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| S. Find the Archaeologist | [FABLEFINDARCH]
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Quest Type - Gold
Prereqs - Maze's New Information
Money - 4,500
Renown - 1,000
Boasts - None
Barrow Fields
------------
Teleport into Barrow Fields. When you get there, you'll have a brief
conversation with the raider, after which your job is to kill the entire town.
Be warned, this is a thoroughly evil mission, you are going to be slaughtering
an entire town of innocents. And after you are done, the merchants won't come
back (though the guards eventually will). This will essentially be a dead area.
But don't worry too much, we've done everything here we need to do, so if you
want to take out the town, feel free. At the end of it, kill or release the
last merchant, whichever you prefer. When you are done, teleport over to
Twinblade's camp.
Twinblade's Camp
----------------
Alright, time to make up for what you did in Barrow Fields (at least a little).
Three merchants are being held hostage by bandits. This is like the last quest
in reverse, you will be slaughtering every bandit that gets in your way. Work
your way to the first hostage. When you get there, talk to him. It's a good
idea to escort him back to the gate before going after the other two. Once the
first one has been rescued, head into the elite camp to pick up the other two
traders. As before, escort them to the exit. When all three have been rescued,
you will get your reward.
Witchwood Cullis Gate
---------------------
With the preliminaries out of the way, teleport to your newly opened cullis
gate in Witchwood. Right near where you come in, behind a few briars, is a
chest with a resurrection phial. Also be sure to check the fence to your left
for a fishing spot that will get you a moonfish.
Head down the road, and shortly you'll trigger a cut-scene, followed by a
pretty annoying fight with a rock troll. He most likely won't be any particular
problem to take down, but it takes a while as you are spending a lot of time
dodging all those dang rocks. Do your best.
Past the rock troll, you'll find a Will Potion and an Ages of Will Potion lying
on the ground. In the barrel you'll pick up a "Guild of Zeroes" book. Down the
south path is a focus stone. Not much to see there, so continue on to the
Witchwood Stones.
Witchwood Stones
----------------
Next to the demon door where you come in is a fishing spot that will get you a
new silver key (number sixteen). The door itself gives you a riddle about his
name. More on this later. Down the road a bit you'll come across two barrels
(an apple pie and a red meat).
Further on you should find a chest behind some brambles with an obsidian
greathammer inside, and a bit beyond that you will see another chest (along the
northern path) with chainmail gauntlets. The treasures are getting a little
more interesting now!
Anyway, the stones have four letters on them, I, T, H, and S. Now, you could
try to guess the door's name from these letters, there are only three or four
possibilities. However, the temple is just down the road, so let's go there and
find out what the name actually is.
The Temple of Avo
-----------------
There isn't much here to loot, except a chest near the temple. Inside you'll
discover a Resurrection Phial. So that just leaves the green dots.
One dot is the guy with the name of the door. You can give him a ruby if you
like (and have one), or just try to work out the name yourself. Your call.
S1. The Sword in the Stone [FABLESWORDSTONE]
==========================
Quest Type - Bronze
Prereqs - Find the Bandit Seeress
Money - 100
Renown - 100
Boasts - None
There's another group of men up by a sword that's been stuck into a rock. When
you finish talking to a few of them, try to pull it out yourself. You won't be
able to. Then open up your hero and check your experience page. You need to
raise your Physique by 5, your Health by 2, and your Toughness by 3 from
whatever it is currently in order to get that sword out (however, the max stats
are all 7, so if you cannot reach those levels, you just have to max them out,
and it'll count just as well). Note the values you have to achieve. The next
time you are spending experience, you should try to get them up high enough to
reach the required level. Anyway, with the name of the door in hand (or not)
return to the Witchwood Stones.
Witchwood Stones
----------------
Alright, on to opening the door. If you are guessing, you may have noticed
there is one particular word you could spell out that is profane. This will not
let you into the door, but it will spawn two balverines for you to fight. So be
careful with that. It shouldn't take you long to work out the code. You don't
have to talk to the door after each attempt, you'll know immediately once you
get the right word.
Witchwood Cavern
----------------
Talk to the archaeologist for a brief time. There's a fair bit of stuff in here
to take with you, including a ruby, a sapphire, and red meat in the barrels,
chainmail leggings, a resurrection phial, and a health augmentation in three
chests (the last one requires 15 silver keys), three books lying on the ground
(A Love Story, Creatures of Albion Book I, and The Sock Method), and finally, a
Howl Tattoo card in the bookshelf.
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