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| M. Maze's Information | [FABLEMAZEINFO]
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Quest Type - Gold
Prereqs - Wasp Menace
Money - 0
Renown - 0
Boasts - None
Bowerstone South
----------------
Head to the city of Bowerstone (go to Lookout Point, then take a north into the
city). You'll have a short chat with the guard before you are free to move
about the city. In actual fact, you have a fairly limited set of places you can
wander around in Bowerstone just now (Bowerstone South and Bowerstone Quay, to
be exact). The northern parts of Bowerstone are still closed to you at the
moment. No matter, there's still plenty to do in town.
First off, you may as well take care of Maze. Talk to him (he will be the
flashing gold icon on your mini-map) and pick up some interesting information
about the day of the attack on Oakvale. That was easy enough.
But before we leave, let's grab a few things and pick up a couple of optional
quests.
M1. The Sick Child [FABLESICKCHILD]
==================
Quest Type - Bronze
Prereqs - Guild Training
Money - 2,000
Renown - 200
Boasts - None
Shortly after you talk with Maze, you'll likely be accosted by a little girl
that wants you to follow her. Go ahead and follow the girl to her mom, who will
give you this optional quest.
M2. The Book Collection [FABLEBOOKCOLLECTION]
=======================
Quest Type - Bronze
Prereqs - Guild Training
Money - 0
Renown - 100
Boasts - None
Next, head the to green dot on the northwest side of the map (as long as it is
during school hours, otherwise you'll have to wait until school gets in).
You'll find Mr. Gout, the teacher, lecturing his class. Talk to him to grab the
book collection quest.
You may as well start handing the teacher the books now. Each book comes with a
lecture, so it can be a little bit tedious (you eventually have to give him 25
books in total!). We'll start with what you've gotten so as to break it up a
bit. It may take a few days to get through all of the books in your inventory
(as you can only do a few before class gets out), but that's okay, in between
giving the teacher the books, you can do a few other things around Bowerstone.
For instance, there's the locked cellar door around the back of the pub. The
door is actually on a timer, and opens for only a few seconds right around
10:00 P.M. The easiest way to hit the correct time is to stand in front of the
cellar door, teleport back to the guild (so that you have a recall point at the
door), then run to Lookout Point and watch the statue. As the statue rotates
around toward Bowerstone, click on it until you get the message that it is
pointed at the city. As soon as you see this, activate your teleport again and
select the recall option. You will be standing right in front of the cellar
door. Open it up.
Tavern Cellar
-------------
Inside you will find a Leather Chest piece. Once you've gotten inside the
cellar, the door will remain open for you for a while, though there's not
really much reason to go back inside.
Bowerstone South
----------------
Another thing you can do in between giving books to the teacher is to collect
the various inventory items around town. Be warned, this will give you some
negative alignment points for stealing and vandalism. Check all the open
houses' bookshelves for some good stuff. The list of items you can collect is
pretty long. In the various barrels to be found around town, you will get 2
golden carrots, a red meat, a harvest tattoo, a book (The Sock Method), 2 apple
pies, a golden harvest tattoo, 2 tofu, a health potion, a crunchy chick, and a
moonfish.
The houses are only slightly more difficult, in that some of them are
closed at certain times of the day, making them a bit difficult to get into. On
your left as you come into the city from lookout point is a two story tailor
shop (only open during business hours) which contains a book (The Repentant
Alchemist) and a silver key (upstairs on the balcony). Continue following the
houses on your left (you'll pass the blacksmith area) to another two story
house, which will only be open in the morning. Inside is an apple pie, 100
gold, a style card (The Pudding Basin), a health potion, and an Ages of Might
potion.
Continue to the next house (it's where the teacher lives) to find 2 books (The
Guild of Zeroes and You Are Not a Bad Person), a Dark villager shirt, trousers,
and boots, a health potion, and 50 gold. The next house on your path you can't
get into yet (it's a marriage house, more on that later on) and then the
school.
Continuing on, the next house will be a shop (the barber shop), where you will
find an apple pie and a style card (Ponytail) upstairs. Next along the way is
the blacksmith's house, where you'll find a Seachaos tattoo, a book (Eyes of a
Killer), and 50 gold. Continuing on your path you'll pass the tavern (nothing
to grab in here just now), and a final two story house, where you can pick up
50 gold, a Normal haircut style card, a health potion, a regular beard style
card, and a book (Windbreaker Rule Book). Whew, that was a lot of stuff to
collect, and you've picked up a fair number of negative alignment points along
the way. Ah, well.
