By James Johnson
Aptly named, Space Hack feels like a “hacked” version of Diablo with a space
theme. The gameplay as well as the overall feel of the game remind one of Diablo
almost immediately. Unfortunately, Space Hack does not have near as much appeal
as Diablo or Diablo 2. Space Hack, although similar to Diablo, is not the same.
Space Hack is missing the ability to build a unique character, and it is also
missing the intriguing story. Unless you are willing to put up with repetitive
and boring gameplay as well as a rather weak storyline, you might want to stay
away from Space Hack.
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| Twigs in space? |
You play as “Hack” an eye-patch wearing sideburn-having hero who must rescue
the crew of a downed space ship. The introductory cutscene, which is amazingly
short, explains that the population on Earth grew into the billions and forced
the colonization of Jupiter’s moon, Europa. In time Europa’s population grew as
well and a mission was started to explore colonization into other areas of
space. Unfortunately the exploration was cut short when the space ship
unexpectedly became disabled at the hands of alien creatures. Hack is now stuck
on Maximus XV, a gigantic cargo ship carrying hostages in different domed
modules. Your job as Hack is to destroy the invading aliens and free the
hostages so the ship can escape.
This is where Space Hack starts to get odd though, you basically play the
whole game on a ship in different environments in what would basically be
modules or domes on the ship. The ship is so big there are drastically different
modules and environments that you will experience. None of them, however, appear
to really be space, oddly enough. The first environment you experience, for
example, is similar to a sci-fi forest. There is an area of the forest that is
basically a town and safe area while the rest of the environment in the forest
is populated by alien creatures. The physical parts of the ship remain
interspersed among the forest environment, leading you to believe ship and
environment are intertwined. This type of theme continues throughout the
different modules and domes on the ship. The big problem with all of this
storyline and environment craziness is that none of it really makes sense. It’s
not really explained to you. The beginning cutscene is just about as short as
cutscenes go and the lead-in leaves you wondering where you are even beginning,
let alone who you actually are as “Hack”. If you like to play a game that makes
sense, something with a story you can understand and follow, Space Hack might
not be the game for you.
Playing Space Hack is very much like playing Diablo. Clicking on the ground
will move your player to that spot and clicking on the enemy will attack. There
is a small menu on-screen that controls additional aspects of the game such as
player inventory. You can easily bring up an in-game map by pressing “m” and
continue to wander the level, or dome, while watching your movement on the map.
The overhead 3rd person view is the same as Diablo except Space Hack lets you
rotate the camera 360 degrees around Hack. It’s sometimes necessary to rotate
the camera while exploring a level to see around certain obstructions. In some
cases the obstructions will become transparent, but in others you may find it
necessary to rotate and get a better look. Transporters aid your movement
between domes and safe areas. Playing Space Hack can be fun because of its
simplicity, but it is all rather boring and uninteresting at the same time. If
you’ve played Diablo or Diablo 2 you’ll pick up the game rather quickly with
little to no problems, but you may find yourself a little apathetic toward the
story and thus not interested in the game as a whole.
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