== I. FORT FROLIC [c03s09] ====================================================
Welcome to Fort Frolic, the "arty" section of town. Head on in once the level
finishes loading up, and you'll get a transmission from Atlas instructing you
to head to the Metro station directly in front of you down the hallway. There's
a U-Invent and Gene Bank in the alcoves to your left, as well as some gambling
and fortune telling machines scattered around. Near the Metro entrance, to the
left, are some display cases with health and EVE inside - you can smash the
windows with your wrench if you need the loot, but this will trigger an alarm.
When you're ready, head into the Metro station and walk up to the bathysphere.
This triggers an event - meet Sander Cohen, your antagonist for this level. At
least you get a respite from Atlas and Ryan's bickering for a while. Head back
out into the main hall.
Once you get out you'll notice the way back is blocked a LOT of trapwires.
Cohen will spawn a bunch of spider splicers, which will come crawling at you
across the ceiling - if you've still got some spider splicer research to do,
now's the time. Kill them all, and Cohen will open the doors to the rest of
Fort Frolic for you. Head on in - stop to stock up at the vending machine if
you need anything, and then walk into the main atrium.
Listen to Cohen's spiel. He's waiting for you upstairs in the Fleet Hall, but
there's some optional content to explore here first. You may also find a big
daddy/little sister in this area.
OPTIONAL: First, head to the south end of the atrium, by the vending machine.
Zap and hack the security camera, and then continue on into the southern mall.
As you walk in, you'll see some splicers duking it out. Kill them all, and pick
up the audio-diary (Come to the Record Store) sitting on the stool by the
flaming sign. Check the women's bathroom for loot (watch out for the turret),
and the men's bathroom for a rather creepy statue. Head back out and follow the
hall to the west. There's a Gene Bank ahead of you if you need to make any
upgrade switches. Head into the Sofia Salon (the door on the right side of the
hall). There's some loot, and if you head to the room way in the back there's
an audio-diary (The Wild Bunny) by a frozen guy sitting at an armoire (be sure
to check out Cohen's brilliant poetry in the diary). Head back out and continue
down the hall past the Gene Bank. In the corner of the bar up ahead is a
security camera - zap it and hack it. Sitting on the bar counter is another
audio-diary (Artists' Feud). Continue heading down the hall - there's an ammo
bandito up ahead. Across from it is the entrance to the Marquis D'Epoque cigar
store. Head in, and zap and hack the turret. Head down the stairs - you'll find
a U-Invent machine, and in the other room is a Power to the People machine and
another audio-diary (Fancy Cigarettes). Note the code on the ground next to the
corpse (7-7-7-4), you'll need it later on. Follow your quest arrow back out of
the south mall to the main atrium.
Head on up the stairs to the upper part of the main atrium. There's an
audio-diary (Stood Up Again) by the trashcan at the top of the stairs, near the
entrance to the Fleet Hall. There's also a Gatherer's Garden machine up here if
you have any spare ADAM.
OPTIONAL: Head into the Cohen's Collection art gallery, on the south side of
the upper atrium. Turn the corner and there'll be an audio-diary (The Doubters)
on a table with some bottles. Head up the stairs and zap and hack the turret.
Open up the safes for some loot - this will spawn a houdini splicer behind you.
Let the turret take care of him, and head back out to the atrium.
Go through the door into the Fleet Hall. You'll first head into a concession
area with a security camera. Zap it and hack it.
OPTIONAL: Head up the stairs to your right as you enter the room. There's a
Gene Bank machine halfway up, and at the top of the stairs is a room with a
bunch of film, some loot, and an audio-diary (Musical Insult). Sander Cohen is
in the room just across the hall, but he won't talk to you yet or let you in.
Head back down the stairs.
Go to the elevator on the south side of the concession area. Pressing the call
button will trigger a spawn of a bunch of splicers behind you - let the
security system take them out. Go up the elevator, and turn left to enter the
main theater area. Watch the scripted event - Cohen wants you to take a picture
of the corpse. Snap a photo of the unfortunate pianist, and Cohen will tell you
to head back down to the atrium.
