Ubisoft kept many of the traditional elements in the game. In most maps there
are two levels: above ground, and underground. There is the puzzle element,
where you visit obelisks and eventually a map shows you where the special
treasure is buried. By keeping true to the history of the game, I feel as though
I am putting on an old piece of armor (some might say shoe), and it is fun to
see it in such vivid colors and scenery.
There are lots of cutaway scenes which seem to be new for the series. In HOMM
IV, most of the cutaway scenes were all text. Here they are vividly rendered
with great animation, even if the characters’ mouths never move, and even if the
scenes are right from a bad B movie. Still, it sucks you into the game and the
storyline. In HOMM IV, who wanted to read page after page of text? Okay, yes, in
one scene during the first campaign, their mouths did move. I guess the
ventriloquist convention had ended.
There are some drawbacks to the game that should be noted. Sometimes the game
is just a little clunky. For example, try moving monsters from a city garrison
into your hero’s army. I just can’t get the drag and drop to work on a
consistent basis. In previous HOMM’s when you got close to something
interesting, your horse would rear up on its back legs right over the artifact
or resource. In HOMM V, if you are “zoomed out,” your horse needs to be below
the artifact. Sometimes, the artifact or resource is not out in the open, so it
takes a little getting used to, especially if you are a veteran of the game.
Also, there are a lot of creatures waiting to battle you to the death, but many
are stationary, and in most cases, easily avoidable. Yes, some of them are
guarding special places, so get ready to fight your way through, but most of the
time you can walk right past them. I usually thumbed my nose at them as I rode
by.
I know that it has been said many times and many ways, but it is really
important to save your game constantly. One bad battle and you have to go back
to where you were when you last saved your game. If you are like me, that could
be several hours ago! In HOMM IV, there were automatic saves for the last two
rounds, but they are missing in this edition. There is an AutoSave option, but
it saves every turn in a new file. If you use this option, your hard drive will
need extra space to store each saved game.
The AI is a little quirky. In the first campaign, it seemed that the opposing
heroes are scared off too easily. At the end of the first campaign, the
opposition has thousands, and I mean thousands, of monsters ready to do you in,
but they send out a new hero with only a few. I guess they didn’t want to leave
the party.
In closing, I think that Ubisoft has a great first try in keeping the Might
and Magic series alive. Many of us have waited for years and years, and I think
that there is a lot to keep you happy. I do believe, however, that after hearing
comments from loyal fans, HOMM VI should have many upgrades and improvements.
Until them, I will sit in my favorite old chair, with an old friend who I
haven’t seen in a while. It isn’t perfect, but it’s nice to reminisce, catch up
on new events, and rekindle that camaraderie that you have missed since you last
saw each other.
In The End, This Game Hath Been Rated:
78%. If you are looking for a fun, relaxing game, with great visuals, you
have found it; if you are looking for a challenge, well, take a calculus class,
or maybe intermediate accounting.
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