The single player game is centered around a nonlinear campaign set on a
strategic map divided into provinces. Moving your hero unit onto an enemy
province will initiate a battle for that province. Some of these battles will
move the campaign’s storyline along through the use of extended, in-engine
cutscenes while others will help shore up your forces for the harder battles
ahead. The story’s a bit convoluted, but if you’re looking to RTS games for
compelling storylines then you’re in the wrong genre.
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| Alin city under attack. |
Resource collection in the game is an automated process. You build mines at
resource sites, assign miners, and then move on. Gold is generated by creating
automated caravan routes. There’s no need to micromanage gatherers or
diminishing resource locations. Most of your base building is centered on
cities. You expand cities by adding “districts” that are focused on different
aspects of your empire. For example, military districts will boost your unit cap
while merchant districts will allow you to collect resources faster. New
districts must be placed adjacent to your current city, so you may find some
cities’ growth limited by the surrounding terrain. Large cities are pretty
impressive to behold, bustling with life and all sorts of activity. Cities and
structures have the added feature of defining the borders of your territory.
Your units can heal in your own territory while enemy units take attrition
damage, making pushing your borders far and wide a high priority.
If you’ve played Rise of Nations, or many other RTS games for that matter,
the basics of play will be familiar to you. Rise of Legends adds hero units to
the mix, who bring special powers to the battle along with their high hit points
and damaging attacks. The campaign game adds an RPG element to hero development,
as heroes can be awarded points to be used to buy new powers or upgrade existing
ones.
As for the game’s AI, it’s more defensively minded than aggressive. Attacks
generally take the form of consistent small forays against your defenses and the
AI doesn’t seem to take the time to put together a concerted, combined arms
offensive against you. The AI does do a good job of establishing defenses and
making you work to get in close and set-up a hard-fought final battle. As a
result of this, the battles tend to play out on the long side, with you taking
the time to build up an army capable of overwhelming the AI’s defenses. It also
means that strategy veterans will not have too much trouble making it through
the game or have to suffer many setbacks.
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