M04 Mission 4: Hunted
TIP: Upgrades to Health and Hunger are HIGHLY RECOMMENDED before you start
this level, if possible.
A tugboat pushes an unstable barge into a harbor as barrels of toxic waste
fall overboard. Later, we see two fishermen on a pier discussing what all
the searchlights are for. The fishermen expect to catch The Shark during
the Amity Shark Tournament. After all, they have the right bait, and a big
enough net...
This level begins with poor visibility as large fishing vessels troll back
and forth trying to catch you in their nets. There are also large baited
hooks hoping to tempt your appetite. Seaseekers, and to make matters
worse, barrels of toxic waste are scattered around as well, and getting too
too close to either will not be good for you. If you look at the toxic
chemicals leaking out of the barrels, it should be obvious Keep Away from
cloudy area near the barrels. I find that the most difficult part of this
area is a lack of anything that is safe to eat. If you take damage here,
there is no way to restore your health. (SEE REVISION UPDATE) So. do your
best to avoid any spotlights, because they will alert the boats and
Seaseekers to where you are, and try not to get too close to the toxic
waste barrels because they can be deadly. As always, since Seaseekers
cause your hunger bar to drop more rapidly, eliminate them with haste when
you spot them. They are also now armed with semi-powerful missiles that
can do more damage, so try to stay to the side or behind them when attack-
ing to preserve as much health as possible. If you can avoid the dangers,
this level is not too difficult, and can be completed in a very short
amount of time.
REVISION UPDATE: Upon revisiting the level, I found out that it is
possible to attack and destroy the larger fishing boats on the outer
part of the harbor. Then you can attack the people who fall overboard
as a source of food. On testing, I destroyed all the boats before I
entered the "inner" harbor area, but you could probably leave them here,
and return from the "inner" harbor if you need to replenish your health.
Just make sure you have enough health to attack the boat. Also, in
the "inner" harbor, I do not believe you can sink the Coast Guard boats,
I repeatedly attacked one with strong, upgraded attacks, and it did not
even move or show any signs of damage when I attacked it.
The first thing you need to do is find a way into the harbor, what I refer
to as the "inner" harbor because it's inside of a large concrete walled
area. You can work on that as you gather a few collectibles that are in
the area outside of the "inner" harbor, first.
To begin, swim to the Southwest until you come to a row of glowing white
marker buoys which actually indicate the edge of this level area. When
you reach the white markers, turn to your left so that the markers are on
your right-hand side. Staying near the bottom, and to the left of the
markers, follow along until you reach a rock wall and then keep to the left
as you continue to follow the wall. You will eventually come to a Pirate
Ship (3,000 points.) I've noticed that when I approach the Pirate Ship, it
usually appears to be near the surface of the water, but when I turn to
grab it, it is actually on the bottom of the harbor.
Continue along the wall, and next you will come to License Plate 16/45.
Now turn East and you should see a cable attached to an electrical box.
Destroy the box, and a cut scene will show a guard tower explode with a
shower of sparks as it is short circuited. This reduces the number of
spotlights that you will have to avoid. From the electrical box, swim
East and around the outside right edges of the larger rocks until you see
another License Plate 17/45. It is likely you will run into a Seaseeker in
this are so be prepared to fight, if it appears. Go East a little further,
and you will come to another electric cable. Follow this cable to the
Southwest and destroy the electrical box, just like before, to put out
another guard tower. Keep following this cable to the wall, and collect
Tin Can 1/4.
You are now at the entrance to the "inner" harbor area, but the main gate
is still closed. Look to the Northwest and you should find one last cable
and another electrical box, you should know what to do, just be careful of
the large fishing nets as the boats pass through this area. Just a note,
if you haven't already realized it, each of the electrical boxes you de-
stroyed was represented by one of the green "Point Of Interest" marks on
your sonar display.
After another shower of sparks, the harbor gate is now opened, and your
next objective is to destroy the Toxic Barge. Inside this area there are
at least 3 Seaseekers armed with missiles, and a lot more searchlights to
avoid. Getting spotted by a light will almost certainly be deadly, because
the Seaseekers will find you very fast, and there is still no safe food to
eat, so you cannot restore any lost health. (Hopefully you've added at
least 1 upgrade to your "Hunger" before this level, or by now, your pro-
bably close to losing "Health.")
So, enter the gate of the "inner" harbor to the Southwest, and then turn to
your right and swim along the wall. Follow along the wall and when you
reach a corner in the Southwest, you will find Tin Can 2/4. Travel along
the wall further and you will eventually come to a large pipe going through
an underwater fence. Under the pipe you can get License Plate 18/45, but
look out for the nearby Seaseekers and still be careful to avoid the spot-
lights. After you get the Plate, enter the pipe and swim through. Inside
the pipe you will find Tin Can 3/4 at the right-turn bend. When the pipe
ends, just as you pass through the fence, there is usually a Seaseeker to
the left, but once you've destroyed it, you want to resume your travel
along the wall to the West. Avoid the toxic waste, and find another
License Plate 19/45 in a far corner along the wall. Keep following the
wall and you will find the last Tin Can 4/4 directly under the Toxic Barge.
You'll be back for the barge shortly, but for now, follow the wall until
you get to the last License Plate 20/45.
Reverse direction, following back the way you came along the same wall and
you will come to a blue (explosive) barrel underneath of another barge.
You need to take this barrel using your Bite and Hold technique, and then
throw it onto the deck of Toxic Barge. It will take two direct hits to
destroy the barge and complete your objective and this level. If you need
more barrels, just Headbutt (Charge Attack) the barge where you got the
first barrel. It is indicated as a "Point of Interest" on your sonar, just
in case you get lost. Aim for the large tanks at the end of the Toxic
Barge and after two good hits the barge will explode in a ball of flames,
followed by a cut scene showing you weaving your way through the hail of
explosions as you escape once more into the night.
Level Summary: You should now have: 20/45 License Plates, 4/4 Tin Cans
from this stage (unlocks 2nd of 6 movie clips), and a
Pirate Ship (3,000 Points.)
Open Ocean Notes: Gain access to the area from Open Ocean: West. Head for
the Grand Occasus Harbor on the Southwest side of Amity
Island. Side Challenge 31: LIGHTS OUT is now available
also. All unfound items will be in the same location as
in the Story Mission.
Game Completion: All Items found and Level completed you'll earn: 5.6 %
With Side Challenge 31 completed you'll earn: 6.6 %
Total Game Completion: 25.6 %
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