It’s hard to play Gothic 3 and not think about Oblivion. Both games create a
massive world and give you a lot of freedom to choose your path within it. The
similarities end there, though. While Oblivion is a highly-polished, intriguing,
and very deep RPG, Gothic 3 is buggy, quirky, and at times annoying. If you’re
choosing between the two, just go out and get Oblivion now and enjoy yourself.
If you’re still interested in Gothic 3, then read on…
The first thing that you need to be aware of with this game is that it is a
system hog, and like a hog even if you give it all it wants to eat it’s still
kind of sloppy. Even on a high-end system you’ll need to keep the resolution low
and the graphics options toned down to make the game playable, and even after
you do this you’ll see graphical hiccups and slowdowns. I’m not sure if the game
was shipped before the graphics engine was optimized or if none of the testers
bothered to try and run the game at the full detail levels, but the end result
is that machines that easily run the latest FPS games with all of the graphical
bells and whistles enabled find themselves awkwardly chugging their way along
with Gothic 3. For all of its appetite, the game delivers its graphics with
mixed results. The outside world can look really good with its sweeping vistas
and distant landmarks, but interiors are dull and repetitive and the game has
numerous clipping issues and an annoying tendency to get your character stuck on
objects in the game world.
Now that we’ve got that warning out of the way we can start looking at the
game itself. Gothic 3 places you in a land that has recently been conquered by
an army of orcs. Your job is to either help the land throw off the yoke of the
orc oppressors or help them stomp out the remainder of the resistance. This is
probably the most interesting aspect of the game. You can select quests that
will provide a benefit to one side or the other and your choices will affect the
world around you. Kick the invaders out of a village and you’ll find that the
locals will return and bring the village back to life. Aid the orcs and you’ll
find yourself hated and reviled by your fellow humans. Unfortunately the system
which is the game’s greatest asset is plagued by a fundamental design flaw. If
you stick with one side exclusively, then the other will eventually despise you
to the point where they’ll attack you on sight. The problem is that you must
complete quests from both sides to finish the game, and it is impossible to get
quests from people who want to see you dead. Since there’s no way to get back in
the good graces with the side you’ve angered you’re pretty much stuck. You
righteous slayers of oppressive invaders will find that your noble intentions
will keep you from fishing the game.
You’ll not surprisingly find yourself spending a lot of time in combat, but
unfortunately the combat system has some serious issues. First of all it is
plagued with slowdown. I didn’t once have the opportunity to engage in smooth
swordplay and feel that I was in a fair fight. The game has a simple combat
system in which pressing the mouse buttons unleashes fast or strong attacks with
the power of your swings determined by the length of time you hold down the
mouse buttons. However, with the jerky staccato combat it’s darn near impossible
to time your attacks and so battles degenerate into frantic click-fests. And
then there’s the issue caused by one of the most horrendous design decisions
I’ve seen in a while. During a battle it’s entirely possible for you to get
knocked on your backside and drop your weapon. You’ll then be unarmed until you
pick it up again, and good luck to you if this happens outdoors in the grass
because the only way you’ll ever find it again is by sweeping the mouse slowly
across the screen until you see the weapon’s name pop up. Making matters worse,
after you pick your weapon back up it goes into your inventory and not back into
your hand. You’re then forced to go to the inventory screen to select the weapon
and equip it … and the game is not paused while you’re on your inventory screen.
That’s right, your noble knight will sit there getting hacked to death as he
carefully picks up his weapon, puts it into his sack, and then rummages through
everything stored in that sack until he finds his sword again. This first
happened to me early in the game when I left the starting village and was
attacked by a wild boar that I could barely see under the tall grass. I got
knocked on my butt and dropped my sword, so I switched to my bow. I was promptly
knocked down again and dropped the bow. As I stood there weaponless with no idea
where my weapons ended up in the grass I was quickly gored by said boar. This is
when things really got frustrating. Every time I tried to return to the scene I
found that the boar was just hanging around guarding my weapons. I had to make a
mad dash into the area do a quick weapons sweep and then dash out again. When I
finally found the sword I ran for my life to a safe place where I could equip
the weapon. This time I gave the boar what was coming to him without managing to
drop my sword in the grass again. I was then free to begin a leisurely sweep for
my bow, but after an exhaustive search I couldn’t find it and was stuck playing
without a bow for a while.
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