane McClintock) - next to the Gatherer's Garden in the square
with the gallows.
- Protection Bond (Suchong) - in the room with the second Lot 192 batch in Dr.
Suchong's labs in Artemis Suites.
- Meeting Atlas (Diane McClintock) - in a steamer trunk immediately to the
right of the entrance to Fontaine's Home for the Poor.
- Today's Raid (Diane McClintock) - on a corpse on a desk on the fourth floor
of Fontaine's Home for the Poor.
- The Longest Con (Frank Fontaine) - on a desk on the fourth floor of
Fontaine's Home for the Poor.
POINT PROMETHEUS (9)
- Why Just Girls? (Tenenbaum) - on a desk in the north branch of the balcony
area of the Little Wonders Educational Facility.
- Changing Employers (Suchong) - in the trash can in the room with the frozen
door just outside of Optimized Eugenics.
- Marketing Gold (Andrew Ryan) - on a console along the north wall of the Test
Subject Storage area of Optimized Eugenics.
- Extra Munitions (Suchong) - on the floor behind the RPG turret in the Plasmid
Prototyping area of Optimized Eugenics.
- Missing Boots (Suchong) - on a desk on the west wall of the Candidate
Conversion area of Failsafe Armored Escorts.
- Protector Smell (Suchong) - on a console in the SW room of the upper Failsafe
Armored Escort area.
- Mistakes (Andrew Ryan) - on a console in the north room of the upper Failsafe
Armored Escort area, next to the Gene Bank.
- Protecting Little Ones (Suchong) - on top of a filing cabinet in the SE room
of the upper Failsafe Armored Escort area.
- Cheap Son of a Bitch (Suchong) - on a table in the storage room at the SW
corner of the Failsafe Armored Escort area.
PROVING GROUNDS AND ENDGAME (0)
== B. LIST OF PLASMIDS [c06s02] ===============================================
Plasmids in this list are organized by how they are obtainable. Plasmids
purchasable from Gatherer's Garden machines are listed in the first level they
become available in, but if you choose not to purchase them there they will
still be available in all subsequent Gatherer's Garden machines.
PLASMIDS FOUND AS LOOT (3)
- Electrobolt - shoots lightning from fingertips. Can be used to break through
shorted-out doors, stun splicers and electrical equipment, and electrocute
enemies standing in water. Found at the Gatherer's Garden machine in the
Rapture Transit station immediately after entering the city in the Welcome
to Rapture level.
- Incinerate - shoots flame from fingertips. Can be used to light oil slicks,
foliage, and people on fire. Found upstairs in the Eternal Flame crematorium
next to the broken Gatherer's Garden machine in the Medical Pavilion level.
- Telekinesis - moves items from a distance. Press and hold left trigger to
grab an item, and release it to toss it. Found in the Dandy Dental clinic,
near the tennis machine, in the Medical Pavilion level.
TENENBAUM REWARDS FOR SAVING LITTLE SISTERS (2)
- Hypnotize Big Daddy - you obtain this plasmid from rescuing little sisters -
it appears in the first care package sent to you by Tenenbaum. Saving little
sisters is the ONLY way to obtain this plasmid.
- Hypnotize Big Daddy 2 - same as above, but has a longer effect. Also sent to
you by Tenenbaum.
PURCHASABLE PLASMIDS (15)
- Enrage - enrages an enemy, causing it to attack someone other than you. Can
be purchased from the Medical Pavilion level on.
- Target Dummy - creates a decoy which draws attacks away from you. Can be
purchased from the Neptune's Bounty level on.
- Winter Blast - freezes enemies in place and does frost damage. Can be
purchased from the Neptune's Bounty level on.
- Security Bullseye - enemies targeted with this plasmid will be attacked by
the security system. Can be purchased from the Neptune's Bounty level on.
- Electrobolt 2 - stuns for longer than regular electrobolt. Can be purchased
from the Arcadia level on.
- Cyclone Trap - hurls enemies in the air and wounds them when they hit the
ground. Can be purchased from the Arcadia level on.
- Insect Swarm - releases a swarm of insects to attack your enemies. Can be
purchased from the Farmer's Market level on.
- Insect Swarm 2 - releases a more dangerous swarm of insects. Can be purchased
from the Fort Frolic level on.
- Winter Blast 2 - freezes enemies for longer than Winter Blast. Can be
purchased from the Fort Frolic level on.
