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The Lord of the Rings, The Battle for Middle-earth II - FAQ
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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What’s this product all about?

We’re creating a bigger, richer, deeper Lord of the Rings strategy game that will immerse you, transport you, and enchant you as you experience the Middle-earth you’ve never seen. You’ll fight epic battles in new places with new armies led by new heroes. You’ll experience unprecedented depth of strategy with innovative RTS features that combine creativity and strategy. You’ll see Middle-earth like never before with visuals that hit a new bar.


What’s new in Middle-earth? Does this game go beyond the films?

The game is based on both the books and the films. As Middle-earth’s fate hangs by a thread, you’ll command the most ancient and storied civilizations of Tolkien’s world, the Elves and the Dwarves, as they unite to fight Sauron’s armies in the Northern Lands. New races, places, and heroes come to life from the book fiction and Peter Jackson’s movies. If playing on the side of light isn’t your thing, you can control the Dark Lord’s minions in a mission of ruthless conquest. You’ll command vast hordes of Orcs, Goblins, Trolls, Giants, Spiders, Nazgul, Evil Men, and even Dragons.


What’s new for the strategy gamer?

Depth of strategy comes in the form of fast and fluid RTS game play, an innovative fortress and wall building system that lets you create your own custom castles, the freedom to build anywhere in the world, a Risk-style strategy meta-game that is infinitely replayable, better control over your armies in battle through smart formations, tactical fidelity in melee combat, customized heroes that become your avatars in battle, and naval units and battles at sea.


Have you upgraded the game engine? How are the visuals?

New technology brings you a high fidelity vision of Middle-earth. Water that sparkles in the sun and crashes on the shore in explosions of foam and spray. Sun dappled meadows and swaying trees. Landscapes of ice and snow. Amazing particle effects for magic spells. The improvements under the hood include a new shader system, normal mapping, specularity, perspective shadows, distance hazing, an improved particle system, and other cool stuff.

 


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