+++ AREA: THE UPPER CITY +++
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This area looks quite confusing. On a first glance, you'll actually
think you're stuck! GLITCH?!? Of course not!
Climb up the wooden contraption and then Wall Run and jump to the upper
balcony. A-ha! And you were stuck there for how long? Anyway, access
the Rotation Handle and turn it clockwise. Now jump back down and grab
the wooden contraption and drag it to the end of the path.
Climb up that thing and then jump to the wall and then jump again to
reach the beam. Cross the beam and make the jump to the Wall Gap and go
up to the very top. Turn around and leap for the beam. Look below to
see two guards. Use Quick Kills on both of them and then access the
Rotation Handle to open the door.
Jump the gap to the ledge and then shimmy above the door and then drop
down and enter. Destroy the lone guard and exit outside. Use a Wall Run
and shutter jump three times to the next balcony. Enter the next area
and use Landscape View. See that chain?
Use a Wall Run and jump to the beam. Jump the beam to the chain and
slide down. Eliminate the enemies that appear and then access the
switch on the wall. Enter the door and watch for the guard.
--OBJECTIVE: INITIATE QUICK KILL AND A DOUBLE KILL
Use a Quick Kill on the nearest guard but DO NOT move down any further!
There are two guards that you can use a Double Kill on from above. Go
back to the door you entered and run up the adjacent wall and leap to
the ledge.
Shimmy right to the balcony and the Wall Run and shutter jump to the
farthest beam. Jump to the next beam and initiate the Double Kill! Head
into the alley and climb the ladder. Use a continuous wall to wall jump
and then hop over the railing. Jump the gap to the wall and then leap
from the wall to the beam. Cross the beam and jump up to the next area.
--OBJECTIVE: UNLOCK THE SAND PLATE
Use a Wall Run to the beam and then jump from the beam to the ledge.
Shimmy on the wall and then jump down twice to the lower ledge. Make a
Wall Run and two shutter jumps to the next ledge and then initiate a
Quick Kill on the guard below.
Use another Wall Run and shutter jump to the next ledge and STAY PUT!
The pigeons will distract the guards and give you away if you move too
much! Once the guards are back to normal, use a Wall Run and jump to
the beam. Move down the beam and hang down. When prompted, initiate the
Double Kill on the guards and then use a Quick Kill on the Foreman.
Access the Sand Plate for a new power!
NEW POWER ACQUIRED: WINDS OF SAND
Activate the switch on the wall by running up to it and enter the door
before it closes. Go around the corner and look for the large basket.
Drag it to the wall and then climb up and run to the top. Jump down and
head down the corner.
Climb up the stone and run up the wall and stab the square. Wall run
and jump and then stab the other square. Jump up and shimmy right and
climb up. Access the Water Fountain.
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