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Fable: The Lost Chapters - Walkthrough
System: PC
Rated: M
Also On: Xbox
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| R. Maze's Request |                                        [FABLEMAZEREQUEST]
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Quest Type - Gold
Prereqs - Maze's New Information 
Money - 4,500
Renown - 1,000
Boasts - None

Teleport back to Oakvale and say hello to the wife. You may notice there's a 
new green dot on the map. Go check it out, it seems as though there's an 
assassin that needs taking care of.

R1. Murder With a Twist                                      [FABLEMURDERTWIST] 
=======================
Quest Type - Bronze
Prereqs - Find the Bandit Seeress
Money - 0
Renown - 0
Boasts - None 

Teleport back to Twinblade's camp and make your to his tent, where you will 
find a new green dot to talk to. This is the assassin. Interesting plot twist, 
eh? Alright, if you draw your weapon near him, the assassin will give you a 
counter offer. Refuse it, and he'll up the price.

So here's the deal. If you end up killing the assassin, you will get good 
points, and if you kill the guard, you will get evil points. Whichever way your 
alignment choice takes you, that's the way you ought to play this. For the most 
money, accept the 2,500 from the assassin and then kill him (you will pick up 
an assassination contract for doing this, which isn't really a trophy, more 
like proof that you've eliminated the assassin). You'll get a few evil points 
for this, but get more good points for the kill (not to mention a cool 2,500 
gold). Then return to the guard and collect your 1,000 gold.

Bowerstone South
---------------- 
Teleport back over to Bowerstone. You should have a nice bit of cash, so go 
ahead and buy the house for 1,500 (if you hadn't already). You can even upgrade 
it three times (500, 700, and 1,400 gold) if you like. You do NOT, however, 
want to take a wife in Bowerstone. That privilege will be going to a specific 
person later on. While you are here, make sure you haven't picked up any new 
books the teacher still wants (probably not, but it doesn't hurt to make sure).

The Arboretum
------------- 
Teleport over to the Greatwood Cullis Gate, then move north into Greatwood 
Gorge. Talk to the demon door. Now eat 10 or so crunchy chicks in front of the 
door (the easiest way to do this is to move the icon from your inventory list 
down into one of the hotkey spots). Talk to the door again to pass through into 
the Arboretum. Inside you can take out your aggressions on a bunch of thorny 
bushes, but the real goal of being here is to open up the chest. Inside you 
will find Wellow's Pickhammer. It's a nice enough legendary weapon, though not 
as good as your cutlass.

While we are down in the general area, let's tie up a couple of lose ends. Make 
your way south and west into Darkwood. When you reach Darkwood Lake, you should 
find the entrance to the Bordello is now open (there's also a 15 silver key 
chest in front of the entrance, but alas, we are one key short at the moment).

The Darkwood Bordello
--------------------- 
After a short cut-scene, head over to the lake where you can pick up a Health 
Potion and a moonfish from a couple of fishing spots. Up near the bordello 
there is a fountain. In the immediate area is a patch of dirt that you can dig 
in to pick up a Balverine Tattoo.

Go into the bordello. You can sleep with any of the ladies for some gold if you 
like, but hold off for the moment. There's a better way to win their 
affections. Talk to the owner Grope and the Madam a few times, and you'll get a 
few hints about what needs to be done. Basically, you need to get hold of the 
deed to the place. 

There's a couple of ways you can do this. The easiest is to just use a beer 
while Grope is highlighted (this gives him the beer). After six of these, 
you'll escort him to the bed to drink off his overindulgence. While he's 
sleeping, you'll get the location of the deed. Another way to get the same 
information is to pay for one of the girls (Polly will cost you only 50 if 
you're short of money). This gets you past the guard into the bed. After the 
job is done, check the shelf for a red wig. Wear this (and a dress) and talk to 
the Madam again to get hired on. Then talk to Grope to sleep with him. This 
will lead to him giving you the same info.

However you get it, once you have the location, go down to the tree by the lake 
and dig up the deed. Then return to the bordello and talk to the Madam. The 
bordello is now yours.

Okay, you need to get your sex total up to at least 10. You can find out how 
many times you've had sex under your personality menu. You have free reign of 
all the girls at this point, so make sure to try each one at least once (Hedwig 
is pretty funny). In any event, make sure to get that value up to at least 10, 
then go talk to the demon door in this area.

The Desolate Abby
----------------- 
Inside the Abby is a chest with a Pimp Hat. Not much else of interest here, so 
return to the bordello

The Darkwood Bordello
--------------------- 
Note that if you want to earn some positive alignment points (and a bit of 
renown), talk to the Madam again to revert the place to a shelter. Otherwise 
you can leave it as a Bordello (as the owner, it will make you a bit of money 
over time).

Grey House
---------- 
Teleport over to Barrow Fields, and from there run to Grey House. It's a pretty 
creepy place. Enter the house, at which point a barrier will block the front 
door and you get into a short fight (this will be of no challenge to you). 
After the fight, the barrier in front of the door dissipates, and something odd 
happens at the grave site around back. In the house you will find an Ages of 
Skill Potion, a Tallin Clan leg tattoo, a ruby inside a chest, a dusty notebook 
(which you probably ought to read), a normal beard card, an Ages of Will 
Potion, and finally a Sharpening Augmentation inside another chest (this last 
chest requires 10 silver keys, which fortunately we have).

Back outside you should dig at the grave site, which will net you a Deathlicon 
tattoo. Also around the back of the house is a scarecrow that contains a Tallin 
Clan Arm tattoo. You cannot get into the cellar at this point, so let's leave 
that for now.

Go over by the demon door. You can't open it yet, but next to it is a fishing 
spot that will give up your fifteenth silver key (you'll likely have to kill 
the two nymphs so you can fish in peace).

Darkwood Lake
------------- 
Remember that 15 silver key chest we had to ignore? Let's go back there and 
grab it now that we have enough keys (use your recall to get back there 
quickly). Otherwise, unfortunately, there's not an easy way to get back to that 
point (teleporting to Barrow Fields and working your way north is most likely 
your best bet). Anyway, make your way to the Lake. You will find the chest 
right near the entrance to the (former) bordello. Inside you will find Arken's 
Crossbow. This is a legendary weapon, and much better than your current ranged 
weapon, so go ahead and equip it.

Heroes' Guild
------------- 
Teleport back to the guild. You probably have a whole mess of experience to 
spend, so go ahead and do that if you like. When you're done, check the map 
table to pick up a couple of silver quests.

R2. Trader Massacre                                       [FABLETRADERMASSACRE] 
===================
Quest Type - Silver
Prereqs - Find the Bandit Seeress
Money - 5,000
Renown - 400
Boasts - No Protection, Without a Scratch, Fist Fighter, Keep Bandit Alive, 
         Timed Quest

R3. Trader Rescue                                           [FABLETRADERRESCUE]
=================
Quest Type - Silver
Prereqs - Find the Bandit Seeress
Money - 5,000
Renown - 400
Boasts - No Protection, Without a Scratch, Fist Fighter, Don't Kill Anyone, 
         Timed Quest

Despite their names, these quests are not mutually exclusive, you can do them 
both (and pick up a cool 10,000 gold, not bad). The only reason not to do so is 
if you have a particular alignment you are going after and don't want to pick 
up the positive or negative alignment points.

Once you are done with that, go talk to Maze in his tower. He'll give you a new 
quest (he actually tells you he leaves the quest on the map table, but in fact 
it just appears in your log book. Whatever).
 

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