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| X. The Graveyard Path | [FABLEGRAVEYARDPATH]
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Quest Type - Gold
Prereqs - Rescue the Archaeologist
Money - 1,500
Renown - 200
Boasts - None
Okay, teleport back to Bowerstone South (you can run there if you prefer to
fight a bunch of undead along the way), and then go into Bowerstone North. It's
time to deal with the mayor of Bowerstone.
There are a few ways to handle the Lady Grey. The method I am going to describe
will allow you to see and experience the most areas of the game, but to be
sure, there are several different options you could take (and pretty much all
of them are shorter than the method I will describe, but the downside is that
you won't get to see the entire game).
Let's talk about your path options at this point. The method we are going to
follow consists of the following steps:
1. We are going to talk to the prisoner and begin the "investigating the mayor"
quest.
2. We are going to court Lady Grey, ending with giving her a necklace.
3. We are going to complete the investigation of the mayor.
4. We are going to beat the tar out of Thunder and claim the damsel.
Now, there are several ways to make this shorter. You could skip step 1 and
complete steps 2 and 4 (this seals the prisoner's fate). If you really, really
want to save the prisoner, you can. You just have to complete steps 1 and 3,
then refuse the offer of marriage. However, it means you cannot ever enter the
demon door at Grey Manor, nor will you get the 15,000 gold dowry for marrying
the Lady. (You will, however, still be able to get inside the manor, saving the
prisoner will make you the mayor, and thus give you access to the manor and all
the goodies within). Or, you could complete just steps 1 and 3, then accept the
marriage offer (this will automatically put you into step 4, which, once you
complete, gives you all the benefits of marriage to the Lady).
A lot of choices. Take your pick. I will assume we are doing steps 1 to 4 in
the order they are presented, but feel free to ignore the paragraphs that
aren't relevant to your decision.
A NOTE TO XBOX PLAYERS: You can seriously wreck your game if you do these
quests in the wrong order. If you are going to pursue the investigation of the
mayor quest, DO NOT defeat Thunder and marry the Lady Grey. If you are married
to Lady Grey, then choose to cover up the murder, you will confuse the game and
permanently turn off your guild seal, leaving you without the ability to
teleport. This is an XBox only glitch; in the PC version of the game they have
fixed this issue. In any case, I have written this guide to be safe for either
platform, and you can safely follow the method described here if you like. Just
be aware that if you cannot teleport at the end of these two quests, you have
done something wrong, and will need to reload from a previous save (without
your teleport ability, you cannot complete the game).
X1. Investigating the Mayor [FABLEINVESTIGATEMAYOR]
===========================
Quest Type - Bronze
Prereqs - The Arena
Money - 100
Renown - 150
Boasts - None
X2. Mayor's Invitation [FABLEINVITEMAYOR]
======================
Quest Type - Bronze
Prereqs - The Arena
Money - 100
Renown - 150
Boasts - None
Step 1: Agree to help the Prisoner
This is easy. Just go over to where the prisoner is being held and agree to
help him expose the mayor. Job over, onto step 2.
Step 2: Court Lady Grey
Okay, this is much harder. First, go talk to the Lady. She'll request a gift
from you. Now, if you want some clues as to what to get the Lady (and where),
you should go talk to the green-dot woman near the prisoner. She will generally
direct you on what to do next if you are ever lost. Head to the shopkeeper here
in Bowerstone North and buy the gift the Lady desires. Then go give it to her.
Next, the mayor will want to make sure you own a house. If you don't already
own the marriage house in Bowerstone South, go buy it now. Make sure you don't
already have a wife living there! Then talk to the Lady again.
Now we need to find a necklace. Go talk to your informant, who tells you to
talk to the men in town. You will notice quite a few new green dots on the map.
Talk to each of the new dots to find out where the item was last seen, then go
talk to Lady Grey again.
Oakvale
-------
Alright, teleport to Oakvale. It's a big place, where to start searching? No
one in town seems to know anything about the missing necklace, do they? Ah, but
here's something interesting. There is a flashing silver icon leading toward
the Memorial Garden. Maybe we should see what that is all about.
