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B.03: Combat
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Combat, and lots of it, is the name of the game in X-Men Legends II. Each
character has two primary melee attacks: Attack and Smash. By hitting an
opponent with different sequences, you can perform a special attack that
does more damage. Some of the special attacks are:
- Triple Hit: Attack, Attack, Attack
- Knockback: Attack, Smash, Smash, Smash
- Stun: Smash, Attack, Smash, Smash
While some characters can be effective just unloading melee attacks on the
bad guys, the best way to win fights is to use your mutant powers. Even
better, you should learn how to hit Power Combos--two mutant powers used on
one opponent at the same time.
Hitting combos in multiplayer requires communication between the players
and a good sense of the timing of each mutant power being used. Wolverine's
Feral Slash, for example, is much faster than Storm's Lightning Strike. If
a player controlling Wolverine wants to hit a combo with a player
controlling Storm, the Wolverine player must watch the timing of the LS and
initiate the Slash immediately before the lightning hits.
In single player, hitting combos is part luck and part skill. In combat,
you spam the Call Allies button to have them attack your opponent with
their mutant powers. Again, timing is an issue, but you don't have much
control over when the computer AI will actually unleash its power(s).
Experiment to find different teams that work well for hitting combos.
Make sure you always have either a character with Leadership on the team.
This skill adds bonus experience points earned from an enemy on whom you
used a combo, and it increases the critical strike chance for the entire
team. You do not have to actually defeat the enemy with the combo. As long
as you used a combo on that enemy at some point, you get the bonus XP.
You can also score combos even if you are just fighting hand-to-hand; just
keep pressing Call Allies while you're punching to keep your teammates
blasting away with their powers. There's even a "Batter Up!" combo that is
scored when one character hits with a strike sequence at the same time
another character hits with another strike sequence. You can also score
Batter Up! combos by picking an enemy up (by hand or with powers) and
flinging the foe into the rest of the team.
There is a small window of opportunity surrounding each power when you can
cause a combo. Powers that temporarily stun your opponents are especially
good for combos as you can hit with the second power any time while the foe
is stunned. Area-of-effect powers also give good chances for hitting combos
as multiple enemies are affected.
Once you get to level 15 and purchase Xtreme powers for your X-Men, you can
use these powers by pressing Use Powers + Jump. You can hit super power
combos by hitting a combo with one or two Xtreme powers. Xtreme powers
require Xtreme icons, which will display at the bottom center of the
screen. In order to fill these icons, you need to collect Xtreme tokens the
same way you collect health packs, etc. Each token fills one-quarter of an
icon, so you must collect four tokens to get one full icon and use an
Xtreme power once.
The Xtreme power icons are shared by all X-Men. Thus, if you have one icon
filled, and Bishop uses Big Bang, Deadpool cannot then immediately follow
with Nitrogen Blast until you pick up more tokens. At level 15, you can
have one filled Xtreme icon. At level 20, you can have two filled icons. At
level 25, you can have three; at level 30, you can have four; and, at level
35 and after, you can have five filled icons.
Xtreme powers are most useful for crowd control. Try to avoid using Xtreme
powers against bosses, as most Xtreme powers are large area-of-effect
powers that are intended to damage multiple enemies. Against a single
enemy, they're a lot less powerful. Use focused, single-opponent powers and
combos against bosses.
Another method of dealing with your enemies is to throw things at them. A
character with the Might skill can pick up and throw cars, trucks and other
really heavy things. Any character can throw barrels or crates; the
exploding barrels are especially nice.
As you attack enemies, keep an eye on the enemy status bar in the top
center of the screen. This shows your opponent's health status and any
damage resistances possessed by the enemy. For example, some enemies are
physical resistant. This means attacks causing physical damage are less
effective. Team up on the foe with energy and mental attacks. The same goes
for opponents listed as mental resistant, etc.
Finally, if you can, avoid combat on bridges (especially bridges built by
an X-Man) or near ledges. The computer AI is just stupid enough to
occasionally send your teammates jumping into the abyss after enemies that
have fallen over the edge. That's a bad thing.
Combat in XML2 is fast, furious and goes on forever; so, you'll get plenty
of practice in taking care of the bad guys. If, for some strange reason,
you can't get enough combat, try the Danger Room.
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