1. Hello. First, please introduce yourself.
Hi, my name is Alexander Mishulin. I’m Creative Director for the developer,
Nival Interactive, and one of the Heroes of Might and Magic V game designers.
2. How did you come up with the idea of creating a new faction for Heroes
V?
Actually, it was not a single idea but rather a chain of ideas and decisions. In
Heroes of Might and Magic V we try to unite each faction with a sole idea. When
we looked at the old Dungeon faction we saw various mythological creatures who
were only united by the fact that they lived underground. (And even this was a
weak uniting feature, because placing some of them – for instance, Medusas –
underground was somewhat questionable.) And we wanted not just creatures in the
faction, but a race, with its own philosophy, history, special features, and
lifestyle. Then we thought of Dark Elves. Dark Elf is a very popular fantasy
race, probably one of the races with the biggest cult following – besides
dragons, of course. They have their own distinctive style and features, and
consequently they bring unique ideas not only to the Dungeon faction but to the
whole game.
3. Why did you call this faction Dungeon? Does it mean that the old Dungeon
faction will totally disappear?
In creating Heroes of Might and Magic V we follow not a revolutionary but an
evolutionary path. The old Dungeon faction has not totally disappeared; it was
just reorganized and now has a unique idea and unique race living there. We left
some creatures that had been living in Dungeon in the previous games. It’s only
natural that you can hire Minotaurs and Black Dragons in the Dungeon town, isn’t
it? Plus, Dark Elves are living underground, so, again, their housing in the
Dungeon is quite natural. And they are quite strong in magic, which again fits
the classical concept of the Dungeon from the previous games.
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