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Jaws Unleashed - Game Guide
System: PC
Rated: M
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M02 Stage  2: The Break Out

    As this level opens, you will see an overview of a very large Seaworld like
    aquarium known as South Shore Aquarium.  Mayor Vaughn and Michael Brody
    are arguing about their newest addition...you.  Brody says he can keep you
    in a research tank, but does not want you moved to a showroom tank.  While
    they are discussing this, another man, Steven Shaw (CEO of ENVIRONPLUS),
    approaches and demands that The Shark, who killed his son in the diver's
    cage back at the cove (TUTORIAL 7 OF 9: EAT THE DIVER IN THE CAGE), be
    killed, immediately.  As the scene closes you will see a scientist walk
    onto a platform and use an ID Card to lower a gate and lock you into the
    research tank area...and,  the level begins.

    After the screen displays your first objective, "FIND AN ID CARD TO OPEN
    THE GATE..", it would be a good idea to press "START" and verify if the
    Ability Upgrades you purchased at the end of Story Mission 1 were properly
    saved.  If not, or if you chose not to try and buy them at the end of Story
    Mission 1, now would be a good time to upgrade your abilities.  Then you
    can begin the level with at least one new attack and some improvement in
    your abilities.  For more information on what attacks can be unlocked and
    how, check section III. "About Ability Points."

    You begin the level facing a room behind a large glass window, you cannot
    break this glass; the gate that you need to open is to the Northeast.  As
    you begin this section, you will get hungry very soon, which will "eat", no
    pun intended, into your health so, you should try and eat one of the fish
    found at the bottom of this tank in order to reduce your hunger.  Also,
    there are several caged areas to your left and right sides as you face the
    Northeast.  The center cage on each side has a diver with a spear gun
    inside of it.  To preserve your safety, you should try to kill the divers
    first, even though this is not a requirement.  It will make it easier for
    you to get the ID Card without getting killed.  Initially, the divers won't
    actively attack you until you attack one of them, but they will also attack
    as soon as you begin to attack any nearby humans.  Destroy the side of the
    cages with your Headbutt (Charge) attack.  You don't need to, but you can
    also destroy all the remaining sides of each cage, which will increase your
    points. (Always remember destruction of property gains you more points.)
    Plus, if you destroy all the cage sides, it will make it a little more easy
    for you to maneuver around.  Shortly, you will be instructed to grab a
    scientist and drag him to a Card Reader.  To get the ID Card, you need to
    try and grab one of the scientists from around the edges of the tank.  Re-
    member, you can't break the glass window in the Southwest so, these are not
    the scientists that you are trying to catch.  Catch a scientist by using
    your "L1" button to help you leap from the water and then press and hold
    the "R1" to bite and grab hold of your intended scientist.  Once you hit
    "R1," keep holding it, so you can keep the scientist in your mouth.  Now,
    while still holding the scientist with "R1," swim to one of the Card
    Readers located at the Southwest end of the tank on either the left or
    right side.  If you are having trouble seeing the scientists, press the
    "TRIANGLE" button to turn on your "Shark Vision," which will help them
    stand out from the background with a glowing green outline.

    Once you get close enough to either Card Reader, a klaxon horn will sound
    as the security gate is raised.  Now quickly swim to the Northeast and exit
    the research tank.  If you take too long, the gate will re-close and you
    will have to grab another scientist and try again.  Until you get out of
    the gate, you could just keep holding the scientist that you already have.
    If you don't make it out in time, then you only need to swim back to the
    Card Reader with the scientist still in your possession, instead of having
    to recapture another scientist.

    You've exited from the research tank and now you are probably being shot at
    by the guards who patrol the walkways around the indoor show-pool that
    you've just escaped into.  If you quickly swim across the room and get
    under the large, heavy, indoor pier or platform to the Northeast, as soon
    as you enter this area, you stand a chance of not being hit or even shot.
    You need to decide if you want to get the hidden License Plate in this mini
    area now, or come back and get it later, once you've gained access to the
    Open Ocean.