- Incinerate 2 - does more damage than incinerate. Can be purchased from the
Fort Frolic level on.
- Cyclone Trap 2 - launches splicers higher and does more damage. Can be
purchased from the Hephaestus level on.
- Electrobolt 3 - damage and stun length increase. Can be purchased from the
Hephaestus level on.
- Winter Blast 3 - upgrade from level 2. Can be purchased from the Olympus
Heights level on.
- Insect Swarm 3 - upgrade from level 2. Can be purchased from the Olympus
Heights level on.
- Incinerate 3 - upgrade from level 2. Can be purchased from the Olympus
Heights level on.
== C. LIST OF GENE TONICS [c06s03] ============================================
Gene tonics in this list are organized by how they can be obtained. Purchasable
gene tonics are listed in the first level they become available at - you can
still purchase them in all subsequent levels if you choose not to in the first
level they become available. Same goes for the inventable tonics. There are a
total of 53 gene tonics available throughout the game. There are also several
achievements related to gene tonics available...
Bought One Slot (5 GP) - purchase a gene tonic or plasmid slot from a
Gatherer's Garden machine.
Maxed One Track (20 GP) - purchase every slot for one of the gene tonic or
plasmid tracks (plasmid, combat, physical, or engineering)
Maxed All Tracks (50 GP) - purchased every slot for every track
Tonic Collector (50 GP) - buy, find, and invent all 53 gene tonics available
in the game.
The gene tonics which can be found in Rapture are...
TONICS FOUND AS LOOT (29)
- Hacker's Delight (physical) - successfully hacking an object results in a
gain of health. Found at the Eternal Flame crematorium in the Medical
Pavilion by pressing the furnace control button.
- Speedy Hacker (engineering) - slows the rate that energy flows in the hacking
minigame. Found on the desk in the SE corner of the Painless Dental office's
surgery room in the Dental Services area of the Medical Pavilion.
- Wrench Jockey (combat) - increase damage done with melee weapons. Found in
the storage room of the Kure-All clinic in the Dental Services area of the
Medical Pavilion.
- Static Discharge (combat) - does electrical damage to any enemy who touches
you. Found by a corpse in the hallway leading to the Dr. Steinman encounter
in the Medical Pavilion level.
- Medical Expert (physical) - first aid kits heal more damage. Found in the mud
in the middle of the lower wharf area of Neptune's Bounty.
- Shorten Alarms (engineering) - reduces the length of security camera alarms.
Found in Mariska Lutz's room in the top floor of the Fighting McDonagh's in
Neptune's Bounty.
- Wrench Lurker (combat) - increases damage done with the wrench when your
opponent is unaware of you. Found near the Gatherer's Garden/Gene Bank
machines in the lower wharf balcony after you get the spider splicer photos
in Neptune's Bounty.
- Focused Hacker (engineering) - You have two fewer overload tiles show up in
hacking puzzles. Found in an ice pile in the entrance room to Fontaine's
Fisheries in Neptune's Bounty.
- Security Evasion (physical) - makes cameras and turrets take longer to
respond to your presence. Can be found by a corpse when you return to
Waterfall Grotto after visiting Julie Langford's office in Arcadia.
- Hacking Expert (engineering) - 1 fewer alarm tile and 1 fewer overload tile
in all hacking puzzles. Found on the desk just inside the entrance to Julie
Langford's office in Arcadia.
- EVE Link 2 (physical) - increases the amount of EVE you gain from first aid
kits beyond that given by regular EVE Link. Found at the bottom of the
stairs to the right of the entrance to the Farmer's Market level, near the
vending machines.
- Photographer's Eye (combat) - increases research score for all photos taken.
Found in the little bedroom area in the basement of the Worley Winery in the
Farmer's Market.
- Alarm Expert (engineering) - 2 fewer alarm tiles in hacking puzzles. Found in
the locked theater box in the Fleet Hall in Fort Frolic.
- Frozen Field (combat) - increases your frost damage and resistance to frost
damage. Found on Martin Finnegan's corpse in the tunnel to Poseidon Plaza in
Fort Frolic.
- Extra Nutrition 2 (physical) - found down the staircase across from Sinclair
Spirits in Poseidon Plaza of Fort Frolic. See the walkthrough for more
details.
- Medical Expert 2 (physical) - first aid kits heal more damage. Given to you
by Sander Cohen after you finish his work of art for him.