Hmmm, a green dot, but the two traders are not green-auraed. And they seem to
have some sort of secret. Go around behind them. Once you are behind the tree,
activate sneak mode (the Caps Lock key), then get right behind them on the
other side of the wall. Interesting conversation, eh?
Head to the spot on the beach they mentioned (the beach with the dock). Grab
the necklace with your spade, and teleport back to Bowerstone, and give the
necklace back to the Lady. This concludes the second step of our dealings with
the mayor, so it's on to step 3.
Step 3: Investigate the Mayor
Barrow Fields
-------------
If you are going to investigate the mayor, under no circumstances should you
enter Bowerstone Jail at this point, or you will lose the opportunity to finish
this quest. Instead, we need to go back to Barrow Fields (talk to the guy in
the jail cell in Bowerstone North again if you've forgotten why).
When you get to the Fields, you will notice a new green-dot here. Go talk to
the guy and he'll tell you what to do. Head for Grey House.
Grey House
----------
Follow the instructions from the guy over at Barrow Fields. If you are standing
in the right place near the barn, you should see the lamp icon appear in the
hot key list. Hit it three times to trigger a cut-scene. Then head for the
cellar.
Grey House Cellar
-----------------
Once you are inside and get past the cut-scene, pick up the parchment. Lady
Grey will show up. And now you have a choice. If you've been following this
guide, your best bet is to accept the marriage proposal and cover up the
murder. This will then trigger the fourth (and last) step for marrying Lady
Grey, which is the battle with Thunder.
On the other hand, you can decline the offer and expose the mayor. This will
save the prisoner in Bowerstone North, and you'll be made mayor in the Lady's
place. This will give you access to the Manor (with the silver key chest and
the silver key), but you won't get the 15,000 gold dowry, nor will you ever get
into the Lost Garden.
For the PC version of the game only: If you are already married to Lady Grey,
when you pick up the letter, she will confiscate it. That's pretty much the end
of the road for this mission.
For the XBox Version of the game only: I will say this one more time, because
it bears repeating. If you are already married to Lady Grey, you must NOT cover
up the murder. You HAVE to expose the mayor. Unfortunately, this means you will
lose out on the 15,000 gold dowry and the legendary weapon in the Lost Garden.
But the alternative is that you cannot complete the game. Once again, DO NOT
cover up the murder in the XBox version of the game if you are already married
to Lady Grey. This will deactivate your guild seal and permanently turn off all
cullis gates, and prevent you from finishing the game.
In any event, make sure to check the chest for a Will Master's Elixir, and the
barrels for two health potions and a will potion. When you are done here,
teleport back to Bowerstone.
Step 4: Defeat Thunder
Head into Bowerstone Jail. This time, Thunder will be there to greet you. He
tells you to meet him at the bike racks during recess, er, at Headman's Hill.
Make your way to Windmill Hill, then in to Gibbet Woods. From there, you have
two entrances into Headman's Hill, but one you can't go through at this point.
Take the other.
Headsman's Hill
---------------
Now comes the fight. Thunder cheats, so be ready. He will block pretty much any
attack except a flourish, so make sure to use them. Also, Slow Time is a
lifesaver here. Back away when he does his lightning thing to try to stay out
of its range.
When you get him to about half health, you will both fall down the ravine,
where the fight will continue. At about a quarter health, Thunder will flee
into the cave. Follow him there.
Headsman's Cave
---------------
This will be the final battle. As Thunder gets near the end of his health bar,
he gives up and concedes the Lady (not to mention you get his helmet as a
trophy). Cool. While you are here, make sure to check out the 15 silver key
chest for a Mana augmentation. Head back out to Headman's Hill.
Headsman's Hill
---------------
In the pond in front of you, you can fish to catch another silver key (nice,
that's number 22). Talk to the door, which will let you through if and only if
you have already defeated Thunder.
