Warhammer: Mark of Chaos brings the popular tabletop game of fantasy warfare
to PCs. The human, elven, and dwarven armies of the Empire and its allies clash
with the monsters and demons of the forces of Chaos in a manner reminiscent of
the Total War games. So how does a world crafted for a turn-based war game fare
in the translation to a real-time strategy game? Well, I’m not sure. I never
played the tabletop game and my entire exposure to the Warhammer universe has
been through the Warhammer games that periodically appear on PCs. I can tell you
whether or not I think Mark of Chaos is an enjoyable PC game, though.
The single player game is centered on two campaigns – you guessed it – one
for the Empire and one for Chaos. Each campaign progresses as a linear series of
battles that you initiate by moving along a path on the game’s superfluous map.
There are occasional branches in the path that allow you to take on optional
missions before returning to the main mission sequence, but I’m not sure why
you’d want to skip the optional missions anyway. Basically you fight a battle
and if you win you return to the strategic map and click on the next battle
spot. There is a story associated with the campaign, but it’s not really
engaging or exciting. I don’t know if it’s because the game assumes that you
already know a lot about the Warhammer universe, the cutscenes are pedestrian at
best, or the story just isn’t that interesting. Perhaps it’s a combination of
all of the above. Luckily the battles themselves are far more interesting.
As I mentioned earlier, Mark of Chaos bears more than a passing resemblance
to the Total War games. You command groups of soldiers collected into units by
their specialty – swordsmen, archers, pikemen, etc. These units act as one,
moving and fighting as a whole on the battlefield, allowing you to command
entire armies without worrying about giving orders to each and every soldier on
the field. The game further simplifies command and control by letting you select
multiple units and giving them a single destination order complete with the
desired facing of your troops. Mixed units will assume their formations
intelligently, so you don’t have to worry about accidentally leaving your
gunners in your front ranks to face a cavalry charge while your pikemen mill
around in back.
There’s more to the game than simply matching up the right units with their
corresponding counters. A unit’s formation, spacing, and facing all factor into
its performance in a skirmish. Flanking a tightly-spaced unit marching in a
column formation will result in a much more successful attack than will charging
it head-on while it is in a battle-ready line formation. Another factor weighed
into combat performance is morale. Each unit has a morale rating which
represents its ability to remain a cohesive fighting unit as it starts to take
losses. Some units will attempt to bolt from the battlefield after it has its
nose bloodied while others will fight to the last man.
In addition to the troops in the game, Mark of Chaos features powerful
heroes. These heroes are individual champions, generals, wizards, and their ilk
that are commanded on their own, although they can be attached to a unit and
commanded with it. Heroes are not only powerful in battle, they are blessed with
special abilities or spells that can help turn the tide of battle. A wizard can
cast a fireball into a charging enemy’s ranks or a knight can rally his troops
and give bonuses to their attack, defense, and morale. As they gain experience
on the battlefield they can gain levels and earn points to spend on
strengthening their abilities or gaining new ones. The abilities fall into three
categories designed to enhance the hero’s attacks, buffs for his troops, and
dueling skills. Duels can occur when two heroes meet on the battlefield. Should
they decide to meet one-on-one, they are surrounded by a special circle and can
not be attacked from outside. The army of the winning hero will gain a big
morale burst while the losing hero’s army will suffer a major blow to morale.
The hero duels are kind of a cool feature, but it can be hard to micromanage
your hero’s fight while simultaneously trying to maintain control over the rest
of your army so duels are more enjoyable in the smaller skirmishes than the
larger battles.
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