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The Lord of the Rings, The Battle for Middle-earth II - Game Guide
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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(Fa4)
Mordor

Desciption:
A faction of corrupted life and Men. Most units are relatively weak for their
cost, but some are exceptionally strong when they can fight. It's one of the
worst factions out there, especially in early gametime. In late gametime, you
will have the Witch-King wich can slaughter enemies both on foot and mounted.
The Attack Trolls can massacre in the enemy base, after the Witch-king killed
most of the units.

Pro's:
+ Witch-king (units and buildings are massacred by him)
+ Attack Trolls (same as Witch-King)
+ Balrog, Rain of Fire.

Con's:
- Takes a long time to become strong.
- Only a few strong units.
- Hard to mount a defense.

Heroes:

Witch-king - 5000 - 100 CP
Level 1: Mount/Unmount
- Unmount him when archers come near. Then let him massacre the enemy.
Level 3: Dread Vision
- Enemy becomes weak.
Level 6: Scream
- Let the enemy flee in terror.
Level 10: Hour of the Witch-King
- Reset an enemy hero's powers to 'just used'.

Fellbeast (2x) 3000 - 80 CP
Level 1: Scream
- Let the enemy flee in terror.

Mouth of Sauron - 2000 - 40 CP
Level 1: Mount/Unmount
- Only unmount when attacking the remaining pikemen you left behind.
Level 3: Evil Eye
- Damage one unit badly.
Level 6: Doubt
- Activate to weaken the enemies armor and damage.
Level 10: Dissent
- Enemy troops attack each other. Use it to weaken their defenses.

Nazgul (3x) - 2000 - 40 CP
Level 1: Mount/Unmount
- You shouldn't unmount them unless there are only some pikemen in the way.
Level 2: Dread Vision
- The enemy becomes weak. Nice!
Level 6: Morgul Blade
- Damage a hero or unit badly and changes him into a wraith for ~2 minutes.
Level 10: Scream
- Let the enemy flee in terror, and then run them over.

Army build-up:
Witch-king & Fellbeast's Armies:
- Only main hero.
- Fill up with Attack Trolls

- The other heroes can take up a supporting roll in garrison armies.

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(Fa5)
Isengard

Description:
The Uruk-Hai are the toughest troops in the game. When combined with heroes
they are unstopable. Sharku with Warg Riders means death to all units and
buildings (except pikemen). Saruman (maybe Wormtongue) with Uruk-hai is strong,
Lurtz with Uruk Crossbowmen is powerfull. And when upgraded, really unstoppable
due to an incredible armor and very powerfull attacks. Though their powers are
mainly focused on production and scouting, they do have the fire-breathing
Dragon to destroy a fortress at the liking. And when using mines, the enemy can
say bye-bye to his base, whether it's a stronghold or not.

Pro's:
+ VERY strong units
+ MINES!
+ Easy scouting and production (especially in forest levels)

Con's:
I can't really think of one...
If you, the reader, have one, please submit them (see 'Contact Me' for details)

Heroes.

Saruman - 3000 - 80 CP
Level 1: Wizard Blast
- Put it on automatic and let him blast the enemy into oblivion.
Level 2: Fireball
- A lot like Wizard Blast, but don't set it on automatic. Keep out of the fire!
Level 5: Speech Craft
- Free experience!
Level 8: Wormtongue
- Use it on great crowds of enemies for maximum effect.
Level 10: Lightning Strike
- An attack you should use to damage medium to heavy armored buildings.

Lurtz - 1100 - 40 CP
Level 1: Switch Weapons
- Switch from bow & arrow to sword and reversed.
Level 2: Carnage
- Heavy damage, multi-killing in a certain radius.
Level 4: Cripple
- Pin an enemy hero on one place and shoot him till he's dead.
Level 5: Leadership
- Unit support.
Level 6: Pillage
- Dead enemy = resources.

Sharku - 2000 - 60 CP
Level 2: Tame the beast!
- Take some warges into control and send them as decoys in front of you.
Level 4: Blood Hunt
- Warg Rider Support.
Level 8: Man Eater
- Put it on automatic, and he heals automaticaly by killing a unit.

Wormtongue - 2000 - 60 CP
Level 1: Crooked Words?
- Lowers enemies armor and damage.
Level 3: Escape
- Use it when the enemy is near killing him, but you will kill the enemy fast.
  He still gets experience.
Level 6: Backstab
- Heavy damage an enemy and poison him.
Level 10: Corode Alliance
- Take over and enemy hero!

Army build-up.
Saruman
- Wormtongue goes in here.
- Fill up with Uruk-hai Swordsmen
Lurts
- Fill it with Uruk Crossbowmen
Sharku
- Fill it with Warg Riders

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(Fa6)
Goblins/Tamed Wild.

Description:
The worst faction of them all. Although they have the ability to quickly deploy
troops into battle, the troops are so weak the will be dead at arrival. And
with weak heroes, they can't do a lot of things good. But with the possibility
to summon Fire Drakes from the fortresses, and with the Balrog at their side,
they can become strong enough to win with. And with a Dragon-hero at their side,
they cannot be easily destroyed in the later game. Also, many units can poison
the enemy, so even after battle they take damage.

Pro's:
+ Balrog
+ Dragon's to summon
+ Cheap units
+ VERY nice level-10 hero powers.

Con's:
- Weak units
- Takes a long time to get strong

Heroes.

Gorkil the Goblin-King - ???
Level 2: Skull totem
- Place it on sites where your units come together.
Level 3: Mount/Unmount
- Always mount him when he's out there!
Level 4: Leadership
- Mount him, and place spider riders all around him.
Level 6: Poison Sting
- Set it on automatic. Can only be used mounted.
Level 10: Call from the Deep
- 3 Fire Drakes! Wreak destruction among the enemy!

Shelob
Level 3: Fear
- Let the enemy flee and then trample them!
Level 6: Poisonous Sting
- Do some decent damage and poison one enemy.
Level 10: Tunnel
- Dig a tunnel right into the enemies base and attack from the inside out.

Drogoth the Dragon-lord - 5000 - 100 CP
Level 1: Fireball
- A homing fireball that takes out most of an enemy battalion.
Level 3: Wing Blast
- Take the clustered archers out!
Level 6: Fire Flight
- Massive damage!
Level 10: Incinerate
- Burn, baby, burn!!!

Army build-up:
Gorkil
- Spider Riders.
Shelob
- Spider Riders.
Drogoth
- Spider Riders.
- Other units strong against archers.

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