Why were you contacted to work on the first HOMM? What attracted you to
the project? Were you familiar with the heroic-fantasy universe prior to this?
Heroes of Might and Magic was the first score Paul Romero and I worked on
together. When Jon Van Canegham and Mark Caldwell (from New World Computing)
gave me the green light and creative control on the music production, I knew I
wanted to take a very classical approach to it. On HOMM I, the graphics
encouraged me to do a very baroque score. I really wanted it to be like a
classical soundtrack in a sense.
A friend introduced me to Paul back in 1992, at one of his infamous parties
where he gets friends together to play music at his house. I remember seeing him
play the piano and was extremely impressed not only with his abilities but also
with how genuine a person he was. We immediately hit it off and remained the
best of friends ever since. When it was time to get into the score, I gave him a
call and he came over to my apartment at the time for a meeting. Back then I had
a roommate and my “studio” was basically my bedroom with tons of gear and a
small futon in the corner. We started bouncing ideas back and forth and came up
with a couple of pieces. I knew that we were going to make something special
with that game. Between his Classical background and my pop music background our
collaboration was not only melodic but very catchy and had all the elements of
good classical arrangements. We did that whole score in the bedroom of my
apartment in South Pasadena, California at the time.
HOMM was the 4th project I worked on and I was very new to the whole game design
thing and my vision of audio was purely based on the films I saw from the past.
So my interpretations of a heroic-fantasy universe were images of King Arthur,
Excalibur and all those cool historical documentaries from the ‘80s. Jon’s
vision is what attracted me to the game and Jon and Mark are two of the most
genuine, cool, and generous people I know. I will continue to remain great
friends with them.
Is this the kind of game you play? If yes, is there a chance to meet you
online? What's your nickname?
Yes!! I must admit I don’t have too much time to play games, but the HOMM series
has always been one of my favourites to play. I have spent months playing all
versions of the game and really look forward to installing HOMM V on my
computers. I have always been a fan of RTS and strategy games, but for some
reason Heroes has always been my favourite to play and working on it has
absolutely nothing to do with it. To me HOMM is like a large animated Chess
game. It feels so damn rewarding beating those armies and snaggin’ up a town!
Hopefully more people will enjoy the series on this next installment. I have
never played online, but I might be willing to get my ass kicked when the game
comes out. For the record, Paul has never played a game in his life.
HOMM V offers a very different graphic universe and scenario from previous
episodes, does it have an influence in the new soundtrack?
I think our main influence for HOMM V is what HOMM has evolved into, also
drawing from our past work and really aiming at keeping the player into the
game. Believe me, I have been guilty of turning off the music when I play a
game, but not with HOMM. It has always been so fitting to hear that score during
gameplay.
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