An interesting new addition to the game is the smoke grenade. In most
missions you’ll begin with a small number of smoke grenades that can be tossed
in a similar manner to the familiar frag grenades. If you wait a few moments the
grenade will put out a nice and thick cloud of gray-white smoke that is a
godsend when you need to cross an open area or advance on a machine gun nest.
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| The British 8th Army sends in the armor. |
The missions themselves are exciting, varied, and at times can even be
described as epic. The first Russian mission takes place in Stalingrad and after
some house to house fighting you’ll find yourself digging in to prepare for a
full German assault across a large open square. Your commanders yell things like
“get ready” and “they’re coming” as the Germans fill the square with smoke, and
you can really feel the tension build while waiting for the inevitable assault.
Soon the Germans come pouring out of the smoke, so many of them in fact that
before you know it you’ll be face to face with at least a couple of them. If you
survive the onslaught, you’ll need to counterattack across the square, take out
the German machine gun nests on the other side, and then demolish an entire
building filled with Germans by placing explosive charges in a few key
locations. And all of that is just one part of the first mission! As the game
progresses you’ll face many moments like this in a wide range of mission types
that include commanding a tank platoon, spotting for artillery strikes, and even
climbing ropes up a sheer cliff under fire at Normandy. This is the stuff of
exciting gameplay!
All of the missions are essentially linear progressions of objectives, but it
is a testament to how well the missions are designed that they never really feel
that way. In addition, the environments feature a number of large areas so
you’re not left feeling like you’re “riding on a rail” through the missions. The
missions can be tough at times, but the game autosaves for you quite often and
always at key moments so you’re never stuck restarting or replaying long
stretches of a mission.
Another nice feature of the missions is that each opens with an introduction
created by the Military Channel that features archival footage of the battle in
which you’re about to find yourself. It’s a great way to set the stage for the
mission and it makes you feel like your part of a bigger effort rather than
simply checking off objectives from a list.
One of the hallmarks of Call of Duty 2 is that you almost never fight alone.
You’re often a member of a squad or larger force and are surrounded by fellow
soldiers fighting the enemy. In fact, your army always seems to have a ready
supply of reserves who step up to fight alongside you as your previous comrades
fall in battle. The AI is quite good in the game, and your squad mates do a very
capable job of attacking the enemy and doing so with a good degree of
coordination. As the battles rage you’ll also here them speak and shout often:
calling for help, pointing out enemy locations, or trying to rally each other
on. There’s an amazing amount of dialogue in the game, so the chatter never
really seems repetitive. It’s a great touch that adds even more depth to the
game’s immersion factor.
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