M05 Stage 5: Predator In The Bay
The opening cut scene of this level shows a view of some oil platforms lo-
cated at Old South Beach, as viewed from an unseen helicopter. Next, some
divers near shark cages are seen diving near the wreckage of an old sunken
submarine. Finally, a small shipyard (Avril Bay) with Coast Guard Boats, a
large underwater fan, and another view of the oil platforms is shown as the
level begins and you find yourself in the middle of a very deep bay.
There are several threats to your safety in this new level. Dolphins will
seem to constantly appear out of nowhere and will attack you when you are
near. Even though they are not the biggest threat in this new area, the
dolphins can still issue a fair amount of damage if you don't stay alert to
their presence. There are also divers armed with spear guns, which can
also cause quite a bit of damage if you stay in their range or let them
keep shooting at you, instead eliminating them. On the corners of the oil
platforms are automatic guns that follow the beams from the searchlights,
and are extremely accurate. One final noteworthy new enemy you will en-
counter as you explore this level, is a very large and powerful Coast Guard
Cutter, which will follow you wherever you go until you find a way to stop
it. Unlike any other enemy you've encountered so far, the Coast Guard ship
is impervious to your physical attacks alone, so it needs to be delt with
in a different manner.
The first objective given to you as this new level begins, is to destroy
the oil platforms (there are three in all). This level consists of two
main areas, the open bay, where the oil plaforms are, and the old shipyard.
You should swim towards the green "Point of Interest" to the North, which
is actually the sunken sub seen in the opening cut scene of this level.
Needless to say, the shark cages and divers must go. There are two divers
inside two shark cages and a boat on the surface. If you attack one of the
divers, the other one will sometimes escape, and the boat will disappear.
I assume he decided to split before he became the next meal. If this
happens, you will loose the opportunity to gain points from destroying
their boat. Therefore, if you intend to kill the divers, take out the boat
first, and there won't be an easy escape for either one.
The sunken submarine will be your "home base" as you stage your attacks on
each of the three oil rigs. From the center section of the wreckage, the
three oil platforms lie generally to the Northwest, West, and to the South-
east. Inside the central section of the sub, pick up License Plate 21/45.
Look in between the center section and the tail (located to the South) of
the sub, and you can see some torpedoes scattered on the ocean floor.
These will be very helpful in destroying those oil platforms, and that
pesky Coast Guard Cutter. Be aware, that dolphins seem to concentrate
around the sub, and also near the oil rigs. It's like they are trying to
try to protect the humans. Stupid mammals.
So, it's now time sink a ship. Swim down and grab one of the torpedoes by
using your Bite and Hold (Tap and hold "R1") move, then surface to look for
the Coast Guard. Usually, if you just swim in a large circle in any
direction, you should find it without any problem or it will just find you.
While still holding the torpedo, try to approach the ship from either side
(this will give you a larger target to aim at), and use "L2" to launch it
at the boat. Return to the sub, rearm yourself and repeat. It should take
three hits, and this Coast Guard vessel will be no more. When you are
carrying out your torpedo attacks against the Coast Guard, be sure to avoid
the oil platforms (red circles on your sonar) because the guards on the oil
rigs will shoot the torpedo you are holding and the results won't be good.
With the Coast Guard out of the way, you can begin your attacks on the oil
platforms. It does not matter what order you attack the platforms, but
there are 3 basic steps that should be followed with each one.
First, on each corner on the platforms, there are seachlights which must be
put out before you try to bring a torpedo to the platform.
Second, not actually necesssary but helpful, is to eliminate any divers who
are in the water around the platforms. Their spear guns won't detonate the
torpedo, but they still cause damage when they repeatedly shoot you.
The third and final step is to actually attack and destroy the platform.
You can use the torpedoes from the sunken sub, or in the open water you can
also find small canisters (sometimes indicated as a "Point of Interest")
that will explode when thrown with force at the oil rigs. I personally
prefer the torpedoes, they are always easy to find, and relatively easy to
aim and throw at your target. Each platform is built on four large support
columns. Using either torpedoes or the explosive canisters, you need to
destroy two of four the supports, on each platform, in order to complete
this objective. If you use torpedoes as your weapon of choice, it will only
require two hits. One for each support that you need to destroy.
(Suggested Order For The Attack Run)
First head to the Southeast oil platform. On each corner of the platform,
above each support, is an automatic gun that follows the beam of the
searchlight. You need to destroy at least one of these, but not all of
them. I prefer to take them all out because if you are accidentally caught
in the beam of light, the guns will instantly shoot you, and if you are
holding a torpedo, this will cause extreme damage. Also, there are usually
some divers armed with spear guns; you should kill them so they don't keep
shooting at you. Now, with the immediate dangers (the divers and the
automatic guns) eliminated, return to the sub to get your torpedo. With
the torpedo in your mouth swim back to the oil platform and use 'L2' to
throw it at one of the supports. If you hit the support correctly you will
hear a small explosion and smoke will begin to pour out of the damaged
support. Go back to the sub for another torpedo and repeat the attack on a
different support. After successfully destroying two of the four supports,
you will get a mini cut scene of the upper section of the oil platform
exploding.
