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X-Men Legends II: Rise of Apocalypse - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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====================
C.07: Under Pressure
====================

Objectives:
* Disable the dirigible moorings (8) in the Genosha Seawall
* Defuse all bombs (2) on the Genosha Seawall by destroying the
  detonators
* Help Blob repair the cracked Genosha Seawall before all of
  Genosha is flooded (optional)

Areas:
* Genosha Seawall

Items:
* Tech station (+10 Energy): central rooms between dirigible hangar and
  seawall

Recommended Team:
* Someone with Might (i.e. Juggernaut, Wolverine, Colossus) to make helping
  Blob a little easier
* A Brotherhood mutant to pick up a homing beacon

As you enter the Genosha Seawall, you find yourself in a dirigible hangar 
and there's a blimp waiting to take off. First, you have to destroy the 
moorings holding it in place. Then, you'll need to free some prisoners, but 
that comes a bit later.

Exit the hangar and hang a right. There's a security door down at the 
corner. Use a Brotherhood mutant to open it and collect your fourth homing 
beacon. Back in Sanctuary, a secret Blink Portal has opened. Don't go 
running back now, you're not quite high enough level to take on the enemies 
beyond the portal.

Search the central rooms here for a +10 Energy tech station, then head for 
the seawall room where you find Blob playing the Dutch Boy to Genosha's 
dike. There are two bombs that must be defused, and the detonators are up 
on platforms along the wall. Any character can power jump over to the 
detonators, or you can fly or teleport. Just make sure you send someone 
that can do some damage because you have to destroy the detonators.

Once they are both out, return to the water level. If you have a mutant 
with Might, push (Use) the beam into place. If not, find the computer 
console right next to the beam--there's a green arrow hovering over it. Try 
to activate it and it will fail. Now head up the stairs to your right and 
find the box marked with a red X on your map. Use it to find the spare 
parts for the console. Return to the console and you can now use it to move 
the beam into place.

The exit to the Southern Habitats is to your left, so go there next.
 

Gameplay


Walkthrough


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Item Lists


Danger Room Courses


Trivia Games

 




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