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C.28: Seal of Fate
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Objectives:
* Rotate the sun mirror in the Temple of Anubis
* Rotate the sun mirror in the Temple of Sekhmet
* Find the canopic jars (4) in the Temple of Sekhmet
* Place the canopic jars (4) in the canopic container
* Find the sun crystal in the Ancient Labyrinth
Find and use the sun crystal as the final component to
open the great seal door.
* Pass the Great Seal
Areas:
* Teleport Chamber (X)
* Ra's Mouth
* Ancient Labyrinth (X)
* Temple of Anubis
* Temple of Sekhmet
Items:
* Data disc: Ra's Mouth, left from the exit to Teleport Chamber (home
base), behind one of the ships that are on side platforms
* Tech station (+50 Health): Ra's Mouth, after the fight with Mr.
Sinister, build a bridge to the center of the Ra's Mouth area
* Homing beacon: Ra's Mouth, after the fight with Mr. Sinister, build
a bridge over to the center of the Ra's Mouth area
* Homing beacon: Ancient Labyrinth, near the entrance to the Temple of
Sekhmet are two doors leading to bridges, take the right-hand door
to get to the room with the beacon
* Weapon cache: Ancient Labyrinth, on a ledge of a room with a big pit,
to the left of the Xtraction point room (left as you face into the room)
* Tech station (+50 Energy): Ancient Labyrinth, in a room near the
weapon cache, break down a wall to reach it
* Danger Room Disc Challenge - Bishop: Ancient Labyrinth, beyond the
tech station, on the floor of a large room
* Sketch book (Wolverine, Abyss, Mikhail): Ancient Labyrinth, in the
room with the Xtraction point
* Homing beacon: Temple of Anubis, in the first room, take a left and
pick up the beacon from the middle of the floor
* Sketch book (Egypt, Egypt Enemy, Bishop): Temple of Anubis, after
picking up the homing beacon, the floor will fall away and the sketch
book is in the bottom of the pit
* Danger Room disc Survival 504: Temple of Anubis, after clearing the
pit produced by picking up the homing beacon, climb the stairs out and
the disc is at the top of the first flight of stairs
* Data disc: Temple of Anubis, roughly in the center of the area, straight
ahead from where you enter, but the way is blocked by stones, you can
teleport through or work your way around and break through the walls
behind the room where the disc is at
* Weapon cache: Temple of Anubis, next to the data disc
* Tech station (+10 Body): Temple of Anubis, from the first room take
a right and find the station in the first main room, lower level
* Weapon cache: Temple of Sekhmet, first room, behind first large pillar
to your left
* Danger Room Disc Challenge - Wolverine: Temple of Sekhment, first room,
behind second large pillar to your left
* Tech station (+10 Focus): Temple of Sekhmet, from the Y-shaped room, go
left
* Data disc: Temple of Sekhmet, from the Y-shaped room, go right and in
the room with the canopic jar, break through a wall on the right side
of the room and follow the corridor
* Homing beacon: Temple of Sekhmet, from the Y-shaped room, go straight
and cross the chasm to get the beacon in the hall beyond
Recommended Team:
Explore your home base for a bit, play the Trivia Game, gain some
experience in the Danger Room, etc. etc. When you're ready, leave through
the main door and enter Ra's Mouth. Take the left path. After turning the
corner, fly over to the platform to your left and pick up a data disc on
the far side of the boat.
Keep following the hall, breaking your way through fallen stones as
necessary, until you reach a large chamber where you meet Beast and Mr.
Sinister. This is a fairly involved fight, but shouldn't be too difficult.
Mr. Sinister is the main villain here; but, he's invulnerable to your
attacks. To take down his defenses, you have to use one of the four
Nullifiers spaced around the platform. Stand next to a Nullifier and wait
for Mr. Sinister to get close and then Use the Nullifier. If Sinister is
caught in the blast, he will be vulnerable for approximately 10 seconds, so
lay into him.
To complicate things, Mr. Sinister will constantly hit you with energy
draining rays as well as a power that causes you to run in fear. Ignore
Beast (as much as possible), try to dodge Sinister's beams, and keep luring
him to the Nullifiers.
Once Mr. Sinister is defeated, find the section of the platform where you
can build a bridge and do so. Cross the bridge and enter the center part of
this area for a +50 Health tech station and a homing beacon. Then enter the
Ancient Labyrinth through the door opposite the bridge.
