+++ AREA: THE TEMPLE ROOFTOPS +++
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After the cutscene, jump down and hold the BLOCK BUTTON! Invisible
enemies will attack and you must be on your guard. Defeat them all and
then look for the stab square on the wall where Farah was standing.
Run up to it and stab it. Jump up and shimmy all the way to the right
and then jump the gap to the nearby pillar. Climb up and jump the gap
to the stab square. Jump to it and stab it. Wall run and shutter jump
to the next ledge and then make a long jump to the platform below.
Hold the BLOCK BUTTON to keep from being attacked by invisible enemies.
Destroy them and then move the large bell. Drag the large bell under
the Sun symbol on the wall. Run up the wall and access the Bronze Slit
to open two doors.
--OBJECTIVE: ENTER THE PALACE
Jump on top of the bell and do a wall run back to the previous ledge
and enter the door before it closes. Now use a Wall run to the next
ledge and shimmy right. Jump the gap to the stab square and stab it.
Wall Run to the next ledge and shimmy left. Jump the gap to the stab
square and stab it. Now jump towards the Bronze Slit to activate some
ledges.
Jump down and shimmy left and then jump up. Jump the gap and jump up
and shimmy right. Drop down and shimmy right and then jump towards the
stab square and stab it. Wall run and jump to the next ledge. Run up
the wall to the top and fight off some demon dogs.
--OBJECTIVE: USE CURVED WALL RUNS
When the coast is clear; head for the area with the Sun symbol on the
ground and then use Landscape View. See that swing pole? To access it,
the Prince will have to use a Wall Run on the curved wall. Get on top
of the stone and then Wall Run around the wall and then jump tot eh
swing bar. Swing and jump to the Bronze slit and stab it.
Access the raised pedestal and climb it up. Use another curved Wall Run
to the next area and another curved Wall Run to access the swing bar on
top. Swing to the ledge on the right side. Jump the large gap to the
other side and climb up. Run up the wall and use the stab square. Wall
run and jump the swing pole and swing to the beam but DO NOT JUMP TO
THE NEXT LEDGE YET!
--OBJECTIVE: UNLOCK THE SAND PLATE
When the guard turns around, make the leap to the ledge and climb up.
Use Landscape View to see a beam on the left side of the screen. Do you
see it? Hop over the railing and jump to the beam BUT DO NOT USE THE
QUICK KILL YET! Jump to the stab square across from you and use a Wall
Run and shutter jump to the next square. Wall run to the next square
and stab it.
Once prompted, initiate the Double Speed Kill. After that, sneak up on
the Foreman and use a Quick Kill on him. Access the Sand Plate.
NEW POWER ACQUIRED: SAND TANK
Now grab the large bell and drag it to the corner with the two stab
squares on the wall. Climb up the bell and run up the wall and stab the
squares. Jump and stab the other one and head for the top. Now for an
environmental puzzle!
--DOME PUZZLE:
Across from the Prince is another balcony with a Rotation Handle.
Access it and press the Analog Stick UP.
Now jump down and access the stab squares nearby. Make the curved wall
runs to the next side and jump up the ledge and down the wall.
In this area are two Rotation Handles. Access the closest one and press
the Analog Stick DOWN. CUTSCENE.
After the cutscene, access the handle the Prince is standing in front
of and press the Analog Stick DOWN. Access the other handle and press
the Analog Stick UP. Go back to the other handle and press the Analog
Stick UP. CUTSCENE.
After the cutscene, access the handle the Prince is standing in front
of and press the Analog Stick DOWN. Now fight off some demon dogs. Once
that's done, climb back to the first Rotation Handle and access it.
Press the Analog Stick UP to finish this puzzle.
--OBJECTIVE: EXIT THE AREA
Now jump down and drag the large bell towards the wall with the Bronze
Slit. Run up the Bronze slit and stab it to trigger a cutscene. After
the cutscene, stab the Bronze Slit again and enter the door on the
left. Shimmy on the ledges and jump the gap to the square and stab it.
Wall run to the next area.
Run up the wall and stab the square and then jump straight up. Shimmy
and jump from ledge to ledge to the top. Jump to the stab square and
then Wall Run to the next area. Access the Water Fountain at the end of
the hall.
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