== L. OLYMPUS HEIGHTS [c03s12] ================================================
Note that by this point in the game, the splicers are becoming a LOT tougher to
kill (Leadhead splicers can take an entire clip or more of machine gun ammo to
bring them down). Be careful.
When you wake up, you find that Tenenbaum has sent her little girls to rescue
you. While you were asleep she's undone some of the genetic conditioning that
bent you to Fontaine's will. When she finishes her speech, follow the little
sister upstairs and wait for her to unlock the door for you. Head up the
stairs and you'll come to a sewer type area. You'll get another transmission
from Fontaine, trying to get you to kill yourself. When that doesn't work, he
uses a code that slowly makes your heart stop working. Your maximum health will
slowly decrease over time until you find the antidote to Fontaine's mind
control. We need to find the antidote at Suchong's apartment.
Head to the alcove at the NE corner of the sewer area. You'll find a wheel
glowing gold - pick it up and attach it to the control console by the gate
blocking the way out of the sewer. Turn the wheel to raise the gate and head
up to the main street area. There's a little sister patrol route in this area,
so watch out for big daddies.
OPTIONAL: Directly ahead of you as you come up the ramp will be a crashed
streetcar with some splicers milling around. Kill the splicers and loot the
area for some ammo.
Turn around and head back up to the barricade with the "Who Is Atlas?" posters.
Watch out for splicers. As you round the corner, there'll be a turret shooting
at you - when you get a chance, zap it and hack it. Clear out the Bistro Square
area. There's a LOT of splicers, some turrets, and a security camera on the
east wall above the bulkhead to Apollo Square, so be careful. When you're done,
check the restaurant in the center of the square - there'll be an ammo bandito
and an audio-diary (Mozart of Genetics) on the counter. On the west side of the
square is a Gatherer's Garden - spend your ADAM if you have any.
Head through the north archway to go to Mercury Suites, where Suchong and some
other Rapture notables live. Head down the road - watch out for splicers.
There's a U-Invent machine about halfway down if you have any spare junk.
When you get to the end, head up past the barricade and into the Mercury Suites
area. There will be several splicers guarding the entrance, as well as a
security camera in the corner to your left. Take everything out, and then head
through into the main Mercury Suites area. There will be several splicers, as
well as a security camera on the north side of the elevator shaft in the center
of the room. On the wall underneath the camera is a Power to the People
machine. There's also a big daddy/little sister patrol route on the ground
floor here. Stock up at the vending machine if you need anything.
OPTIONAL: Time to revisit an old friend (and get some achievements). Go through
the east door, into Sander Cohen's apartment. You'll get a message from Cohen
welcoming you to his home and telling you not to interrupt the splicers dancing
by the piano - so of course, that's exactly what we're going to do. Knock over
the record player and kill the two splicers. Cohen will fly into a rage and
come out of his secret area to kill you. Take him out, and snap a photo of his
corpse to get the "Irony" achievement (10 GP). Walk up the stairs he came down
to enter his secret area for the "Found Cohen's Room" ackievement (10 GP). You
can also grab his muse box key off his body, so if you ever head back to Fort
Frolic you can find out what was inside of it.
OPTIONAL: Go through the north door on the main floor to enter Anna Culpepper's
apartment. Head forward into the second room - on a coffee table to your right
is an audio-diary (Artist Woman). Turn the corner and zap and hack the security
camera. Watch out for splicers. Turn right at the camera and search the kitchen
area for loot, and then head up the stairs. There's some loot in the bedroom
area, and in the bathroom there'll be a splicer crouching over what's left of
Anna Culpepper. Head back out to the main lobby area when you're done.
Follow the quest arrow into Suchong's apartment, on the west side of the main
lobby.
OPTIONAL: Head left and down the hall to the dining room once you enter the
apartment. Crouching behind the tables there'll be a splicer with an
audio-diary (Fontaine's Human Jukebox). Head back out to the main area, but
continue going straight into the kitchen. There's a splicer doing something
with a corpse on the counter, and some loot.
Follow the quest arrow to the back room. You'll find a gene tonic (Clever
Inventor) and an audio-diary (Mind Control Antidote). Tenenbaum tells you that
she stole a sample of the stuff you need, but that Fontaine's goons might have
taken it back to his apartment.
