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Company of Heroes - Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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MISSION 07: Sottevast
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Primary Objective: (1) Wire the missile with demolitions.

Secondary Objective: (1) Secure the Base Entrance
                     (2) Wire the Oxygen tanks with demolitions.

Medal Objective: Eliminate the Base Commander.

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Walkthrough
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01. Begin by reinforcing all your airborne squads and upgrading 2 recoilless
    guns. Drop another airborne squad. Charge the German position, and take
    over the AA gun before the Germans do (move faster using the fire-up
    ability) and wipe out any MG crews you see. Comandeer an MG42 and point
    them toward the base entrance. Stay clear out of the tower's MG range.
    
02. Use a satchel charge to blow up the wall (either wall is fine). If you
    have enough munitions for a satchel charge, fire up a squad and blow
    up one of the towers and get away from the MG fire. The second tower
    will be easier because you can just fire up two squads with bazookas
    and bring it down relatively fast. Once that is done, secure the base
    entrance and build a OP on it. Leave your MG squad there.
    
03. Have three airborne squads ready, and assault the AA gun to the right
    of the entrance, the one nearby a munitions point. My personal tactics
    is to run up to the AA gun and toss in a grenade or two, then wipe out
    the rest of the defenses. Capture the point, and build an OP on the post.
    
04. Once that's done, swing to the left of the base entrance and clear up
    the AA guns, towers, and any unlucky Germans on your path. I find it that
    if you comandeer an AA gun that has ben cleared, life can get easier in
    some cases. Otherwise you need to set up MG squads to guard the points.
    Get the AT gun airdrop ability ASAP, and supply drops are good to have to. 
    Air strafing is not as useful here until you disabled all the AA guns, so 
    save that for later. For your defense, it is wise to push on forward and 
    abandon AA guns as you can always comandeer another one that is more front
    of the line.
    
05. At one point you will encounter oxygen tanks that needs to be demolished.
    Ignore them for now, and concentrate on taking out the AA guns at the left
    corner of the base. Watch for a panzer hiding behind one of the buildings.
    Take them out, and run up to the roof. There should be stairs on the side
    of the silo.
    
06. The base commander is sitting in his office. Give him a nasty surpise
    with a bag of satchel, and watch him make his getaway. If he survives
    and escapes with his life, let him be. Deal with the sniper instead.
    Take out the AA gun on the roof, and any infantries guarding the roof.
    Capture the point, and build a OP over there as well.
    
07. By this time your reinforcements should start coming in. Send in your
    Sherman and a squad of Airborne (if you have one to spare) to the central
    AA gun situated by the construction site. Have the Sherman lead the way
    and take out the AA gun. An ostwind sits nearby, take it out with your
    Sherman. There is a mortar crew nearby, take them out with your Airborne
    Squad.
    
08. Save your game before attempting to wire the Oxygen tank. The game has a
    bug where if your original squad gets wasted while wiring up the tanks,
    subsequent squads will not be able to finish the job. Wire the tanks,
    and blow it all the way back to stone age.
    
09. Now to capture the rest of the base. Push on to the right, going around
    counter clockwise all the way to the silo. Have your tanks lead the charge
    and let them deal with the towers. Your airbornes should follow close in
    case there are panzers and anti-tank guns that need schooling. Engineers
    and half-tracks should tag along from behind, fixing and reinforcing
    anyone lost in the slugging match.
    
10. There will be several panzers and massive amounts of infantry entrenched
    by the missile door. If you have the air strafing ability, chew up the
    infantries using this power. Lure the panzers with your sherman so that
    your Airbornes can ambush them. Do not hesitate to retreat if things get
    too ugly. Once the dust settles down, wire up the missile and press the
    button once all is done. Mission Accomplished.
    
P.S.: Before you press the button, make sure the Base Commander is deader than
      Elvis (as Sam Fisher puts it in Chaos Theory) to get the medal you
      deserve for this all hard work.

Medal Earned: Air Medal
 

Walkthrough

 




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