The Ancient Labyrinth is well-named. This is a fairly complicated area, so
follow the directions closely. From the entrance, take the right-hand door
and follow the hall around until you see a room with a flaming floor to
your right. Break down the wall and use Storm or Iceman to put out the
fires. (If you don't have Storm or Iceman, you will soon reach an Xtraction
point, so come back after you've added one to your team.)
This opens the way to the Temple of Sekhmet, but don't go there yet.
Continue down the main hall and around the corner and break down the wall
to your left. You can keep breaking down walls to open up a set of three
rooms that contain minor loot.
Leave this set of rooms and go straight. You'll come to a pair of doors to
your right that lead to bridges. When you step through a door you are
instantly transported to a room that is off the map. The first door leads
to a homing beacon. The second door leads to a pull lever that opens a door
opposite the bridge.
Go through the newly opened door. To the right is a large room with an
Xtraction point. Pass the Xtraction point room and go straight through to
another room and turn left onto a small ledge. Go left along the ledge to
pick up a weapon cache. Go back into the previous room and break down the
wall opposite the way you came in.
Pick up the +50 Energy tech station. Break down the far wall and enter a
very large room. At the far end you can find the Challenge - Bishop Danger
Room disc. Head to your left from the disc and climb a pile of stones to a
wall you can break through. Head to your left, break through the wall, turn
left and break through the wall again to drop down into a pit.
Go to the far end of the pit, climb the stones and head around to your
right. Go through the door, take the door to your right and break through
the far wall to open the way to the Temple of Anubis. Head back and
continue through the hall until you reach your starting point at the Ra's
Mouth exit. Go straight through the door opposite the exit, drop down into
the pit, then climb the stairs to collect the sun crystal.
The door behind the crystal will open and you can follow your map around to
the Xtraction point. In this room, in the corner diagonally opposite the
Xtraction point, behind a column, is a sketch book (Wolverine, Abyss,
Mikhail). You've now cleared this area, collected all the swag and have an
Xtraction point to use as your "base" for exploring the temples of Anubis
and Sekhmet. Save your game and head for the Temple of Anubis.
In the first room, head left and pick up the homing beacon in the next
room. The floor will fall away. Drop down, fight the mini-boss, collect a
sketch book (Egypt, Egypt Enemy, Bishop), then leave through the door in
the pit. Climb the stairs and pick up the Survival 504 Danger Room disc in
the hall at the top of the stairs.
At the top of the next flight of stairs, pull the lever, then head back
into the homing beacon room and leave through the door directly opposite.
In the next room, take the door in the middle of the right wall, and break
your way through walls to a large room in the center of the temple area.
Break through the wall that is to your right as you come into the room and
head into the small side room for a weapon cache and data disc.
Back in the large room, break your way through the wall opposite the one
you came through the first time, and work your way back toward the exit to
the Ancient Labyrinth. You'll enter a large room with a sunken level that
has a +10 Body tech station. Now head for the "back" of the temple--the
places you haven't explored yet.
In the very back of the temple is the altar room. Destroy the statues on
both sides of the chasm to cause the altar with the sun crystal to move
into the light. Head back to the Ancient Labyrinth, save your game, then
head to the Temple of Sekhmet.
In the first large room, with all the pillars, find a weapon cache behind
the first large pillar on your left and the Challenge - Wolverine Danger
Room disc behind the second large pillar on the left. In the next room,
turn left to pick up your first canopic jar. Then go forward and to the
right to get the second jar.
Going deeper into the temple, you will come to a Y-shaped room where you
can continue straight or go left or right. Go left to reach the third
canopic jar and a +10 Focus tech station. The right-hand path leads to the
fourth canopic jar. You'll need a flier or bridge-builder to get it. To
pick up a data disc, go to the right side of the room and break through the
back wall and follow the corridor to the disc.
When you reach a chasm that must be bridged (or flown or teleported over),
you can either cross the chasm (and then another) or take the hall to the
left, both go to the same room. The hall on the other side of the chasm
contains a homing beacon. You may want to clear out both halls for the XP.
In the large room you arrive in, cross the wood bridge and stand in front
of the square container and press Use to put your canopic jars in the
container. This opens the way for you to continue, so head down the hall.
At the end of the hall, pull the lever on the upper platform to "rotate the
sun crystal". You're now ready to pass the Great Seal.
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