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Jaws Unleashed - Game Guide
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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M03 Stage 3: The Dead Of Night

    In Mayor Vaughn's office we find Michael Brody indicating that EVIRONPLUS's
    Seaseeker machines are causing the local shark population to become more
    aggressive and move into more populated areas.  Vaughn claims Brody is
    "crying wolf,"like his father (Brody's father), and that ENVIRONPLUS is
    dumping "millions (of dollars) into the community," so the machines will
    stay.  The Mayor believes that the Amity Shark Tournament being held on the
    next day, will lead to The Shark being captured before anything else
    happens....

    You now find yourself inside South Beach Cove.  There is a low tide so
    once you've entered this area, you cannot retreat and must complete this
    level before you can leave.  The first objective is to find a way through
    the underwater netting that is blocking your progress to the East.  Before
    progressing, I would turn North and grab the Tin Can (500 points) 1/4
    (in this level), that is along the shore and to the West slightly.

    Now, back to the netting.  On the North and South end of the netting you
    will find a Seaseeker, which should be eliminated, but be careful not to
    hit the net because it is electrified and will hurt you.  Hitting the net
    will also trigger an alarm and alert the people in the cove to your
    presence.  Once you have destroyed both Seaseekers, you should notice the
    power junction box on each pole at opposite ends of the netting.  Use your
    Bite and Hold maneuver to grab each pole and pull them away from the net.
    If you do this successfully, you will disconnect the power from the net and
    be able to break through undetected.  I find it easier to swim parallel to
    the net when I try to grab the poles, this way I am less likely hit the net
    with the pole or swim into it myself and trigger the alarm.

    If you DO NOT set off the alarm,  you can then tear through the netting by
    using your charge attack, and you will receive the instructions to "Sneak
    up on the swimmers," or if you DO SET OFF the alarm, the Party-goers will
    be alerted and you will be told to kill as many swimmers as you can before
    they can get to shore.  If you can kill the swimmers without being detected
    or letting any make it to shore, you will not get the objective to "Destroy
    the Party-goers' boats."

    If you either set off the alarm, or are detected by the swimmers, you will
    receive a new objective to "Destroy the Party-goers' boats."  The boats
    will appear on your sonar as red circles (main objective) so you can tell
    which boats NEED to be destroyed.  Among the party boats you will also
    encounter a new adversary, heavier style Police boats with armed officers
    who will shoot at you.  If you keep moving and try to use stronger attacks
    like Charge Attack or charged Tail Whip, you should be able to take the
    boats out without too much trouble.  If your health gets low, just turn on
    "Shark Vision" and grab something to eat, or grab a person off a boat; just
    stay deep and keep moving.

    When all the party boats are destroyed you will see a small cut scene, or
    if you kill all the swimmers without being detected, you will get the same
    cut scene a little sooner.  A truck with some men drives up onto a bridge
    and they begin dropping barrels into the cove.  Then, the men then shoot
    the barrels and they explode.  You will be shown a refinery draining toxic
    waste into the water, and you are then told to destroy The Refinery.

    At this time, it would be a good idea to start grabbing your collectibles
    from this area, because once you destroy The Refinery, this level will
    be over.  As you conduct your search, or follow this walkthrough, just be
    careful of boats with armed men and watch out for the exploding barrels
    when you get close to the bridge area.  There are also a few Seaseekers
    around so just keep alert.

    Assuming you did not grab them as you saw them, follow these steps to get
    all of your remaining items from this level.  Return to the netting in the
    West end where you began this level.