    Because I like tension and challenge, I chose to get it while I was already
    here.  If you choose to come back later, just read my Open Ocean Notes at
    the end of this level walkthrough.

    Your primary goal (escape), lies to the Northeast, but we're going to get
    the hidden License Plate, first.  So, from underneath the heavy pier, turn
    to the Northwest (slightly left) and look near the surface of the water.
    You will see a small narrow canal or channel; quickly swim through this
    canal, and into the next small room.  Stay deep and swim clockwise around
    the bottom of this round room and you will less likely be shot.  On some
    occasions, there will be a guard that will follow you into this room from
    a catwalk that surrounds the pool.  When you get to the West side of this
    this room, you will find License Plate 6/45.  You can then quickly exit
    from the canal that you came in through and now focus on getting out of
    this area.  If you are feeling particularly vicious or would like an in-
    teresting challenge, with well executed jump attacks, it is possible to
    grab the guards from the surrounding walkways as they attempt to shoot at
    you.  Be careful however, because it is very easy to get caught on the
    walkway when you jump out of the water and you will die if you can't get
    return to the water fast enough.

    The Northeast wall is entirely made of BREAKABLE glass.  Just repeatedly
    Charge Attack until the glass gives way.   Repeat this approach for the
    glass on the other side of the new room that you break into.  Another short
    cut scene shows the glass shattering as you and all the water from this
    tank spill out from this room and fall into the larger main showroom
    aquarium tank below.  This particular area (research tank, and indoor
    show-pool) is now no longer accessible.

    The main showroom tank offers you a lot of options.  The are a number of
    destructible gazebo-like islands and some bridges on the surface, if you
    don't mind the risk of being shot.  Careful jump attacks can again allow
    you to catch the guards who are firing on you and if your lucky, they may
    even fall into the tank or try to swim across the water to escape your
    wrath.  If you take some risks, you can earn quite a few upgrade points for
    trashing the place.  All of this of course, is extra.  Your primary goal is
    still to escape.

    In addition to the armed men on the surface, there are also some new
    dangers for you to contend with.  White Tip and Hammerhead sharks also
    share the artificial coral reef inside the tank with you.  While the
    Hammerheads are larger, I found the White Tip sharks to be more dangerous
    because they are a lot more aggressive and move relatively fast, despite
    their smaller size.  I normally try to kill all the sharks I see so that
    they don't become a problem, but that's not really a necessity, just a pre-
    caution.  They do make a good food supply to replenish your health if you
    would decide to attack the surface, but when you're damaged and bleeding
    from the gunshots above, the other sharks are drawn to your blood and pain
    and will tend to gang up on you.  Therefore, I would kill them, and prey on
    the smaller fish in the aquarium if I needed a health boost.  There is one
    License Plate in this tank, and if you choose not to find it now, just
    check my Open Ocean Notes at the end of this level.

    Whether you choose to kill sharks, people, or destroy the surface items is
    up to you, I'm just going to lead you to the License Plate and out of this
    area for now.

    From where you start this area, turn to the East and you will see two large
    painted concrete supports.  Near the base of the left support you should be
    able to see the glow of License Plate 7/45.  As you swim around, be careful
    of the diver who is in the tank with you, other sharks and the men who are
    still capable of shooting at you from the island areas above the water.

    After you get the License Plate, just approach the underwater walkway that
    runs through the glass tube and Charge Attack it, like the glass from the
    last section.  You can attack the glass tube at any location, it does not
    have to be the exact location of the red "Main Objective" indicator on your
    sonar.  Once you break the glass tube open you will see another short scene
    where people caught inside the tube try to run as the water rushes in and
    you swim by into another area of the aquarium, and into the second half of
    this level.