Head back out to the main lobby and up the ramp looping around the elevator
shaft in the center of the room. When you reach the second floor you'll see
Tenenbaum's apartment directly in front of you, but the door has been blocked
from the other side, so we'll have to find another way in.
OPTIONAL: Go into the apartment entrance on the second floor on the opposite
side of the room from Tenenbaum's apartment. Kill the splicer inside, and loot
the room. Head to the left door on the back wall - behind the bed is a safe.
If you head back out and into the kitchen you'll also find some health and
ammo. It's a sad commentary on the state of society in Rapture when the average
family is forced to keep stockpiles of napalm in their apartment :P
Head back out and up the ramp to the third floor. Directly across the walkway
to the balcony ahead of you will be a security camera - zap it and hack it.
Turn right and continue around the balcony.
OPTIONAL: Go into the apartment on the east side of the floor. There'll be a
nitro splicer dropping grenades through the hole in the ceiling down at you.
Jump over the furniture barricade and the trapwires ahead, and turn left (watch
out for splicers coming down the stairs behind you). Go left in the large room
and check out the bathroom (the door at the far end of the left wall). There's
some ammo and other loot (also make sure you check out the corpse in the far
left corner of the bathroom). Head up the stairs by the trapwires. Kill the
splicer, and search the room for some loot. Head back out to the balcony.
Continue around the balcony. On a storage crate near the U-Invent you'll find
an audio-diary (Fontaine's Breakup) that has the code to Fontaine's apartment
(5-7-4-4). Continue around the balcony until you get to the giant hole in the
wall. This leads you into the bathroom of Tenenbaum's apartment.
OPTIONAL: Use your telekinesis plasmid to grab the corpse by the bathtub and
drag it through the trapwires to set them off. This'll let you grab the loot by
the tub.
Head down the hall into Tenenbaum's apartment. Just past the staircase is the
library/study area you need to visit - you'll hear a splicer banging
around inside. Kill him and head in, and you'll get a radio transmission from
Tenenbaum updating your objectives. Head down the stairs into the flooded area
on the lower floor of the apartment. In the room to the right of the exit door
is a turret - try not to use electrobolt on this one as you'll likely hit the
water and electrocute yourself. There's a safe next to the turret as well. Bash
the lock off the door and head back out to the lobby. Kill the splicer and head
back down to the ground floor.
Go to the elevator shaft and input the code (5-7-4-4) into the combination
lock. Take the elevator up to Fontaine's penthouse. There'll be some splicers
wandering around, as well as a turret in the center of the room (behind the
gigantic rocks) and a security camera above the door at the far end of the
room. Kill the splicers and zap and hack the turret and camera. Head through
the door and up the stairs.
OPTIONAL: Turn right at the top of the stairs - you'll see an audio-diary (Sad
Saps) on the coffee table. Search the dining room and kitchen for loot.
Head up the stairs and turn left at the polar bear (not often you get to say
that). Check out the nice view from Fontaine's windows, and then head left into
the bedroom and through the door on the east wall. Hop over the trapwires and
you'll find the antidote for Fontaine's mind control and a gene tonic (Electric
Flesh 2). The antidote will restore your hit points, but as a side effect it
makes you temporarily unable to control what plasmid you have selected. Every
minute or so you will randomly cycle to a new plasmid (even ones which you
haven't yet learned) and you won't be able to select any new ones. This is
pretty annoying, but Tenenbaum thinks you can get rid of it by finding another
dose of the antidote, in Suchong's labs in Artemis Suites in Apollo Square (the
next level). Note that you will also be unable to use Gatherer's Garden or
rearrange your plasmids while this effect is active. You will earn the "Broke
Fontaine's Mind Control" achievement for 30 GP when you pick up the Lot 192.
OPTIONAL: Head through the other door in the office and across the balcony.
Enter the door on the other side. There'll be a turret to your right, on the
other side of the bar - just destroy it since you likely won't have your
electrobolt plasmid available. Hack and loot the safe by the pool table and
head out.
Go back down to the elevator area - watch out for splicers. Take the elevator
down. We're done with this level, so just follow your quest arrow back to
Bistro square. Go to the east side of the room and head through the bulkhead
door to Apollo Square, the next level.
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