- Electric Flesh (combat) - increases electrical damage you deal and decreases
electrical damage you take. Found in the projector room of the Fleet Hall in
Fort Frolic after you complete Cohen's work of art.
- Frozen Field 2 (combat) - increases frost damage you deal and decreases frost
damage you take. Found on the desk in the side room to the south of Ryan's
"trophy room" in Hephaestus.
- Security Evasion 2 (physical) - security cameras and turrets take longer to
see you. Found on the desk in the lower Heat Loss Monitoring area in the
Hephaestus core.
- Damage Research (combat) - increases damage bonuses you gain from research.
Found in the secret room with the EMP bomb in the Workshops off the
Hephaestus core.
- Shorten Alarms 2 (engineering) - reduce the length of alarms. Found on the
walkway to attach the EMP bomb to the core in the Hephaestus level.
- Clever Inventor (engineering) - reduces the number of materials required for
crafting. Found on a desk in the SW room of Suchong's apartment (on the main
floor of Mercury Suites).
- Electric Flesh 2 (combat) - reduces electrical damage taken and increases
electrical damage dealt. Found in the room in Fontaine's penthouse with the
mind control antidote.
- Medical Expert 3 (physical) - greatly increases health restored by first aid
kits. Found in the bathroom of Dr. Suchong's labs in Artemis Suites in the
Apollo Square level.
- Focused Hacker 2 (engineering) - 4 fewer overload tiles when hacking. Found
on the fourth floor of the Fontaine Home for the Poor in the Apollo Square
level.
- Safecracker 2 (engineering) - reduces difficulty when hacking safes. Found in
the autopsy room of Little Wonders in Point Prometheus.
- Damage Research 2 (combat) - does a larger increase to damage bonuses gained
from research. Found in the Mendel Family Library in Point Prometheus near
the boots.
- Alarm Expert 2 (engineering) - 4 fewer alarm tiles when hacking. Found in the
Live Subject Testing area of Optimized Eugenics in the Point Prometheus
level.
- Hacker's Delight 3 (physical) - increases the health and EVE restored from a
successful hack. Found in Failsafe Armored Escorts in Point Prometheus, near
to the helmets.
TENENBAUM REWARDS FOR SAVING LITTLE SISTERS (3)
- Armored Shell 2 (combat) - does a larger decrease to damage done to you.
Reward from Tenenbaum for saving little sisters.
- Prolific Inventor (engineering) - doubles the number of items you create from
inventing. Reward from Tenenbaum for saving little sisters.
- Safecracker (engineering) - reduces difficulty when hacking safes. Reward
from Tenenbaum for saving little sisters.
TONICS PURCHASABLE AT GATHERER'S GARDEN (9)
- Armored Shell (combat) - decreases physical damage done to you. Purchasable
from the Medical Pavilion level on.
- EVE Link (physical) - first aid kits also give you more EVE. Purchasable from
the Medical Pavilion level on.
- Security Expert (engineering) - reduces difficulty when hacking security
system elements. Purchasable from the Neptune's Bounty level on.
- Extra Nutrition (physical) - you gain extra health and EVE from food.
Purchasable from the Neptune's Bounty level on.
- Human Inferno (combat) - reduces fire damage you take and increases fire
damage you deal. Purchasable from the Arcadia level on.
- Hacking Expert 2 (engineering) - 2 fewer alarm tiles and 2 fewer overload
tiles when hacking. Purchasable from the Fort Frolic level on.
- Wrench Lurker 2 (combat) - quiets your footsteps and increases melee damage
done with the wrench against enemies who don't sense your presence.
Purchasable from the Hephaestus level on.
- Speedy Hacker 2 (engineering) - further reduces flow speed for the hacking
minigame. Purchasable from the Olympus Heights level on.
- Human Inferno 2 (combat) - further decreases fire damage taken and increases
fire damage dealt. Purchasable from the Point Prometheus level on.
RESEARCH REWARD TONICS (9)
- Sportboost (physical) - increases movement speed and wrench swing speed.
Level 2 research reward for Thuggish splicers.
- Sportboost 2 (physical) - like Sportboost, only more so. Level 4 research
reward for Thuggish splicers.
- Scrounger (physical) - lets you search containers a second time for different
loot. Level 2 research reward for Leadhead splicers.
