I am Benoît Sokal, co-founder of White Birds Productions, author of video
games (“Amerzone”, “Syberia I & II”) and cartoonist. On “Paradise” specifically,
I am the author and the Art Director.
The second world players will encounter when playing Paradise is Baobab
Village. I like this world very much. I had a great fun in imagining it, and
even more in taking that vision and translating it into the design. The overall
presentation and feel of Baobab Village all came from the stories we were told
about African tribes, and their sometimes very strange habits. In parallel, I
had this idea of these strange animals, the gazelines, with a long neck allowing
them to reach high leaves in the trees. I imagined that they could also be used
as hordes, being ridden by warriors. And, little by little, came the picture of
the Molgraves. A tribe of fierce and proud warriors, trying during all their
life to never touch the ground, as it is considered as “evil” and “impure”. What
an amazing way of life!
From this initial premise, the village at the top of the trees seemed almost
logical. As well as a whole life entirely organised from these trees, such as
water collectors, bungee ropes, hunting methods, etc. More specific details came
later: the major which is a caricature of some English ex-Army members, loving
wild life and Gin… Or the language spoken by the Molgraves, inspired by the way
some shepherds in Corsica whistle long sentences to each other from a valley to
another… Baobab Village will offer player an amazing and fascinating backdrop as
they play through the second world in Paradise!