    In this part of the aquarium, your recent activity has released some very
    dangerous piranhas, who will very quickly and easily turn you into a dead
    shark if you're not cautious.  Your choice is simple, either fight or flee.
    To engage the piranhas, it is VERY important to KEEP MOVING AT ALL TIMES.
    If you don't keep moving, you will most definitely die, because they will
    attack and try to kill you, even if you don't attack them.  The Charge
    Attack can be very useful because it gives you a burst of speed to move out
    of danger, but it also appears to stun the school of piranhas so, you can
    take a bite.  Just keep charging and biting until you thin their numbers
    and kill them.  Once they are dead, you are relatively safe.  Also, if you
    need health after killing and eating the piranhas, the guy from the cut
    scene of the tube being flooded should be swimming in the tank with you, as
    long as he didn't escape or already get killed.  Again, just for points,
    you can destroy the glass fronts of all of the wall tanks. However, you
    can't seem to break the cylinder shaped tanks.  Just be aware, that by
    breaking the additional wall tanks, you will also be releasing some more
    piranhas, but you know how to handle them now.

    Fight or flee, whatever you chose, the way out is relatively simple.  From
    the doorway where you entered this part of the aquarium, swim North past
    the cylinder tank that will be your right side, and then turn East (right).
    After you swim east past the cylinder tank, look to the North (left), and
    you will see an exit covered by debris.  Just keep Charge attacking the
    junk on the exit until it is clear, and then swim on through the doorway.

    This small area includes a few small fish that may attack you, but they are
    no where near as dangerous as the piranhas were.  You're only goal is to
    once again find the exit, but you can still break the glass wall tanks to
    earn some more upgrade points, if you wish.

    To get out, swim past the four cylinder tanks and go behind the wall par-
    tition that you find directly past them to the Northeast.  Charge Attack
    the double-door exit and as soon as it's destroyed, you will see another
    cut scene showing a huge wall of water pouring out from the side of the
    aquarium as you are washed into the outdoor dolphin pool complex, and into
    the final area of this level.

    The outdoor dolphin tank consists of 4 pools, each separated by a wall that
    has a set of bars that can be broken with your Charge Attack.  As you
    travel from pool to pool in a counter-clockwise direction, you will en-
    counter slightly stronger enemies until you reach your first stage boss
    in the final pool (Pool 4).

    The first pool (Pool 1) just has some harmless fish which can be eaten to
    restore your health if you are damaged or hungry.  If you purchased an
    upgrade earlier, this is also a good area to practice your Body Bomb move,
    just don't accidently enter the pool to your South (Pool 4) or you'll be-
    gin your encounter with the level boss early.  Also, you can check your
    point totals to see if you can add any extra ability upgrades to help you.
    As you advance from pool to pool, you may also be able to grab spectators
    from the crowd, that either get too close to the edge or just happen to
    fall into the water with you.

    Okay, the next pool (Pool 2), traveling counter-clockwise can be entered
    by Charge Attacking the bars in the square shaped grill, which is located
    in the wall to the East, that separates this tank from the next.  Dolphins
    which are natural enemies of sharks, are also in among this series of
    outdoor pools and will sometimes leap into your pool and attack you, so be
    on guard.  Alone, they aren't too dangerous, but their rapid, repeated
    attacks can add damage to your health bar quickly.  In this new pool, you
    will encounter several seals which are not really powerful, but they do
    provide a good meal.  I like to remove any creature which could be any
    threat, however small.  If left alive, they could try to attack you or be-
    come an unwanted distraction during your boss fight ahead.  So, I would re-
    commend eliminating the any dolphins and seals that occupy this tank.

    In the Southwest corner of this tank, you will find License Plate 8/45.

    After you remove the seals and or dolphins, or when you're ready to con-
    tinue, head to the Eastern wall of this pool and bust through the bars,
    like before, to gain access to Pool 3.  If they didn't come over the wall
    earlier, there should be three dolphins in this tank.  Dolphins can cause
    more damage than the seals, and should be delt with because, they will de-
    finitely get in your way when you least expect it.

    License Plate 9/45 is located in the North side of this tank.

