Industry Overview
-Raw materials are consumed by factories to produce finished goods for
citizens. These goods are required by citizens to remain content and improve
their individual households.
-Trading partners and cohorts may wish to purchase materials for weaponry
which
they will need in order to be effective in battle.
-The availability of the raw materials used to produce finished goods
determines the type and number of factories that should be built.
-Small isolated settlements comprised solely of the working class will have
modest needs for finished goods.
-Thriving and cosmopolitan cities, bustling with well-to-do shoppers and
traders utilizing its markets, Trade Depots and Trade Ports, have a seemingly
insatiable appetite for finished goods.
-Each type of factory requires a certain amount of raw material along with
working class labor to produce finished goods.
-Cart pushers travel city roads to retrieve the stores of raw materials that
have accumulated at camps, warehouses, depots and ports. Raw materials are
gradually consumed for the production of finished goods once they arrive at the
factories.
-Markets, depots, ports, guilds, armories and warehouses send cart pushers
along city roads to retrieve finished goods from factories. These goods are
important because factories use them as a function of their business or to
store them because they have been ordered to do so.
Markets & Trade »