One down, two to go. The procedure is the same for the remaining two oil
platforms. At the platform to the West of the sub, you can find License
Plate 22/45 at the bottom of the ocean, near the platform's base. Also,
there is a medium sized Coast Guard boat at the West platform as well.
This boat can be destroyed by any direct attack, or for fun, you could just
torpedo it like the Coast Guard Cutter or the oil platforms.
After all three platforms have been destroyed, you will be given another
task, "Find the entrance to the power generator (the large fan shown in the
opening cut scene) below the shipping yard." Your next destination is to
the East. As you travel to the East, you should run into a large wall,
when you do, turn to your North (wall will be on your right now) and swim
in this direction until you see Tin Can 1/4. If you reach the white buoys
that mark the boarder of this area, and you don't find the Tin Can, just
turn around and follow the wall in the opposite direction.
With the Tin Can collected, turn back to the South. Follow the wall, but
do not turn into the opening of the shipyard when you pass it on your left.
Instead, stay near the wall and keep following it until you come to License
Plate 23/45 floating next to a breakable set of bars in the wall. Take the
Plate and continue along the wall to the South and you will see a large
rock on the right that forms a narrow channel between the wall and it's
base. Now surface and swim clockwise around that large rock and you will
see a Mermaid (3,000 points) floating just above the surface of the water.
Return to where the bars were in the wall and smash your way into the
shipping yard. (Yes, you could have just swam into the opening a few yards
to the North, but this way you get a few points for breaking the bars.)
Inside the shipping yard, first turn North (to your left). You can destroy
the two large water towers that you will find, and of course, take Tin Can
2/4 from underneath the one to the North. Stay inside the shipping yard
and continue to follow the wall and you will come to License Plate 24/45 in
the corner. If you proceed along the wall in this direction, you will come
to an area that has five medium sized Coast Guard boats (like the one found
near the Western Oil Rig) that can be destroyed for points. Just don't
stay near the surface, because even though the boats aren't manned, there
are Coast Guardsmen who will shoot at you from nearby. After destroying
all of the boats on this side of the shipyard, reverse direction and swim
back along the wall to where you came through the barred opening. Now,
swim along the wall to the South and you will find License Plate 25/45.
If you see the opening in the wall, that's one of two entrances into the
power generator. You can go in through either entrance, any grey shutter
doors will open automatically, you just have to break the bars with your
Charge Attack. When you enter the power generator room, be prepared to
swim along the outer edge of the inside of the room, and do your best not
to get drawn into the fan. As you swim around the room be sure to grab Tin
Cans 3 and 4. You will need to attack bot the black and the red column
that feed power to the fan. I do not know the cause, but your health will
begin to drop steadily as you swim around the room so try take out both
tubes by using your Charge Attack, as quickly as possible. Once the tubes
are destroyed, pay attention to the message and get out of the generator
room immediately.
Exit the generator room fast enough, and you will safely swim away as the
power generator explodes and rains debris all over the shipping yard.
If your health is low, try to get something to eat as soon as possible.
As you swim away from the shipyard, you will get a new cutscene, Michael
Brody is tracking you down from the Aurora II research ship, the same one
he used to capture you with at the end of Story Mission 1. You will need
to put an end to his pursuit. Head for the sub wreck, and eliminate the
Aurora II the same way you did the Coast Guard Cutter earlier. The
Aurora II will sink after three torpedo hits.
As the Aurora II sinks, an EVIRONPLUS helecopter swoops down and rescues
Michael from his sinking research vessel. It seems ENVIRONPLUS has hired a
professional Shark Hunter to kill you. Mayor Vaughn has also put a new
bounty on your head as well, and the Shark Hunter intends to collect...
Level Summary: You should now have: 25/45 Licence Plates, 4/4 Tin Cans
from this stage (unlocks 3rd of 6 movie clips), and a
Mermaid (3,000 points.)
Open Ocean Notes: The area can be re-entered by traveling to the Old South
Beach Piers (Avril Bay) in Open Ocean: South. You can
also access Side Challenge 32: SWIM FOR LIFE. When you
revisit this area from Open Ocean, the power generator
room is no longer revisitable. Tin Cans 3 and 4 will be
relocated outside the former location of the generator
room. They can be found in the Southern section of the
shipyard as you swim toward the generator entrance.
Game Completion: All Items found and Level completed you'll earn: 5.6 %
With Side Challenge 32 completed you'll earn: 6.6 %
Total Game Completion: 32.2 %
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