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Company of Heroes - Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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BASIC TACTICS AND PROCEDURES
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01. Always builda extra engineers, because you never know when you gonna lose
    one in the front lines, and having a quick replacement handy by the base
    helps tremendously. In addition, they can quickly fix OPs and create
    defenses if the enemy tries to cut off a point.

02. Build a halftrack whenever possible. Halftrack with a quad cannon is a
    very effective infantry killing machine, and your squads can reinforce
    near a halftrack.

03. Micromanage your Shermans when facing serious threats (AT guns, panzers,
    etc.). Flanking AT guns from the rear usually takes care of the crew
    in one shot, and having your Sherman mobile while attacking a panzer
    will make it survive much longer. Smokescreens help too, so buy them
    when you have the spare resources for them. In general Shermans cannot
    go toe to toe with German armors unless they're supported by engineers or
    infantries equipped with bazookas.

04. Keep your munition rates high. Munitions are crucial for taking care of
    unexpected things, and many of the powerful abilities require a lot of
    munition points to use. Fuel is more important in the beginning when you
    are still building up your base and buying upgrades. But in the long run,
    if you keep a good care of your tanks and vehicles, fuel becomes less
    important. In short, look at the map and be sure to control the high yield
    points and build OPs (Observation Posts) on them.

05. Always bring an engineer to the front lines so you can fix damaged
    vehicles. Otherwise you will have to spend a lot more replacing destroyed
    Shermans and Halftracks, especially if their engines are damaged from
    enemy attacks and they cannot retreat back home in one piece.

06. Rifle squads with BAR upgrade can hold off their own against most infantry
    threats except for MG42s and snipers. In other words, get the BAR as soon
    as you can afford it. Engineers with flame throwers are good upgrades too
    because that way they can hold off on their own against infantries to a
    certain extent.

07. Units often make comments in relation to their current problems. Infantry
    units will say whether they are being pinned or being wasted by panzers.
    Shermans will say so when they are attacked by AT guns or panzers. Pay
    attention to these comments and reactions and you will keep your units
    longer.

08. Picking up panzershrecks and bazookas for any infantry squads will
    increase their effectiveness against armor units considerably. Hence,
    use your Shermans to soak up the damage while your infantries flank around
    and go in for the kill.

09. On the other hand, garrisoned MG42s are best dealt with tanks. Leave your
    infantry squads behind while the tanks make short work of the garrisoned
    fools. Mortar crew works too, but it might take a while.

10. Snipers can make a short work out of heavy weapon crews out in the open.
    However, snipers are really vulnerable against motorcycles. Keep an eye
    on them and pull your sniper out when necessary. A veteran sniper can
    move much faster while being camouflaged. Heavy weapons in this case
    include MGs, mortars, fixed gun emplacements, and AT guns. The converse
    is also true for axis snipers, and jeeps are your best counterattack for
    sniper attacks. Although for the most part, I use my snipers to counter
    snipe the enemy.

11. Snipers are also useful as front line scouts. Make sure they hold their
    fire so they do not reveal themselves needlessly. This is really useful
    for infantry command path, because once you obtain howitzers and calliope
    shermans, their attacks are much more accurate when the area is revealed.

12. Airbornes are much deadlier with their recoilless rifles. Upgrade whenever
    you can afford them. They are also much more effective if you pair two
    squads together. Pairing infantry squads usually work well universally,
    because one can soak up fire while the other goes in for the kill.

13. Build howitzers in a position relatively in center of the map. That way
    you can cover practically the entire map for heavy barrage. Howitzers 
    require some babysitting, however, so leave some defenses around them so
    they don't get steamrolled by enemy attacks. Conversely, if the enemy have
    nebelwerfers, take these out first because they can potentially take out
    your own howitzers.

14. Always build a front line barracks whenever possible, so that you can
    reinforce from that line instead all the way back from the base. It saves
    time, especially when your army gets wasted by a lucky artillery strike.


15. Prioritize your enemies. Always take out units that pose the most threat
    to your army. Field artilleries should be taken out immediately because
    they can rain down punishment from far away, and their Area of Effect
    (AOE) damage is tremendous. Panzers and AT guns are major threats to your
    Shermans and armor vehicles. Snipers, MGs and Mortars are dangerous to
    your infantry squads. Given the chance, pull the Shermans back first,
    since your army can always issue retreat to base which makes them more
    likely than not survive the encounter, whereas Shermans take time to pull
    out of the hot zone and will take all the punishment when the infantries
    are gone.
    
16. Build a triage center right in front of your HQ, so that whenever you
    have units retreating they will be automatically healed by your triage
    center. The easiest way to determine the optimum location is to have
    one of your infantries retreating somewhere close from the base. The
    point where they stop is best used as a point of reference to where
    you should build the triage center.
 

Walkthrough

 




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