Strategy fans consider Galactic Civilizations to be one of the best grand
strategic games of space empire building. So when we heard that a sequel
was in the works, we wanted to find out more about the game. And who
better to answer our questions than Brad Wardell, Designer and Project Manager
for the game? No one, that's who. He was kind enough to answer our
questions about the game, and we of course are happy to share his answers with
you...
GT: Where does the game’s subtitle come from? Who are the Dread Lords?
BW: The Dread Lords are an ancient precursor race that had
disappeared. Galactic Civilizations II comes with a dynamic campaign (players
can still play in sand box mode, of course) in which players will progress
through the story, which introduces this race of powerful ancient beings.
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| Space is your for the conquering. |
GT: What types of missions will be included in the game’s campaign?
BW: There are about two dozen missions that take the player through
the story. Most missions involve conquering a sector, defending a given planet,
taking over a given planet, or making a given player reach a certain diplomatic
level.
GT: In general what are the victory conditions in a game of GCII? Will
players be free to choose their path to victory?
BW: This is one of our biggest strong points, as we have a lot of
viable victory paths. Winning conditions include military conquest,
technological victory, cultural victory and political victory. The new
technology tree allows players to really pick and choose all kinds of unique
strategies to achieve those ends.
GT: How large will the maps be and what types of pre-made maps will
come with the game?
BW: We have tiny maps (3x3) all the way up to gigantic maps (14x14).
Tiny maps can be completed in an evening, while gigantic maps can take weeks to
complete. We will be including a series of pre-made maps as well (typically maps
are randomly created each game) where we’ve placed special resources and planets
that are key strategic objectives to help spice things up.
GT: Any plans for a map editor?
BW: We are not planning the release of a map editor with the initial
release, but will likely include one with the expansion pack that’ll come out
the following year.
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