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Jaws Unleashed - Game Guide
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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M05 Stage  5: Predator In The Bay

    The opening cut scene of this level shows a view of some oil platforms lo-
    cated at Old South Beach, as viewed from an unseen helicopter.  Next, some
    divers near shark cages are seen diving near the wreckage of an old sunken
    submarine.  Finally, a small shipyard (Avril Bay) with Coast Guard Boats, a
    large underwater fan, and another view of the oil platforms is shown as the
    level begins and you find yourself in the middle of a very deep bay.

    There are several threats to your safety in this new level.  Dolphins will
    seem to constantly appear out of nowhere and will attack you when you are
    near. Even though they are not the biggest threat in this new area, the
    dolphins can still issue a fair amount of damage if you don't stay alert to
    their presence.   There are also divers armed with spear guns, which can
    also cause quite a bit of damage if you stay in their range or let them
    keep shooting at you, instead eliminating them.   On the corners of the oil
    platforms are automatic guns that follow the beams from the searchlights,
    and are extremely accurate.  One final noteworthy new enemy you will en-
    counter as you explore this level, is a very large and powerful Coast Guard
    Cutter, which will follow you wherever you go until you find a way to stop
    it.  Unlike any other enemy you've encountered so far, the Coast Guard ship
    is impervious to your physical attacks alone, so it needs to be delt with
    in a different manner.

    The first objective given to you as this new level begins, is to destroy
    the oil platforms (there are three in all).  This level consists of two
    main areas, the open bay, where the oil plaforms are, and the old shipyard.

    You should swim towards the green "Point of Interest" to the North, which
    is actually the sunken sub seen in the opening cut scene of this level.
    Needless to say, the shark cages and divers must go.  There are two divers
    inside two shark cages and a boat on the surface.  If you attack one of the
    divers, the other one will sometimes escape, and the boat will disappear.
    I assume he decided to split before he became the next meal.  If this
    happens, you will loose the opportunity to gain points from destroying
    their boat.  Therefore, if you intend to kill the divers, take out the boat
    first, and there won't be an easy escape for either one.

    The sunken submarine will be your "home base" as you stage your attacks on
    each of the three oil rigs.  From the center section of the wreckage, the
    three oil platforms lie generally to the Northwest, West, and to the South-
    east.  Inside the central section of the sub, pick up License Plate 21/45.
    Look in between the center section and the tail (located to the South) of
    the sub, and you can see some torpedoes scattered on the ocean floor.
    These will be very helpful in destroying those oil platforms, and that
    pesky Coast Guard Cutter.  Be aware, that dolphins seem to concentrate
    around the sub, and also near the oil rigs.  It's like they are trying to
    try to protect the humans.  Stupid mammals.

    So, it's now time sink a ship.  Swim down and grab one of the torpedoes by
    using your Bite and Hold (Tap and hold "R1") move, then surface to look for
    the Coast Guard.  Usually, if you just swim in a large circle in any
    direction, you should find it without any problem or it will just find you.
    While still holding the torpedo, try to approach the ship from either side
    (this will give you a larger target to aim at), and use "L2" to launch it
    at the boat.  Return to the sub, rearm yourself and repeat.  It should take
    three hits, and this Coast Guard vessel will be no more.  When you are
    carrying out your torpedo attacks against the Coast Guard, be sure to avoid
    the oil platforms (red circles on your sonar) because the guards on the oil
    rigs will shoot the torpedo you are holding and the results won't be good.

    With the Coast Guard out of the way, you can begin your attacks on the oil
    platforms.  It does not matter what order you attack the platforms, but
    there are 3 basic steps that should be followed with each one.

    First, on each corner on the platforms, there are seachlights which must be
    put out before you try to bring a torpedo to the platform.

    Second, not actually necesssary but helpful, is to eliminate any divers who
    are in the water around the platforms.  Their spear guns won't detonate the
    torpedo, but they still cause damage when they repeatedly shoot you.

    The third and final step is to actually attack and destroy the platform.
    You can use the torpedoes from the sunken sub, or in the open water you can
    also find small canisters (sometimes indicated as a "Point of Interest")
    that will explode when thrown with force at the oil rigs.  I personally
    prefer the torpedoes, they are always easy to find, and relatively easy to
    aim and throw at your target.  Each platform is built on four large support
    columns.  Using either torpedoes or the explosive canisters, you need to
    destroy two of four the supports, on each platform, in order to complete
    this objective. If you use torpedoes as your weapon of choice, it will only
    require two hits.  One for each support that you need to destroy.

    (Suggested Order For The Attack Run)

    First head to the Southeast oil platform.  On each corner of the platform,
    above each support, is an automatic gun that follows the beam of the
    searchlight.  You need to destroy at least one of these, but not all of
    them.  I prefer to take them all out because if you are accidentally caught
    in the beam of light, the guns will instantly shoot you, and if you are
    holding a torpedo, this will cause extreme damage.  Also, there are usually
    some divers armed with spear guns; you should kill them so they don't keep
    shooting at you.   Now, with the immediate dangers (the divers and the
    automatic guns) eliminated, return to the sub to get your torpedo.  With
    the torpedo in your mouth swim back to the oil platform and use 'L2' to
    throw it at one of the supports.  If you hit the support correctly you will
    hear a small explosion and smoke will begin to pour out of the damaged
    support.  Go back to the sub for another torpedo and repeat the attack on a
    different support.  After successfully destroying two of the four supports,
    you will get a mini cut scene of the upper section of the oil platform
    exploding.

