Home
Home · Holiday Gift Guide · Play Clash N Slash for Free
AddThis Feed Button




- Sponsored links -

Pool Tables
Pool Tables

Cartoon School
Cartoon School






X-Men Legends II: Rise of Apocalypse - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

Index · Guides · Your Reviews · Your Rating

============================
C.18: Infinite Possibilities
============================

Objectives:
* Talk to Heather Hudson in the Weapon X Facility
* Take X-Jet to the Infinite Factory
* Destroy Infinite Engineering
  - Start the power source in Infinite Engineering
  - Turn off emergency override in Infinite Engineering
* Destroy Genetic Processing
  - Destroy the DNA storage in Genetic Processing
* Destroy Mutant Fusion Core
* Destroy Infinite Assembly Factory
  - Shut down the substations (4) in the Assembly area
  - Shut down the substation for the cryogenic monitoring system
* Infinite spy needs codes: A member of Department H needs codes from
  a computer console (optional)

Areas:
* Factory Entrance (X)
* Infinite Engineering
* Fusion Core
* Genetic Processing
* Assembly Factory (X)

Items:
* Data disc: Factory Entrance, near exit to Genetic Processing
* Weapon cache: Room beside power distribution console room
* Danger Room Disc Challenge - Phoenix: Infinite Engineering, from
  power distribution console, follow hall back towards exit, going
  straight through door to get the disc from a balcony
* Tech station (+6 Strike): Infinite Engineering, end of the path
  opposite the way to the power distribution console
* Scarlet Witch's comic: Fusion Core, at first intersection go left
  and it's in the first room
* Tech station (+30 Health): room just beyond Scarlet Witch's comic
* Weapon cache: Fusion Core, in a room with a large pit, just before
  the room with the fusion core
* Tech station (+30 Energy): Genetic Processing, in the DNA processor
  (big rollers) after you wreck it
* Homing beacon: Genetic Processing, left at the first intersection
  past the DNA processor, on one of the side catwalks
* Iceman's comic: Genetic Processing, on the large metal bridge, among
  the blocks that bar your way
* Homing beacon: Assembly Factory, on top of some crates in a long,
  rectangular room on your way to the cryogenic substation
* Weapon cache: Assembly Factory, room where you destroy the cryogenic
  substation
* Danger Room Disc Challenge - Sunfire: Assembly Factory, cryogenic
  chamber inside one of the pods

Recommended Team:
* There are a lot of robots that are resistant to mental attacks and
  immune to energy and elemental attacks, so a tank-heavy party does well

At the Factory Entrance, your first objective is ahead and to the left 
behind some cylinders; it's the security pass that will allow you to get 
into some locked areas. Go down the right-side hall to the four-way 
intersection and take a right. Down on your right is the Xtraction point, 
and across from it is a console where you can download some genetic codes.

Go back to the four-way and turn right (you're now continuing straight away 
from the entrance) and pick up a data disc. Back to the four-way, go right 
again, and find the Department H agent who wants those genetic codes. Since 
you're down here anyway, head through the door, which leads to Infinite 
Engineering.

Follow the hall to the large room with two pits in the center, and take the 
right-hand (as you come into the room) door. When you come to the next 
large room, you're up on a catwalk, follow it around to your right and 
continue through the hall.

Keep going, through a couple more rooms. In the second room, activate the 
security console to unlock the power distribution console you're looking 
for. Head out through the opposite door to a T-intersection and go right 
and around to find the power distribution console. Use it to overload the 
system. That does it for Engineering, and you can use the teleporter to 
your left to instantly return to the center of the Factory Entrance...

But, if you're a completeist--open the door to your right to score a weapon 
cache. Go back into the hallway, but keep going straight, through the door 
to pick up the Challenge - Phoenix Danger Room disc. Keep going back to the 
first big room with two pits and go through the opposite door and to the 
end of the path to find a +6 Strike tech station.

Go back to the Factory Entrance and save your game. Since the Xtraction 
point is right next to the Fusion Core, make that your next stop. When you 
reach the first intersection, use the control panel on your left to open 
the door. Go into the rooms beyond to find Scarlet Witch's comic and a +30 
Health tech station.

Go back the other way and proceed across the bridge. When you get near 
where the hall turns left, there's an energy sap. Run past it and draw the 
mobs after you; recharge with energy packs and lay into them. Keep going 
until you reach a room with an energy sap in the middle. Stay away from it 
and wait for the mobs to come get you. Then bust your way through the wall 
to continue.

In this room, there's a weapon cache to the left of the wall you broke 
through. Now just keep going until you reach the fusion core and bust it 
up. Then take the nearby teleporter back to the Factory Entrance and head 
for Genetic Processing (the door near where you picked up the data disc).

Take either the left or right path until you reach a large room with some 
rolling cylinders in a pit. Find the steel beam with the blue X floating 
over it and use a Might character or Jean or Magneto to push it into the 
cylinders. Jump down into the pit and use the +30 Energy tech station. 
Continue across the bridge until you reach the first intersection.

Go left, destroy robots until the dispenser runs out, then search the 
catwalks to the side to pick up a homing beacon. Go back the other way and 
follow the catwalks around until you get back on to the main bridge (it was 
blocked, and you had to come around this way). Go back toward the blocks on 
the bridge to pick up Iceman's comic.

Continue on to the main DNA processing platform, activate the console, then 
have a character with Might push a tank off the edge. Mission accomplished, 
time to teleport back to the Factory Entrance and talk to Guardian.

Time to take out the Assembly Factory. Go down the stairs to the left of 
your entry point to this area and open the doors using the console. Beware 
of the energy sap in the first room of the Factory. The next room contains 
an Xtraction point.

Work your way down the corridor, dodging electric beams and destroying the 
marked consoles. When you hit the last one, a door opens to your left, but 
don't go that way just yet. 

Head in the opposite direction to find a cryogenic chamber. Destroy the gun 
turret in the center, then head back in the other direction. When you get 
to a long, rectangular room filled with crates, look on top of the crates 
for your fourth homing beacon.

Continue following the corridors until you get to a small room with your 
objective--a computer console. Destroy it, pick up the weapon cache nearby 
and leave through the other door, which takes you to the cryogenic chamber.

Now you'll appreciate having destroyed that turret as all the clones in 
cryogenic sleep wake up and start attacking you. You'll note, during the 
short cutscene, one of the slumbering clones ahs a disc in its pod. After 
you've defeated the mobs, use a flier or teleporter to get up to the upper 
level and pick up the Challenge Sunfire Danger Room disc.

Go through the one door you haven't been through yet, and you'll find the 
exit into Central Processing.
 

Gameplay


Walkthrough


Allies


Item Lists


Danger Room Courses


Trivia Games

 




Click here to send this page to a friend!

AddThis Social Bookmark Button  

 

Google  
www.gamerstemple.comWeb