    As you travel Southeast from the net, look inside the depression at the
    bottom of the water for License Plate 11/45.  If you didn't destroy it yet,
    there will be a Seaseeker in this area.  East from here, past the sunken
    row-boat wreck, inside another small pit, is License Plate 12/45.  Now
    return to the sunken row-boat.  Turn South and look for License Plate 13/45
    in yet another small pit-like area.  Head toward the East and approach the
    shore.  Follow along the shore (keeping the shore on your right-hand side
    and proceed until you see License Plate 14/45 to the left of the broken
    row-boat on the shore.  Go East, keeping the shore on your right, and you
    will find Tin Can 2/4 along the bottom.  From this spot, turn Northwest and
    you should be able to see the glow of Tin Can 3/4 on the bottom, far ahead
    in the distance.  You should now head in the direction of the green "Point
    of Interest."  This is where the explosive barrels are being thrown into
    the cove from a bridge.  In addition to the exploding barrels, there will
    be a Seaseeker near the base of the bridge, as well as some very irritated
    sharks.  Take out the Seaseeker while avoiding the explosives, then swim
    under the bridge and get License Plate 15/45 from the small alcove that is
    behind the bridge.  Be alert, because of the tight space it can be diffi-
    cult to maneuver JAWS and for some reason the other sharks seem to attack
    inside this area, even after destroying the nearby Seaseeker.  JAWS's size
    makes it hard to attack or defend yourself while in this alcove.  If you
    forget to take out the Seaseeker first, then the shark attacks will be more
    intense. Once you have the Plate, swim out from under the bridge and get
    Tin Can 4/4 (1,500 points, and also unlocks a movie clip) from the base of
    the bridge support on your right.  For the last item, continue along the
    shore as before, keeping the shoreline on your right and you will come to
    the toxic runoff from The Refinery.  Avoid the spotlight or the guard in
    the tower, and the guard on the dock will shoot at you.   You will find a
    Human Skeleton (3,000 points) at the base of the pier.

    Now, with everything collected from this level, you can destroy The Re-
    finery and get out of here.  I would first kill the guard on the dock while
    you are here, so he won't bother you later.  It is very difficult, but with
    a perfect Charge Attack jump, it is possible to sometimes knock the other
    guard out of the tower, but I've only pulled this off like 3 out of 9
    tries.  (Being able to do this is most likely related to where you've added
    your upgrade points.  As I was working on this guide, I did a lot of test-
    ing and did not really pay attention to what upgrades I had bought each
    time I went through the level.)  If you want some destruction points, you
    can bust up the pier, docks, and nearby boat.

    Next comes the fun part...you need to return to the bridge where the men
    were dropping the explosive barrels, this is marked by the green mark on
    your sonar.  What you need to do, is wait for one set of barrels to ex-
    plode, then quickly swim up and use your Bite and Hold (press and hold
    "R1") to grab one of the unexploded barrels.  Make sure to hold "R1" so you
    don't loose the barrel, and take it back to the toxic runoff from The Re-
    finery.  Try to avoid the spotlight if you didn't get the man in the tower,
    swim up to the runoff pipe and use "L2" to throw the barrel at the pipe.
    When done correctly, the barrel will ignite and a chain reaction will de-
    stroy The Refinery.  If you miss, go back for another barrel and keep try-
    ing until The Refinery is toast.  As you attempt this, it is possible that
    more  rafts or Police boats may appear...just be alert.

    As the Refinery explodes, the tide rises and you swim off into the night as
    another level ends...

      Level Summary:  You should now have: 15/45 License Plates, 4/4 Tin Cans
                      from this stage (unlocks 1st of 6 movie clips), and
                      a Human Skeleton (3,000 points).

   Open Ocean Notes:  This area can now be accessed from Open Ocean: South.
                      On the map it is labeled as South Beach Cove. You
                      also have Side Challenge 16: HEAD RUSH, available.
                      Any missed items can still be found at their original
                      location from Story Mission 3, but when you return it
                      will be daylight instead of nighttime.

    Game Completion:  All Items found and Level completed you'll earn:    5.6 %

                      With Side Challenge 16 completed you'll earn:       6.6 %

                      Total Game Completion:                             19.0 %
 

Walkthrough


Side Challenges


Collectibles

 




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