== M. APOLLO SQUARE [c03s13] ==================================================
This level can be fairly short if you skip all the optional material. Basically
all we have to do is go to Suchong's Lab in Artemis Suites and grab a second
dose of Lot 192 to get rid of this annoying plasmid effect, then it's time to
face down Fontaine.
Head forward through the bulkhead door, turn left, and go up the stairs. To
your left, by the tipped-over vending machine, is an audio-diary (What's
Happening Here?). There's also some loot scattered around this little entrance
area. Head through the broken gates and down into the ruined street. There's a
little sister patrol route in this area, so watch out for the big daddy.
Head down the street to the first square area - there'll be a few splicers
scattered around, so be careful. When you enter the square you'll see a gallows
right ahead of you, with some splicers wandering around. Kill the splicers, and
destroy the turret in the alcove on the south side of the square. In the alcove
to the west is a regular Rapture supermarket - there's a Gatherer's Garden, a
U-Invent, an Ammo Bandito, and a Gene Bank if you need to stock up on anything.
Follow the quest arrow through the west exit of the square - this will take you
towards Suchong's lab. Head down the street. You'll quickly run into a splicer
and a turret - kill them both, and then hack or destroy the camera on the
column by the burning streetcar.
OPTIONAL: Search the streetcar to find some loot.
Continue on down the street. Two splicers will jump up and attack you. Kill
them and head into the entrance to Artemis Suites. On the north wall, behind
the column with the vending machine, will be a security camera - destroy that
first, you really don't need bots chasing you around in here. Kill the nitro
splicers running around on the balcony and stock up at the vending machine.
Head up the stairs on the west side of the room, and turn left at the top.
Continue around the balcony - you should find the entrance to Dr. Suchong's
Free Clinic. Walk in and quickly destroy the security camera on the wall to
your left. Head down the hallway going left, destroy the turret, and use the
Gene Bank machine if you need it. Follow your quest arrow into the west room,
where you can find the second Lot 192 batch on the counter. Whew, now you've
got your plasmids back. You'll get a transmission from Tenenbaum updating your
objectives - she wants you to go back to the bathysphere station and head to
Point Prometheus to take on Fontaine.
NOTE: EVERYTHING ELSE IN THIS LEVEL IS OPTIONAL CONTENT. If you want to go
right to Point Prometheus to face down Fontaine just follow your quest arrow
to the bathysphere station and take it to the Point Prometheus station. I won't
bother using the optional tag for the rest of this level.
On the table in the center of the room you'll find what's left of Dr. Suchong.
Pick up the audio-diary on the ground (Protection Bond) to find out how he met
his grisly end. Head back out into the main labs area and kill any splicers
that have shown up. There'll also be a turret which has popped up at the west
end of the balcony outside the lab - kill it now or later, your choice. Head
through the door at the east end of the labs, which apparently leads to some
sort of combination surgery/bathroom area. In one of the stalls is a gene tonic
(Medical Expert 3).
Head out of Suchong's labs and back to the balcony. Keep going to the balcony
to the left, and head up the stairs to the third floor. Zap and hack the turret
in the SW corner of the balcony. Head into the room on the south side of the
floor - you'll come to a large area with a bunch of bunkbeds and mattresses.
Kill the splicers and search the room for loot. At the west end of the suite
you'll find what looks to be some kind of makeshift photo developing lab with
a bunch of film lying around. There's also a safe with some money and nice loot
inside.
Head back down to the first floor. At the north end of the lobby is a door
leading to another suite - head on in. To the west is a bathroom with a splicer
tinkering with a turret - kill them both and loot the room. To the east is a
sleeping area with some loot and a U-Invent machine. Head back out to the lobby
when you're done.
Follow your quest arrow back down the street to the gallows square and into
the road to Hestia Chambers, killing splicers as you go. On the east wall of
the road, just past the entrance, will be a security camera - zap it and hack
it. Ahead down the road will be the entrance to the Rapture Metro with some
splicers milling around - kill the splicers and walk up to the entrance for
a ghost cutscene. If you want to, you can skip the rest of this level and just
head directly to Point Prometheus now.
Head up the stairs and go into Fontaine's Home for the Poor. On the balcony
ahead of and above you is an RPG turret. You'll also be rushed by a bunch of
splicers. The easiest way to do this is with your telekinesis plasmid - just
grab the rockets it launches at you and fire them back at the splicers. When
they're all dead, just start lobbing them back at the turret to take it out.
Immediately to your right once you enter the main room, against the corner, is
a steamer trunk with an audio-diary (Meeting Atlas) inside. You'll also find a
big daddy/little sister patrol in this area. Stock up at the vending
machine/U-Invent in front of you, and then head up the stairs. Go through one
of the doors to your left and right - they both go into the same room. Clear
the splicers out, loot the room, and then head down the stairs in the center of
the room to get to the boiler room - you'll find some loot and a U-Invent
machine.
Head back out to the main atrium and up the stairs to the third floor. Head
left here (the right door is jammed). You'll come to another dormitory-type
area through the door at the end of the hall. Clear it out and grab whatever
loot you can find. Head up to the fourth floor - the doors here are locked, so
you have to go to the fifth floor and come back down from there.
Head up to the fifth floor, and turn right. Go down the hall and through the
door - welcome to Atlas's headquarters. Kill the splicer ahead of you, and take
out the security camera in the southwest corner of the large room you come to.
Across from the security camera is an armory with a broken grate door that you
can't get through. Use your telekinesis plasmid to bring the ammo to you.
Underneath the camera is a staircase that takes you back down to the fourth
floor. Look to your right as you come down the stairs and you should see a
weapon upgrade machine. Turn left and you'll come to an area with several
desks, one of which has the corpse of Diane McClintock on it. In McClintock's
corpse you'll find an audio-diary (Today's Raid). On the other desk is another
audio-diary (The Longest Con) and a gene tonic (Focused Hacker 2). There's also
a safe in the corner for you to hack.
We're done with this level. Follow your quest arrow back out to the street, and
head down into the Metro station. Take the elevator down, head over to the
bathysphere, and head off to Point Prometheus.
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