We didn't get a chance to loot Headsman's Hill yet, so return there to find a
chest with a Flame augmentation in it. Then teleport back to Bowerstone and
talk to the Lady Grey again. Accept the marriage proposal. This is going to net
you 15,000 gold and access to the mansion (just behind where the Lady Grey has
been hanging out).
Lady Grey's Bedroom
-------------------
Enter there now and make your way to the bedroom. There you will find a 15
silver key chest that contains the Legendary Katana Hiryu. This is a better
weapon than your trusty Bluetane, so be sure to equip it once you've left town.
Also, check the bed to pick up your 23rd silver key.
If you would like to have sex with your new wife, wait in the manor until dusk,
then enter the bedroom at which point she should be there. Then do a few flirt
maneuvers (flirt, arm pump, and so on) and give her a gift or two. That ought
to get you into her pants. It does take a bit of doing and a pretty high
attractiveness rating, so be sure to wear your best outfit.
Now that we've married the Lady Grey, we now have access to the demon door at
Grey House. Teleport yourself over to Barrow Fields then run over Grey House.
Kill some undead (your bow is a nice weapon for this job), and then go talk to
the demon door.
The Lost Garden
---------------
Use lightning to blow out the fungus guardians in front of your prize. In the
chest, you will find a Ronok the Axe.
We will now deal with the temples. In order to do this next part, you ought to
have at least 50K of gold and your alignment bar needs to be maxed out (either
good or evil). What you do next depends on your alignment. If your alignment
bar is at pure good, head for the Chapel of Skorm (it's in the Darkwood Area).
If your bar is pure evil, head for the Temple of Avo (in the Witchwood Area).
Since most people will be good at this point, I will start at the Chapel. If
you went to the Temple first, skip this section and do the next one, then come
back to this one.
Chapel of Skorm
---------------
When you get to the Chapel, save the game! Note that there is a chest around
back that holds an assassin shirt. Once you've got that, teleport to Oakvale
and hire the mercenary near the entrance to Memorial Garden. Then recall back
to the temple. Teleport to Witchwood Stones, make your way to the Temple of Avo
and hire the merc there. Recall once again back to the temple. You now have two
mercs following you. At this point, you need to wait until midnight (use a
moonfish if it's daytime to advance the clock to evening if needed).
Many people and guides have stated the best time to sacrifice your mercs is
right at midnight or right at 6:00 AM. However, I cannot seem to verify that. I
have repeatedly sacrificed mercs at exactly 12:00 midnight many times in a row,
and the number of evil alignment points you get seem to be completely unrelated
to the time, as far as I can tell. While I did seem to get the best results
when sacrificing the mercs between midnight and 6:00 AM, but as long as I was
within that time frame, it didn't really seem to matter very much when the
mercs were taken.
You may want to save, just in case you get a very low value for your mercs and
want to try the sacrifices again. The best score you can get for any single
sacrifice is 1,000 evil points, but most likely you will range anywhere from 60
to 800 or so.
You won't get any reward from the temple until you reach a combined evil point
total of 1,000 points, at which point you will receive Skorm's Bow which is
pretty much the best bow in the game. Once you have this weapon, be sure to
equip it. Then open up your personality page and take a look at your age.
Repeat the above process for another merc (there's one in Twinblade's Camp).
Then check your age again. You should have seen a pretty decent reduction
(usually 10 years, but this can sometimes vary depending on your
circumstances).
Teleport over to Bowerstone South and pick up the last merc (he's in the
tavern) for yet another sacrifice. This last sacrifice will get you a brand new
title (Necromancer). We are now done with the Temple of Skorm.
If your bar was maxxed good, and you need to get it down to maxxed evil to do
the Temple of Avo, you will still have a long way to go (you will most likely
still be into the good at this stage). There are a couple of things you can do.
Probably the best is to return to the guild and pick up one of these two silver
quests. Which one you take doesn't matter. The first (the rescue) is evil and
the second is good, and they are mutually exclusive. Don't worry about your
alignment, just take whichever you would normally take, we aren't going to do
these until after the temple quests. The point of taking these is we need to
use the boasting platform.
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