    The final pool, Pool 4 is entered through the Southwest wall of Pool 3, by
    once more, smashing through the bars.  This final pool has two dolphins and
    an Orca, also known as a Killer Whale.  There are also two collectible
    items in this final pool, as well.  If you complete the fight with the Orca
    before you grab the collectibles, you will have to revisit this area later.
    If you win the fight, the game will take over with a new cut scene and the
    level will automatically end.

    Before you enter this last pool, you can break the grill just enough to
    make a small hole, and at least one of the two dolphins might try to come
    through to attack you.  This way you have less to worry about during your
    confrontation with the whale.  You could also choose to break right
    through, and jump into the fight, right away.  As you fight the Orca, you
    can find License Plate 10/45 located near the Northwest edge of the pool
    and a "Nautilus" (3,000 points) on the South edge, next to the tunnel that
    leads to the exit from this level.  You can try to grab these items as you
    swim around the edges of the pool, while you are fighting the Orca, or you
    can just return for them later from Open Ocean.

    ORCA STRATEGIES:  I have successfully used two different ways to kill the
    Orca, one is very timid and takes a longer time, but it does work.  The
    other method is a lot more aggressivem but can end the fight much quicker.
    For either attack strategy, you need to try and stay behind the Orca.  If
    you loose him while chasing him or after a failed attack, do your best to
    get behind him again, as soon as possible.  I have not ever had a success-
    ful head on attack against him, and the results are usually not pretty for
    JAWS, if the Orca gets a hold of him, instead of the other way around.
  
    So, for the long method, just keep swimming behind the Orca and use your
    standard Bite attack when in range.  You can attack the tail, or try for
    the sides towards his rear, but if you choose to attack his sides, he can
    and does sometimes dodge or change direction suddenly, followed by a power-
    ful counter-attack.  Keep attacking from the rear with your Bite and this
    will do a small amount of damage with each successful bite, but you will
    usually not get in harm's way, as easily.

    My preferred attack is to swim behind him while holding "L1" to fill up my
    Charge Attack and when I get close enough, I release the "L1", then as soon
    as I strike the Orca, I quickly hit "R1" to Bite.  When successful, this
    attack stuns the Orca with the Charge, and does a fair amount of damage
    with the following Bite, and sometimes, I can even get a second Bite off
    before the stun wears off.  Several of these Charge/Bite combos will finish
    Orca very quickly.  It takes some practice, but it's not hard once you get
    used to it.  (It also is very effective when returning to do the Side
    Challenge for this area.)

    After your gruesome display of power over the Orca, you swim out of the
    pool and escape into the OPEN OCEAN.

    Mayor Vaughn assures reporters that there is no danger to the public, and
    that everything possible is being done.  Brody backs him up by claiming
    that The Shark, will be easily tracked and recaptured by his Aurora II
    research vessel.  The scene and level concludes with Steven Shaw claiming
    that his men are on alert for The Shark, and that Brody better find it
    first, if he wants it alive...


      Level Summary:  You should now have: 10/45 License Plates and a Nautilus
                      (3,000 points.)  You now also have access to Open Ocean
                      (Free Play) ability.

   Open Ocean Notes:  You can now re-enter this area from Open Ocean.  Look in
                      Open Ocean: South for South Shore Aquarium which is on
                      the southern shore of Amity Island and North of Red Reef
                      Valley.  Side Challenge 26: ORCA REVENGE is now available
                      when you return.  Please note that if you missed any
                      items during the Story Mission, they will be relocated
                      into Dolphin Pool 1 when you return.

    Game Completion:  All Items found and Level completed you'll earn:    5.2 %

                      Now with Open Ocean Open you can return to Story
                      Mission 1, and to this level to complete Side
                      Challenges: 12 and 26, respectively.
                      This will earn:                                     2.0 %

                      Total Game Completion:                             12.4 %
 

Walkthrough


Side Challenges


Collectibles

 




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