- Static Discharge 2 (combat) - does electrical damage to enemies that touch
you. Level 4 research reward for Leadhead splicers.
- Natural Camouflage (physical) - you turn invisible if you remain motionless
for several seconds. Level 2 research reward for Houdini splicers.
- Photographer's Eye 2 (combat) - increases research score from all photos.
Level 2 research reward for Rosies.
- Wrench Jockey 2 (combat) - greatly increases wrench damage. Level 2 research
reward for Bouncers.
- Extra Nutrition 3 (physical) - increases the health bonus you gain from
eating food. Level 4 research reward for spider splicers.
- Security Expert 2 (engineering) - reduces difficulty when hacking security
system elements. Level 2 research reward for security bots.
INVENTABLE TONICS (3)
- Hacker's Delight 2 (engineering) - you gain health and EVE with each
successful hack. Inventable from Fort Frolic level on.
- Booze Hound (physical) - you gain a small amount of EVE (instead of losing
it) when drinking alcohol. Inventable from Fort Frolic on.
- Bloodlust (combat) - you gain small amounts of health and EVE when inflicting
damage with the wrench. Inventable from Fort Frolic on.
== D. LITTLE SISTER LOCATIONS [c06s04] ========================================
The big daddies and little sisters have a rather complicated spawn system which
is worth explaining to prevent confusion. Basically each level has several
patrol routes where the little sisters may be found. There will ALWAYS be a big
daddy somewhere along the patrol route - they quickly respawn after you kill
them, even if all the little sisters in the level are dead. They may or may not
have a little sister with them when you encounter them. If they do not, they
will eventually go to one of the little sister holes in the wall and bang on it
to summon a little sister. The big daddy/little sister will then patrol for a
while, and the little sister will eventually crawl back into the wall. The big
daddy will then start wandering the area again, and eventually head back to a
little sister hole to summon another little sister.
Each level has a set number of little sisters (from 0 to 3) that you can kill.
The big daddies will be able to summon the little sisters until you have
harvested the number alotted for that level, and then no more will come out
when they bang on the holes (they'll keep trying, though).
A simple (but time-consuming) way to easily find ALL of the little sisters for
a level is to locate a big daddy patrol area, and just follow him until he
summons a little sister. Kill the big daddy, harvest the little sister, and
then wait and listen in the same area for the big daddy to respawn. Find him
and repeat the process, and you should be able to get all of the little sisters
for that level.
The areas listed below are known big daddy patrol routes/little sister spawn
areas. If you find a big daddy or little sister in an area not in this list,
please e-mail me and let me know so I can add it.
There are a total of 21 little sisters in the game for you to rescue. There are
also several achievements you can earn from the little sisters...
Dealt with every Little Sister (40 GP) - harvest or rescue all 21 little
sisters.
Little Sister Savior (100 GP) - complete the game without harvesting any little
sisters.
The little sister/big daddy patrol routes are located in the following areas...
WELCOME TO RAPTURE (0 little sisters)
- None
MEDICAL PAVILION (2 little sisters)
- In the lounge on the way back to the foyer after killing Dr. Steinman (this
is a scripted event, and you don't have to kill the big daddy).
- In the main Medical Pavilion area AFTER you harvest the first little sister.
NEPTUNE'S BOUNTY (3 little sisters)
- In the lower wharf area at the beginning of the level.
- Near the entrance to the wharfmaster's office in the upper wharf.
- In the Fighting McDonagh's bar.
SMUGGLER'S HIDEOUT (0 little sisters)
- None
ARCADIA (2 little sisters)
- Down the hall to the left after you enter Arcadia Glens, near to the
Gatherer's Garden machine.
- Patrolling through the Rolling Hills area.
- In Julie Langford's offices after she dies (possibly the same route as
above?)
FARMER'S MARKET (1 little sister)
- In the lower courtyard down the hall from the vending machines at the bottom
of the stairs near the entrance.
- In the Worley Winery.
FORT FROLIC (3 little sisters)
- In the main atrium area and the entrance to the south mall.
- In the entrance area of Poseidon Plaza.
HEPHAESTUS (3 little sisters)
- In the walkways surrounding the Hephaestus core.
- In Heat Loss Monitoring.
- In the Workshops area.
RAPTURE CONTROL (0 little sisters)
- None
OLYMPUS HEIGHTS (2 little sisters)
- Bistro Square and the street near the beginning of the level.
