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Fable: The Lost Chapters - Walkthrough
System: PC
Rated: M
Also On: Xbox
Shop: Buy It Cheap · Get The Guide

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| W. Rescue the Archaeologist |                               [FABLERESCUEARCH]
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Quest Type - Gold
Prereqs - Finding Theresa Again 
Money - 7,000 
Renown - 500
Boasts - No Protection, Without a Scratch, Fist Fighter

Teleport to Bowerstone South, and then head into Bowerstone North. You are 
finally granted access, since you are now a powerful and well known hero. 
Before we do anything else, we'll follow our usual M.O. and steal everyone 
blind.

Starting at the gate, head into the house to your left. Inside, you will find 
a Bright Lower Dress, a Bright Upper Dress, and Bright Villager Gloves.

Continue following the path to the left. In the next house on your left you 
will uncover a Will Potion, a Foreign Mustache Style card, and a book (The 
Trigamist).

Continuing on, you will come to the entrance to the jail. Don't go in yet. You 
can talk to the prisoner just outside the jail, but don't accept his quest at 
this point. There is a door into a house next to the jail entrance, inside you 
will pick up two style cards (the Mutton Chop Beard and the Strip Beard).

The next house (as you are making your way back toward the gate) is actually 
the general shop. In the back is a chest with 500 gold in it. Don't bother 
going through the archway where Lady Grey's manor is, there's nothing to see 
back there just yet. Enter the final house where you will pick up a new book 
(The Tailor's Tragedy) and 500 gold from a chest upstairs.

Return to Bowerstone South and give books to the teacher again. This should 
finish your book collection quest, and you will get your nineteenth silver key.

Bowerstone Jail
---------------
At this point, we are going to work on completing your gold quest. Otherwise, 
it will get in the way of the mayor quest and cause all sorts of complications. 
So return to Bowerstone North, and from there move into the Bowerstone Jail. As 
soon as you move into the area, the primary quest starts. You'll be facing 
Minions for a while, so prepare yourself. The fights themselves are not of a 
lot of interest until you get to the last section, so I'll just describe the 
various barrels and chests you can pick up loot from along the way.

To your right are three barrels in the cell. Open them up to receive a green 
apple, a Will potion, and a red meat. Across the bridge you will find a chest 
with a piercing augmentation in it.

A little ways up ahead you will find another chest (Ebony Longbow), and three 
more barrels (a Health Potion, a Sheriff's Moustache Card, and an Ages of Will 
Potion). Be careful, there is an explosive barrel hidden behind the three 
normal barrels. Work your way to the exit, where you will come upon Windmill 
Hill.

Windmill Hill
-------------
First off, check the scarecrow to find a Trader Style Moustache card. A little 
further on, in a pond on your right is a fishing spot with a wedding ring in 
it. Nice.

Continue on to the first house. In the yard on the left side you will find a 
circle of flowers. Digging there will produce your next silver key. There is 
nothing on the scarecrow or in the house, though the two barrels in front of it 
contain a couple of carrots. There's another three barrels along the side of 
the house, but they are empty. On the other side of the fence, beside the road, 
are two more barrels (Will potion and 500 gold). Continue to the last house to 
fight the Summoner.

Note that when you get here (possibly earlier), you will encounter your third 
assassin. He will be carrying a book (Eyes of a Killer), presuming this is the 
third assassin kill you've met. When you're done with all the enemies, head 
upstairs to find a chest (Resurrection Phial). Inside the house portion of the 
windmill are five more barrels (red meat, 100 gold, a will potion, and an Ages 
of Might potion).

Behind the windmill are four more barrels (an apple pie, a golden carrot, a 
green apple and 100 gold) and a chest (a treasure clue!). You should also see a 
circle of flowers, which will yield another silver key by digging there. When 
you are done here, continue on to Gibbet Woods.

Gibbet Woods
------------
Believe it or not, there is absolutely nothing to collect here in Gibbet Woods. 
Make your way through it and continue on to Prison Path.

Prison Path
-----------
When you get to prison path, you may want to forgo collecting loot, as you have 
a limited amount of time once you reach this area to rescue the archaeologist. 
You need to get down to the docks, and the resistance is formidable. Work your 
way down (I found Slow Time to be invaluable here) and take down the entire 
enemy force. Once again, another assassin will be lurking in this area, so be 
on the watch for him (this should be your fourth). When you've rescued the 
archaeologist, you will be rewarded with another 7,000 in gold and a Minion's 
Helmet trophy. Once you've freed the prisoner, it's time to collect your loot. 
I'll presume you are starting at the bottom and coming back up, since you no 
doubt ran as fast as you could to save the archaeologist.

There's plenty around here to pick up. At the end of the dock is a chest with a 
silver augmentation inside. At the top of the dock are four barrels (a 
resurrection phial, a health potion, and a will potion). At the top of the 
first hill you'll find two more barrels with a moonfish and an emerald in them. 
When you reach the top of the first set of steps, you'll find more barrels (red 
meat, Ages of Might potion, and a will potion). Just before the exit, you will 
come across one final barrel with a health potion inside.

By the way, completing the previous quest automatically gets you a brand new 
gold quest.
 

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