    One down, two to go.  The procedure is the same for the remaining two oil
    platforms.  At the platform to the West of the sub, you can find License
    Plate 22/45 at the bottom of the ocean, near the platform's base.  Also,
    there is a medium sized Coast Guard boat at the West platform as well.
    This boat can be destroyed by any direct attack, or for fun, you could just
    torpedo it like the Coast Guard Cutter or the oil platforms.

    After all three platforms have been destroyed, you will be given another
    task, "Find the entrance to the power generator (the large fan shown in the
    opening cut scene) below the shipping yard."  Your next destination is to
    the East.  As you travel to the East, you should run into a large wall,
    when you do, turn to your North (wall will be on your right now) and swim
    in this direction until you see Tin Can 1/4.  If you reach the white buoys
    that mark the boarder of this area, and you don't find the Tin Can, just
    turn around and follow the wall in the opposite direction.

    With the Tin Can collected, turn back to the South.  Follow the wall, but
    do not turn into the opening of the shipyard when you pass it on your left.
    Instead, stay near the wall and keep following it until you come to License
    Plate 23/45 floating next to a breakable set of bars in the wall.  Take the
    Plate and continue along the wall to the South and you will see a large
    rock on the right that forms a narrow channel between the wall and it's
    base.  Now surface and swim clockwise around that large rock and you will
    see a Mermaid (3,000 points) floating just above the surface of the water.

    Return to where the bars were in the wall and smash your way into the
    shipping yard.  (Yes, you could have just swam into the opening a few yards
    to the North, but this way you get a few points for breaking the bars.)

    Inside the shipping yard, first turn North (to your left).  You can destroy
    the two large water towers that you will find, and of course, take Tin Can
    2/4 from underneath the one to the North.  Stay inside the shipping yard
    and continue to follow the wall and you will come to License Plate 24/45 in
    the corner.  If you proceed along the wall in this direction, you will come
    to an area that has five medium sized Coast Guard boats (like the one found
    near the Western Oil Rig) that can be destroyed for points.  Just don't
    stay near the surface, because even though the boats aren't manned, there
    are Coast Guardsmen who will shoot at you from nearby.  After destroying
    all of the boats on this side of the shipyard, reverse direction and swim
    back along the wall to where you came through the barred opening.  Now,
    swim along the wall to the South and you will find License Plate 25/45.

    If you see the opening in the wall, that's one of two entrances into the
    power generator.  You can go in through either entrance, any grey shutter
    doors will open automatically, you just have to break the bars with your
    Charge Attack.  When you enter the power generator room, be prepared to
    swim along the outer edge of the inside of the room, and do your best not
    to get drawn into the fan.  As you swim around the room be sure to grab Tin
    Cans 3 and 4.  You will need to attack bot the black and the red column
    that feed power to the fan.  I do not know the cause, but your health will
    begin to drop steadily as you swim around the room so try take out both
    tubes by using your Charge Attack, as quickly as possible.  Once the tubes
    are destroyed, pay attention to the message and get out of the generator
    room immediately.

    Exit the generator room fast enough, and you will safely swim away as the
    power generator explodes and rains debris all over the shipping yard.

    If your health is low, try to get something to eat as soon as possible.
    
    As you swim away from the shipyard, you will get a new cutscene, Michael
    Brody is tracking you down from the Aurora II research ship, the same one
    he used to capture you with at the end of Story Mission 1.  You will need
    to put an end to his pursuit.  Head for the sub wreck, and eliminate the
    Aurora II the same way you did the Coast Guard Cutter earlier.  The
    Aurora II will sink after three torpedo hits.

    As the Aurora II sinks, an EVIRONPLUS helecopter swoops down and rescues
    Michael from his sinking research vessel.  It seems ENVIRONPLUS has hired a
    professional Shark Hunter to kill you.  Mayor Vaughn has also put a new
    bounty on your head as well, and the Shark Hunter intends to collect...

      Level Summary:  You should now have: 25/45 Licence Plates, 4/4 Tin Cans
                      from this stage (unlocks 3rd of 6 movie clips), and a
                      Mermaid (3,000 points.)

   Open Ocean Notes:  The area can be re-entered by traveling to the Old South
                      Beach Piers (Avril Bay) in Open Ocean: South.  You can
                      also access Side Challenge 32: SWIM FOR LIFE.  When you
                      revisit this area from Open Ocean, the power generator
                      room is no longer revisitable.  Tin Cans 3 and 4 will be
                      relocated outside the former location of the generator
                      room.  They can be found in the Southern section of the
                      shipyard as you swim toward the generator entrance.

    Game Completion:  All Items found and Level completed you'll earn:    5.6 %

                      With Side Challenge 32 completed you'll earn:       6.6 %

                      Total Game Completion:                             32.2 %
 

Walkthrough


Side Challenges


Collectibles

 




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