- Ground floor of Mercury Suites.
APOLLO SQUARE (2 little sisters)
- In the ruined street immediately past the entrance to the level and in the
Gallows square.
- Fontaine's Home for the Poor.
POINT PROMETHEUS (3 little sisters)
- In the Little Wonders Educational Facility.
- Inside Optimized Eugenics.
- Inside Failsafe Armored Escorts.
== E. WEAPON UPGRADE LOCATIONS [c06s05] =======================================
Power to the People machines are not shown on the map, and are therefore
usually quite hard to find. There are exactly enough Power to the People
machines in Rapture to complete all of the available weapons upgrades in one
playthrough. Note that this means that you CANNOT kill Sander Cohen in Fort
Frolic if you want to get the achievement for fully upgrading all of your
weapons. See the walkthrough if you need more details on how to find these.
The achievements you can earn from upgrading your weapons are...
Upgraded a Weapon (5 GP) - get one weapon upgrade
One Fully Upgraded Weapon (5 GP)
Two Fully Upgraded Weapons (5 GP)
Three Fully Upgraded Weapons (10 GP)
Four Fully Upgraded Weapons (10 GP)
Five Fully Upgraded Weapons (10 GP)
Weapon Specialist (20 GP) - fully upgrade all weapons.
The weapon upgrade machines are located in the following areas...
WELCOME TO RAPTURE
- None
MEDICAL PAVILION
- None
NEPTUNE'S BOUNTY
- In the basement of the freezer, right after you kill Peach Wilkins.
SMUGGLER'S HIDEOUT
- None
ARCADIA
- In the Tree Farm on the left wall near the SW corner of the room.
FARMER'S MARKET
- In the basement of the Worley Winery in an alcove.
FORT FROLIC
- In the basement of the Marquis D'Epoque cigar store in the south mall.
- In the basement of Sinclair Spirits in Poseidon Plaza. Press the button
behind the counter to open the door to the basement.
HEPHAESTUS
- In the Hephaestus core, across from the Gatherer's Garden machine.
- In Kyburz's office in the basement of the Workshop areas.
OLYMPUS HEIGHTS
- On the north side of the elevator shaft column on the ground floor of the
Mercury Suites area.
- In Sander Cohen's secret area in the Mercury Suites.
APOLLO SQUARE
- On the fourth floor of Fontaine's Home for the Poor.
POINT PROMETHEUS
- In the second room of the level, right next to the big daddy corpse.
- In the Eugenic Analysis room (the most NW room) of the Optimized Eugenics
area.
== F. RESEARCH REWARDS [c06s06] ===============================================
This section lists all of the research rewards obtainable by photographing the
game's enemies. See the section on research above if you need more details on
how this works. There are 11 categories of enemies to photograph. There are
several achievements you can earn based on photography...
Researched a Splicer (5 GP) - take a photograph of any splicer.
Quality Research Photo (20 GP) - take a photograph which earns an "A" grade.
Prolific Photographer (5 GP) - take at least one photograph in each of the 11
research categories.
Research PhD (20 GP) - fully max out all 11 research categories.
The following achievements are awarded for getting to research level 5 for the
indicated enemy...
Fully Researched Bouncer (10 GP)
Fully Researched Gun Splicer (10 GP)
Fully Researched Houdini Splicer (10 GP)
Fully Researched Little Sister (10 GP)
Fully Researched Nitro Splicer (10 GP)
Fully Researched Rosie (10 GP)
Fully Researched Spider Splicer (10 GP)
Fully Researched Thug Splicer (10 GP)
The research rewards are as follows...
THUGGISH SPLICERS
Level 1 - Increased damage +
Thug splicers are vulnerable to anti-personnel ammo.
Level 2 - New physical gene tonic: Sportboost
Level 3 - Increased damage ++
Level 4 - New physical gene tonic: Sportboost 2
Level 5 - Increased damage +++
LEADHEAD SPLICERS
Level 1 - Increased damage +
Leadhead splicers are vulnerable to anti-personnel ammo.
Level 2 - New physical gene tonic: Scrounger
Level 3 - Increased damage ++
Level 4 - New combat gene tonic: Static Discharge 2
Level 5 - Increased damage +++
NITRO SPLICERS
Level 1 - Increased damage +
Nitro splicers are vulnerable to anti-personnel ammo.