OPTIONAL: At the top of the stairs, near where you entered the theater, is a
hall which takes you to the boxes along the sides of the room. Search them for
some loot. If you head to the south wing, you'll find that one of the boxes is
locked - the one next to it, however, is not. Head into that one, and then hop
over to the balcony of the locked box. You'll get a sarcastic message from
Cohen congratulating you on your athletic prowess, and a free gene tonic (Alarm
Expert).
OPTIONAL: Hop down from the balcony with the gene tonic, and head through the
door directly behind you. Following the hallway you'll get to an area guarded
by two turrets. Zap the turrets and quickly run and hack them - in the alcove
behind them is a safe. Check out the vending machine - all it sells is film and
food, however. You can go through the sliding door across from the machine to
get back out to the concession area.
Follow the quest arrow back out to the atrium - Cohen has unveiled his, ahem,
"masterpiece", a statue with four picture frames. Use the statue - this will
install the picture you took of Fitzpatrick in one of the frames. It turns out
that Cohen wants you to assassinate three more of his enemies, take pictures of
their corpses, and install them in the quadtych. If you do this, he'll
reactivate the Metro so you can go face down Andrew Ryan. Your status menu has
the details on where to find these guys.
First up: Martin Finnegan. Head up the stairs to the upper atrium, and Cohen
will unlock the hall to Poseidon Plaza for you. Head on in. On the left wall a
little down the hall is an audio-diary (The Iceman Cometh). Go through the door
and turn left down the hall - Finnegan is ahead of you. He's a Houdini splicer
and disappears quickly. You get frozen solid briefly after you enter the hall,
but quickly break out. When you do, you'll see a row of frozen statues -
Finnegan is the one on the far left, near the door. Walk up to him and kick his
ass when he thaws. He's basically just a Houdini splicer, nothing special
(don't try using cold damage on him, though). He drops a new gene tonic (Frozen
Field). Snap a photo, and then head back out and add it to Cohen's work of art.
OPTIONAL: Use your incinerate plasmid on the ice piles in the freezer to find
some loot, including a new weapon (the crossbow).
Next on deck is Rodriguez. Head back to the tunnel to Poseidon Plaza, and use
your incinerate plasmid to melt the ice blocking the door. Head through into
the plaza. You'll be attacked by a bunch of spider splicers - watch the
ceiling to see where they'll drop down. You may also encounter a big daddy and
little sister in this area. Stock up at the vending machines if you need
anything.
OPTIONAL: Head to the south end of the main hallway area, into Sinclair
Spirits. Zap and hack the security camera in the corner above the entrance
hall, and then look behind the counter - you should see a button. Press it to
open a door which will let you down into the flooded basement of the store. In
the basement you'll find a safe and a Power to the People machine. The "statue"
in the basement here is actually a spider splicer, so kill it. Head back up to
the main hall - you'll notice that the "More Items Downstairs" sign has now
lit up, and you can head down the stairs to a flooded area. NOTE THAT YOU HAVE
TO KILL THE SPLICER IN THE FIRST ROOM IN ORDER TO OPEN THE STAIRCASE OUT IN THE
HALL. It's not the button that triggers the grate (like some people have told
me) but killing the splicer. Head down the second staircase, you'll come to a
large open room. Way back in the corner is a free gene tonic (Extra Nutrition
2) and some other loot. Turn around - whoa, were those statues there before?
Nope. Kill 'em all and head back up.
OPTIONAL: Turn left past Sinclair Spirits and down the side hall. On the left
side of the wall you'll see the entrance to Robertson's Tobaccoria. Inside
you'll find an audio-diary (Guns Blazing), and an area secured by a
combination lock. The code is 7-7-7-4 (remember it from the last tobacco shop?)
Zap and hack the camera inside and to your left. Collect your loot and head
back out.
Continue down the hallway to the east, and enter the Eve's Garden strip club.
You'll see a ghost cutscene as soon as you enter.
