War Front: Turning Point is another World War II RTS, but it’s not your
typical WWII RTS. It takes place in an alternate reality in which Hitler was
assassinated early in the war, although his death apparently had no effect on
Germany’s ambitions of conquest. In fact, the country’s plans of European
domination prove to be far more successful with Hitler out of the picture and
the game’s campaign opens with the Germans occupying London. How this came to
be, or how this somehow lead to the development of Sci-Fi weapons like flying
rocket pack soldiers, sonic tanks, and earthquake bombs, is never adequately
explained in the game so you just have to kind of go with the flow. The game
tends to want to play out the story as a campy B-movie, although at other times
it tries to be serious – an artsy cutscene that shows a single flower in a
peaceful field that is soon crossed by rumbling tanks comes to mind – which
gives the game a disjoint feel to it. There are also some distracting egregious
mistakes in the game, such as the US victory screen which shows the Marines
raising a 50 star US flag on Iwo Jima which sits on the other side of the world
from where the game takes place. It all looks as if the developers wanted to
make a WWII RTS with futuristic weapons thrown in, but couldn’t quite figure out
how to make the whole thing gel. But like I said, just go with the flow…
The flow in this case is all pretty much standard RTS fare. You’ve got base
building with your basic set of production and defensive structures, resource
gathering, and units designed to counter each other in a rochambeau manner. The
missions all fall into the standard “move a VIP across the map”, “build a base
to fend off an impending attack”, and “annihilate the enemy base” categories.
The requisite tutorial is missing, but there really doesn’t need to be one here
– the game sticks so close to script that only people who’ve never played an RTS
before will have any trouble jumping in and taking full control of things.
Some of the units in the game are cool, such as an ice spitter tank which
freezes units and structures making them brittle and easy to destroy. Sorry
about that, no pun intended. Overall, though, they aren’t all that different
from some of the other Sci-Fi themed RTS games of past. The explosive effects
are pretty fun to watch though, especially when splash damage takes out a nearby
building or trees.
War Front: Turning Point does have a few issues, primarily with the
pathfinding. It’s impossible to get anything but the smallest force to move
across the map intact, as little groups will take alternate routes here and
there some of which can be quite roundabout. Traffic jams are also a problem as
units sometimes endlessly shuffle around as they try to make room for another to
pass. Also the structures are too strong and can be repaired too quickly. This
doesn’t add anything to the game other than to pad the mission times, and
grinding down a bunker in a battle of attrition is not the most exciting thing
in the world to RTS gamers.
The game includes a skirmish mode that can be played either against the AI or
online against your fellow humans. The AI is not the most challenging opponent
and the one and only game mode of annihilation always boils down to building an
overwhelming force to sweep the map while fending off the occasional
half-hearted attack from the AI. Online play offers a couple of more interesting
modes in Conquest and Secret Orders. Conquest has you vying to control
territories on the map while Secret Orders gives each player a unique objective
that is hidden from the others. These modes can be fun but it can be a little
tricky finding opponents online.
War Front is not going to take the RTS gaming world by storm. If you enjoy
sitting down to an RTS game in the traditional mode, then you’ll have some fun
with the game, though. Overall though I can’t help but feel that there was a lot
more potential here with the game’s setting that just wasn’t exploited, and this
is a bit disappointing on its own.
In The End, This Game Hath Been Rated:
75%.
War Front: Turning
Point won’t turn the RTS world on its ear, but if you’re looking for an RTS in
the traditional mold you should take it for a spin.