M03 Stage 3: The Dead Of Night
In Mayor Vaughn's office we find Michael Brody indicating that EVIRONPLUS's
Seaseeker machines are causing the local shark population to become more
aggressive and move into more populated areas. Vaughn claims Brody is
"crying wolf,"like his father (Brody's father), and that ENVIRONPLUS is
dumping "millions (of dollars) into the community," so the machines will
stay. The Mayor believes that the Amity Shark Tournament being held on the
next day, will lead to The Shark being captured before anything else
happens....
You now find yourself inside South Beach Cove. There is a low tide so
once you've entered this area, you cannot retreat and must complete this
level before you can leave. The first objective is to find a way through
the underwater netting that is blocking your progress to the East. Before
progressing, I would turn North and grab the Tin Can (500 points) 1/4
(in this level), that is along the shore and to the West slightly.
Now, back to the netting. On the North and South end of the netting you
will find a Seaseeker, which should be eliminated, but be careful not to
hit the net because it is electrified and will hurt you. Hitting the net
will also trigger an alarm and alert the people in the cove to your
presence. Once you have destroyed both Seaseekers, you should notice the
power junction box on each pole at opposite ends of the netting. Use your
Bite and Hold maneuver to grab each pole and pull them away from the net.
If you do this successfully, you will disconnect the power from the net and
be able to break through undetected. I find it easier to swim parallel to
the net when I try to grab the poles, this way I am less likely hit the net
with the pole or swim into it myself and trigger the alarm.
If you DO NOT set off the alarm, you can then tear through the netting by
using your charge attack, and you will receive the instructions to "Sneak
up on the swimmers," or if you DO SET OFF the alarm, the Party-goers will
be alerted and you will be told to kill as many swimmers as you can before
they can get to shore. If you can kill the swimmers without being detected
or letting any make it to shore, you will not get the objective to "Destroy
the Party-goers' boats."
If you either set off the alarm, or are detected by the swimmers, you will
receive a new objective to "Destroy the Party-goers' boats." The boats
will appear on your sonar as red circles (main objective) so you can tell
which boats NEED to be destroyed. Among the party boats you will also
encounter a new adversary, heavier style Police boats with armed officers
who will shoot at you. If you keep moving and try to use stronger attacks
like Charge Attack or charged Tail Whip, you should be able to take the
boats out without too much trouble. If your health gets low, just turn on
"Shark Vision" and grab something to eat, or grab a person off a boat; just
stay deep and keep moving.
When all the party boats are destroyed you will see a small cut scene, or
if you kill all the swimmers without being detected, you will get the same
cut scene a little sooner. A truck with some men drives up onto a bridge
and they begin dropping barrels into the cove. Then, the men then shoot
the barrels and they explode. You will be shown a refinery draining toxic
waste into the water, and you are then told to destroy The Refinery.
At this time, it would be a good idea to start grabbing your collectibles
from this area, because once you destroy The Refinery, this level will
be over. As you conduct your search, or follow this walkthrough, just be
careful of boats with armed men and watch out for the exploding barrels
when you get close to the bridge area. There are also a few Seaseekers
around so just keep alert.
Assuming you did not grab them as you saw them, follow these steps to get
all of your remaining items from this level. Return to the netting in the
West end where you began this level.
As you travel Southeast from the net, look inside the depression at the
bottom of the water for License Plate 11/45. If you didn't destroy it yet,
there will be a Seaseeker in this area. East from here, past the sunken
row-boat wreck, inside another small pit, is License Plate 12/45. Now
return to the sunken row-boat. Turn South and look for License Plate 13/45
in yet another small pit-like area. Head toward the East and approach the
shore. Follow along the shore (keeping the shore on your right-hand side
and proceed until you see License Plate 14/45 to the left of the broken
row-boat on the shore. Go East, keeping the shore on your right, and you
will find Tin Can 2/4 along the bottom. From this spot, turn Northwest and
you should be able to see the glow of Tin Can 3/4 on the bottom, far ahead
in the distance. You should now head in the direction of the green "Point
of Interest." This is where the explosive barrels are being thrown into
the cove from a bridge. In addition to the exploding barrels, there will
be a Seaseeker near the base of the bridge, as well as some very irritated
sharks. Take out the Seaseeker while avoiding the explosives, then swim
under the bridge and get License Plate 15/45 from the small alcove that is
behind the bridge. Be alert, because of the tight space it can be diffi-
cult to maneuver JAWS and for some reason the other sharks seem to attack
inside this area, even after destroying the nearby Seaseeker. JAWS's size
makes it hard to attack or defend yourself while in this alcove. If you
forget to take out the Seaseeker first, then the shark attacks will be more
intense. Once you have the Plate, swim out from under the bridge and get
Tin Can 4/4 (1,500 points, and also unlocks a movie clip) from the base of
the bridge support on your right. For the last item, continue along the
shore as before, keeping the shoreline on your right and you will come to
the toxic runoff from The Refinery. Avoid the spotlight or the guard in
the tower, and the guard on the dock will shoot at you. You will find a
Human Skeleton (3,000 points) at the base of the pier.
Now, with everything collected from this level, you can destroy The Re-
finery and get out of here. I would first kill the guard on the dock while
you are here, so he won't bother you later. It is very difficult, but with
a perfect Charge Attack jump, it is possible to sometimes knock the other
guard out of the tower, but I've only pulled this off like 3 out of 9
tries. (Being able to do this is most likely related to where you've added
your upgrade points. As I was working on this guide, I did a lot of test-
ing and did not really pay attention to what upgrades I had bought each
time I went through the level.) If you want some destruction points, you
can bust up the pier, docks, and nearby boat.
Next comes the fun part...you need to return to the bridge where the men
were dropping the explosive barrels, this is marked by the green mark on
your sonar. What you need to do, is wait for one set of barrels to ex-
plode, then quickly swim up and use your Bite and Hold (press and hold
"R1") to grab one of the unexploded barrels. Make sure to hold "R1" so you
don't loose the barrel, and take it back to the toxic runoff from The Re-
finery. Try to avoid the spotlight if you didn't get the man in the tower,
swim up to the runoff pipe and use "L2" to throw the barrel at the pipe.
When done correctly, the barrel will ignite and a chain reaction will de-
stroy The Refinery. If you miss, go back for another barrel and keep try-
ing until The Refinery is toast. As you attempt this, it is possible that
more rafts or Police boats may appear...just be alert.
As the Refinery explodes, the tide rises and you swim off into the night as
another level ends...
Level Summary: You should now have: 15/45 License Plates, 4/4 Tin Cans
from this stage (unlocks 1st of 6 movie clips), and
a Human Skeleton (3,000 points).
Open Ocean Notes: This area can now be accessed from Open Ocean: South.
On the map it is labeled as South Beach Cove. You
also have Side Challenge 16: HEAD RUSH, available.
Any missed items can still be found at their original
location from Story Mission 3, but when you return it
will be daylight instead of nighttime.
Game Completion: All Items found and Level completed you'll earn: 5.6 %
With Side Challenge 16 completed you'll earn: 6.6 %
Total Game Completion: 19.0 %
|
|
|