By Barry Allen
The path is clear. The enemy’s town lies in the distance. Wait! A path
appears to the left. It leads to an underground tunnel. Which way should I go? A
pit devil appears to the right and yells, “The Wait Is Over.” I raise my sword
to surgically remove his medulla oblongata. The doorbell rings and wakes me from
my slumber. The common carrier has arrived and in his hand, Might and Magic V.
I cast a Slow spell on him and then realize that someone beat me to it.
If you are a veteran HOMM player or someone new to the series, I think that
there is a lot to like about this game and worth considering it. There have been
many changes since Ubisoft purchased the Might and Magic rights from 3DO. First
and foremost, it is a visually stunning game. You really feel that you are part
of a three-dimensional world. The detail, the colors, the animation and the
entire world are light years ahead of anything that we have been used to in the
previous Heroes series.
For those of you new to the series, HOMM V is a turn-based, role playing game
that is filled with, well, might and magic. You are better off to be proficient
at both. You begin the game with a hero and a few monsters for support. You try
and find a city, beat up on the monsters there, and claim it for your own. You
spend the next several turns building up your city. As you build more buildings
you gain the ability to create new and more powerful monsters. Your hero learns
spells which come in handy as you explore the land. City development is very
important and requires your attention early on. By the way, the manual is not
very informative when it comes to skills explanations and the details of
building up your town. These issues were covered much better in previous
editions. However, after a game or two, you will probably get the hang of it. It
is not rocket science…and who reads the manual anyway? (One important warning…Ubisoft has issued a patch update. Without it there are
many bugs and problems, so make sure you download it before beginning your
quest. It is here:
www.ubi.com/US/Downloads/Info.aspx?dlId=1628)
At the same time, it is important to explore the land, gathering resources,
fighting monsters, and gaining experience. With experience comes new skills and
abilities. There are lots of neutral monsters ready to put up a fight, but at
least in the first campaign, most of the battles are fairly easily won. There
have been many complaints about this on the web, but it gave me the opportunity
to enjoy the scenery and animation when monsters kill each other. It is very
well done.
If you want a real challenge, in the last part of the first scenario, try
going through both garrisons at the end. So you want a challenge? Good luck!
Seriously, even though I was going to win most of the battles, some of them
required a little bit of planning and ingenuity…just not as much as previous
incarnations of the game.
Before I leave the battle scenes, there have been many upgrades here, too.
You have the ability to see exactly how far a monster moves to attack, which is
helpful in planning your strategy. Also, at the bottom of the screen you are
shown the order of which monster is the next to attack. Even your hero gets to
attack, no matter where they are and how far away the opposing monster is. This
makes no sense at all when attacking a town when the monsters are behind walls,
but maybe the heroes all have special powers not found in the…manual!?! The one
drawback is that sometimes it is difficult to tell which monsters are yours and
which are your opponent's. Sometimes some of the monsters are even hidden by each
other. Ah, such are the casualties of war.
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