Head down the hallway behind the stage. You'll see another ghost scene, and
when you get to the door there will be an audio clip played. When it
finishes, the door will open to let you in. Search the room - there's a safe,
some money, and an audio-diary (Pregnancy). Head back out, and you'll hear
Hector Rodriguez shouting drunkenly out in the bar. Rodriguez is a nitro
splicer, but he behaves weirdly - he'll take off, running away from you back
towards the main Poseidon Plaza hall while tossing explosives at you. Just
follow him and shoot him in the back until he dies. Snap a photo and head back
to the main atrium to add it to Cohen's work of art.
Cohen, perfectly fitting his role as the temperamental artist, flies into a
rage, and sends a few waves of spider splicers after you. Kill them all (if you
have any anti-personnel auto ammo, now's a GREAT time). Eventually Cohen will
calm down and apologize. Head back to Eve's Garden in Poseidon Plaza.
On the bar where Hector Rodriguez was sitting is an audio-diary (It's All
Grift). Head through the door next to the bar and go up the stairs. Go through
the double sliding doors - there's two turrets right there, zap 'em and hack
'em. Go straight down the hall to the balcony area - you're now above the main
Poseidon Plaza hall.
OPTIONAL - Head into the Pharoah's Fortune casino, directly in front of you.
Watch out for the security camera on the second floor - it can see you on the
first. Head up the stairs and zap and hack the camera. There's a bunch of loot
lying around, and an audio-diary (Bump Culpepper?) on one of the pool tables.
Head back down and out when you've got everything. You can also try your luck
at the slot machines if you're feeling lucky. If you hit the jackpot you'll
earn the "Lucky Winner" achievement for 10 GP.
OPTIONAL - Go into the Sir-Prize Casino at the NE end of the hall. You'll find
a crossbow and some ammo in the corner of the room. Heading downstairs you'll
find an audio-diary (Fontaine's Army) in a box on the lower floor, and a safe
behind the counter. Loot the room and head back up to the upper floor and out
into the hallway.
Head into Rapture Records in the NW corner of the hall. Underneath the counter
to the left of the entrance is an audio-diary (Ryan's Stableboy). Hop down to
the lower area, by the body in the chair. When you hear the clicking noise
start, move away from the body - it's about to explode. Cobb will start yelling
at you from the upper part of the room. He sends some spider splicers dropping
from the ceiling to attack you - kill them, and then go into the crawlspace at
the SW corner of the room. This takes you back up to the entrance to the store.
Walk out the door - Cobb will be standing right there. He's a nitro splicer,
like the other two you've killed so far, and not very tough - just watch out
for additional splicers wandering into the fight. Snap a photo of the body and
head back to the main atrium. If you've done all the optional stuff so far you
should have already completely explored Poseidon Plaza, so don't worry about
poking around any more.
Head back to the main atrium and add your last photo to the quadtych. Cohen
will (finally) make his grand entrance down the stairs to admire his work - DO
NOT ATTACK SANDER COHEN. Not yet. Sander will thank you for your help and give
you a gene tonic (Medical Expert 2) as "a token of our time together." Atlas
will send you a radio message - you can use the Metro again, and he wants you
to get moving towards Ryan. Completing the work of art also earns you the
"Completed Cohen's Masterpiece" achievement for 30 GP.
Now, there are several achievements relating to Sander Cohen, but one of them
requires you to leave him alive for now. You also need to leave him alive in
order to get the achievement for fully upgrading all of your weapons, because
one of the Power to the People machines is in his apartment (he needs to be
alive in order to let you in). So don't attack him now, just let him live,
we'll deal with him later. (Thanks NeoJedi Knight for clearing this up).
OPTIONAL: Head back up into the Fleet Hall, and climb the stairs to the room
where Cohen was hiding earlier. The door will be open now, letting you inside.
There's a bunch of film, an audio-diary (Requiem for Andrew Ryan) and a free
gene tonic (Electric Flesh). Head back down.
Once you've dealt with Cohen, head out of the atrium and back down to the
Metro (make sure you go to the right station). Hop in the bathysphere and pull
the lever, and off you go to Hephaestus.
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