=====================
B.04: Item Collecting
=====================
Your primary task in X-Men Legends is defeating the bad guys. Your
secondary task is scrounging for loot...that is, collecting valuable
equipment. You get most of your swag from drops by your enemies; however,
you can also get a lot of loot from destroying the scenery.
Most of the items you will collect are health packs and energy packs. Since
these resources get used up frequently (especially in the early game), it's
a good thing the game drops a lot. Later in the game, as your energy
regeneration improves, you can start selling off some of the energy packs
you pick up, since you don't need them as much and so many of them drop
anyway. Keep the health packs, they don't show up quite as often.
You also need to look out for tech bits, the X-Men Legends 2 equivalent of
money. You use tech bits to buy equipment from Forge and Beast and revive
fallen mutants-in-arms. Once you hit 15th level and can use Xtreme powers,
you'll start picking up the Xtreme tokens you need to fill your Xtreme
power icons.
You'll also pick up a lot of gear that improve stats. In order to avoid
slowing the game down to a crawl, it is recommended you turn Auto-Equip on;
however, if you like to micromanage...
All allies share the inventory, so any hero can equip anything that's been
picked up, unless another character is already wearing the item. There is a
limit of 20 unequipped items that can be held in inventory. If you try to
pick something up and get the message "Inventory is full", you have three
options:
1) Ignore the item on the ground because it is underpowered for your
current level;
2) Return to base and sell unused items to Forge or Beast or put them
in the hero stash; or,
3) Drop some of your current inventory on the ground.
In order to keep your inventory from filling up, re-evaluate your equipment
and sell unneeded items at least every other mission.
**NOTE** There's a game-stopping bug in the game related to memory dumps
and the number of items in your hero stash. Keep your hero stash at 30
items or less!
There are also many bonus items that are hidden throughout the game. If you
thought there were lots of hidden items in XML, wait until you get a load
of XML2. Here's the quick hit list:
Comic books: there are 15 of them. They don't confer any stat bonuses,
alas, but they are still cool to look at.
Sketch books: there are 16 sketch books, each unlocks 3 pieces of concept
art.
Tech stations: like the skill/stat point bonuses from XML, although there
are more of them. Each tech station gives a bonus to the one character that
uses the station. They provide permanent stat boosts, health and energy
increases, etc. There are 30 tech stations scattered throughout the game.
Weapon cache: XML2's version of the uber-loot-producing treasure chest.
Each weapon cache contains tech bits, health and energy packs and rare or
unique equipment.
Danger Room Discs: as in XML1, you have to find these in order to play the
scenarios. Find them all (and beat all the scenarios) and Professor X is
yours to manipulate to your will...
Data discs: Collect four data discs and you get a bonus to your health or
energy pack carrying capacity. There are twenty discs in all.
* +2 energy packs for the first set of four data discs
* +2 health packs for the second set of four data discs
* +4 energy packs for the third set of four data discs
* +4 health packs for the fourth set of four data discs
* +6 health and +6 energy packs for the fifth set of four data discs
Section F of this guide will fill you in on all the locations of these
goodies. You can also find the location of all the Danger Room Discs in
Section G.
And, there are load screens and cinematics that can be unlocked through
normal gameplay.
Finally, beating the game once entitles you to start a new game+, which
gives you all characters (including unlocked characters) at their endgame
level. If you beat the game on Normal difficulty, you can play at the Hard
difficulty.
|
|
|