It’s been a little while since strategy gamers have had the chance to play
a new Heroes of Might & Magic game. The turn-based fantasy series was known
for providing gameplay that was simple on the surface but addicting and
challenging to play. Well the long hiatus is over and fans of the original
series can look forward to playing the newest incarnation of their beloved
games in full 3D while those new to the games will have the chance to
experience the pleasure of a Heroes of Might & Magic game for the first time.
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| The Heroes of Might & Magic are back and in 3D. |
The first thing that stands out when you see Heroes of Might & Magic V (HOMMV)
is the stunning 3D graphics. The units, heroes, cities, and entire gameworld
are rendered in full 3D with a level of detail never before seen in the
series. You’ll be able to zoom in on structures, artifacts, monsters,
treasure, and more, rotate the camera to view them from any angle, and examine
the high level of detail of all of these objects. Resource locations appear
abandoned and in a state of disrepair until they are captured, after which
they return to life and become fully animated as they begin producing
resources. Gone are the static, flat cities of the prior games, replaced by
fully 3D cities that you can watch grow as they expand. The unit animations
are also smooth and detailed, not only on the battle maps but on the over
world map as well. Knight heroes work the reigns of their mounts as they
gallop across the map, while demon heroes go into battle snorting fire and
flexing their muscles. The 3D engine is also being put to good use to render
some amazing looking spell effects and you’ll see the units react as they take
damage in battle.
HOMMV will be more than the same old game with new graphics, though. Play
is being smoothed so that it moves along at a brisker pace. As you move around
the world map capturing treasure and resources, the game pops up visual cues
to let you know what you’ve gained without requiring you to respond to a
dialog box of text. When you must make a decision such as whether to accept
gold or experience as a reward, you can make your choice and be on your way
with a quick single click of the mouse. These and other touches mean that
you’ll spend more time exploring, building your army, and fighting battles
than you will responding to text messages.
Other changes are in store when you move to a battle screen. You can still
play in the traditional manner, with units attacking in turn while moving
across a grid overlaid on the local terrain. However, your heroes will be more
active participants, not only casting spells but also moving onto the map to
attack enemy units. You also have the option of using the new dynamic battle
system to recreate more of a simultaneous, RTS experience.
While the game is still in an early stage of development, I was able to
find out about a few of the game’s vital statistics. There will be six unique
factions in the game, with a campaign for each of them and about 30 or so
total missions. There will be over 40 different creatures in the game for you
to recruit and fight. The game will also support multiplayer mode, with five
different game types available. The game will also ship with a level editor so
that you can create and share your own missions or campaigns. Look for Heroes
of Might & Magic V early next year.