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Caesar IV - The Economic System
System: PC
Rated: E10+
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Industry Overview

-Raw materials are consumed by factories to produce finished goods for citizens. These goods are required by citizens to remain content and improve their individual households.

-Trading partners and cohorts may wish to purchase materials for weaponry which they will need in order to be effective in battle.

-The availability of the raw materials used to produce finished goods determines the type and number of factories that should be built.

-Small isolated settlements comprised solely of the working class will have modest needs for finished goods.

-Thriving and cosmopolitan cities, bustling with well-to-do shoppers and traders utilizing its markets, Trade Depots and Trade Ports, have a seemingly insatiable appetite for finished goods.

-Each type of factory requires a certain amount of raw material along with working class labor to produce finished goods.

-Cart pushers travel city roads to retrieve the stores of raw materials that have accumulated at camps, warehouses, depots and ports. Raw materials are gradually consumed for the production of finished goods once they arrive at the factories.

-Markets, depots, ports, guilds, armories and warehouses send cart pushers along city roads to retrieve finished goods from factories. These goods are important because factories use them as a function of their business or to store them because they have been ordered to do so.

 


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