Level 2 - Permanent 15% chance that any enemy grenade will be a dud.
Level 3 - Increased damage ++
Level 4 - Permanent 35% chance that any enemy grenade will be a dud.
Level 5 - Increased damage +++
SPIDER SPLICERS
Level 1 - Increased damage +
Spider splicers are vulnerable to anti-personnel ammo.
Level 2 - Spider splicer organs can be used like first aid kits.
Level 3 - Increased damage ++
Level 4 - New physical tonic: Extra Nutrition 3
Level 5 - Increased damage +++
HOUDINI SPLICERS
Level 1 - Increased damage +
Houdini splicers are vulnerable to anti-personnel ammo.
Level 2 - New physical gene tonic: Natural Camouflage
Level 3 - Increased damage ++
Level 4 - Easier to predict Houdini splicers' teleportation destinations.
Level 5 - Increased damage +++
ROSIES
Level 1 - Increased damage +
Rosies are vulnerable to armor piercing ammo.
Level 2 - New combat gene tonic: Photographer's Eye 2
Level 3 - Increased damage ++
Level 4 - Rosie loot almost always contains rare invention materials.
Level 5 - Increased damage +++
BOUNCERS
Level 1 - Increased damage +
Bouncers are vulnerable to armor piercing ammo.
Level 2 - New combat gene tonic: Wrench Jockey 2
Level 3 - Increased damage ++
Level 4 - Permanent 50% increase to all wrench damage.
Level 5 - Increased damage +++
LITTLE SISTERS
Level 1 - Small increases to max health and EVE
Level 2 - Small increases to max health and EVE
Level 3 - Small increases to max health and EVE
Level 4 - Small increases to max health and EVE
Level 5 - Small increases to max health and EVE
TURRETS
Level 1 - Increased damage +
Turrets are vulnerable to armor piercing ammo and electricity.
Level 2 - You find twice the ammunition on destroyed turrets.
Level 3 - Increased damage ++
Level 4 - Hacking a turret automatically succeeds.
Level 5 - Increased damage +++
SECURITY CAMERAS
Level 1 - Increased damage +
Security cameras are vulnerable to armor piercing ammo and
electricity.
Level 2 - You find twice the film on destroyed cameras.
Level 3 - Increased damage ++
Level 4 - Flow speed reduced when hacking any security camera.
Level 5 - Increased damage +++
SECURITY BOTS
Level 1 - Increased damage +
Security bots are vulnerable to armor piercing ammo and electricity.
Level 2 - New engineering gene tonic: Security Expert 2
Level 3 - Increased damage ++
Level 4 - Hacking a security bot automatically succeeds.
Level 5 - Increased damage +++
== G. INVENTABLE ITEMS [c06s07] ===============================================
This section lists all of the items which can be invented at a U-Invent
machine, along with all of the items required to make them. They are organized
according to the level at which they first become available in U-Invent
machines (they will be available in all subsequent U-Invent machines after they
first become available). There are several achievements available for inventing
items...
Basic Inventor (5 GP) - invent one item.
Avid Inventor (10 GP) - invent 100 items.
Ammo Inventor (25 GP) - invent all possible ammo types.
INVENTABLE FROM ARCADIA LEVEL ON:
- Automatic Hack Tool - 4 rubber hose, 4 batteries, 1 brass tube
- Armor-piercing Auto Rounds x20 - 2 kerosene, 3 shell casing, 1 brass tube
- Exploding Buck - 3 kerosene, 2 shell casing, 1 steel screw
- Anti-personnel Pistol Rounds x5 - 2 rubber hose, 3 shell casing, 1 steel
screw
- Lazarus Vector (quest item) - 7 distilled water, 7 bee enzyme, 7 chlorophyll
solution
INVENTABLE FROM FORT FROLIC LEVEL ON:
- Hacker's Delight 2 (gene tonic) - 5 alcohol, 4 bee enzyme, 3 empty hypo
- Booze Hound (gene tonic) - 5 glue, 4 bee enzyme, 3 empty hypo
- Bloodlust (gene tonic) - 5 glue, 4 bee enzyme, 3 empty hypo
- Heat-seeking RPG x2 - 3 distilled water, 2 kerosene, 1 brass tube
- Trap bolt x5 - 2 battery, 3 glue, 1 alcohol
- Electric gel x25 - 3 distilled water, 2 battery, 1 alcohol
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