Note that you should try to collect the house and barrel items when you are not
being watched, because if anyone sees you "borrowing" these things, you will
incur a fine. If this happens, just teleport out for a bit and wait for the
fine to be forgiven (it takes 1 minute for vandalism (e.g. breaking the
barrels) and 3 minutes for theft).
Another note. Once you have at least 3 guile, you can steal some more style
cards off the table of the Barber shop. These include Bald, the Buzz, Clean
Shave, Long Beard, Normal Beard, Normal Haircut, The Pudding Basin, and the
Sheriff Mustache. It's up to you if you want to spend the experience points to
get your guile up to this level or not, since all of these cards can be gotten
from other places, it's not required that you steal them. You could also try to
shoplift from the shops. I'm not going to cover that, however (shoplifting is
pretty difficult to pull off consistently, and not really worth the trouble
since you can get all the items you can shoplift a lot easier in other places).
Make absolutely sure that before you leave Bowerstone, you buy two things from
the merchant (the one outside near the gate). You are going to need a fishing
pole and a spade to uncover some of the hidden items around the world, and this
is a good place to get the equipment to do that. (In a bit you are going to get
a free fishing rod, so if you would prefer to save your 50 gold and wait, feel
free. Just don't forget to come back and pick up the fishing spots you are
going to miss once you get it. Definitely do pick up the spade, though. There
isn't a free spade coming for a long while, and you don't want to try to do all
the digging all across the world right at the end of the game. To be honest,
money is such a non-issue in this game, you are really better off just buying
both the rod and spade right now).
After you've given the school a few books, you will get either a bright wizard
hat or a dark wizard hat (the bright hat requires 6 good aligned books, while
the dark hat requires 6 evil aligned books). Which books are which doesn't
really matter. If you skipped the books in the Guild, collecting books around
Bowerstone will give you enough to get the dark wizard hat. Otherwise, you will
get the light wizard hat. We don't have the entire collection of 25 books the
teacher wants yet, so we'll leave this quest active (once you've given him all
the books you can) for now.
There are a couple of other green dots on the map. One is just the guard that
refuses you entrance to Northern Bowerstone. Nothing we can do with this guy
yet. The other green dot will lead you to a card game (Card Pairing). This is
nothing more than a timed game of concentration. You win if you can finish the
pairings in 30 seconds or less. More importantly, if you finish in 26 seconds
or less, you get Briar Rose Doll. It's a pretty tough time to achieve (and you
can't even cheat since Bowerstone doesn't allow magic), but just keep at it and
you'll get it eventually. Note that the escape key can be a big help (flip over
4 cards, hit escape, write them down, and repeat until you know the entire
board. Hopefully you still have enough time to flip over the pairs). Once
you've gotten the doll, there's no reason to play this game again (unless you
are really good at it and need to make some money for some reason).
M3. Collect the Hero Dolls [FABLEDOLLCOLLECTION]
==========================
Quest Type - Bronze
Prereqs - Guild Training
Money - 0
Renown - 0
Boasts - None
When you get the first doll, a new green dot will appear on the map. This is
one of the school children, and he will seek you out if you don't go find him
first. He'll tell you that the teacher is a collector of these dolls, and if
you find a complete set (seven of them), it seems likely a trade might be in
the cards, as apparently he has an ultra-rare doll. Cool. Like the book
collecting quest, this is a long term quest that we can't finish just yet (boy,
this dratted teacher is high maintenance!).
Bowerstone Quay
---------------
Well, that's quite enough of Bowerstone South, don't you think? Let's move into
Bowerstone Quay. There's not nearly as much to do here. First, you'll notice
two green dots on the mini-map. The one nearer the entrance is the witch you
need to speak with in order to advance the Sick Child quest, so go ahead and do
that now. You can also search the scarecrow behind her to find a Crunchy Chick.
M4. Beardy Baldy [FABLEBEARDY]
================
Quest Type - Bronze
Prereqs - Guild Training
Money - 100
Renown - 100
Boasts - None
Break the three barrels in town to get Will and Health potions. That leaves
only the last green dot to deal with. Before you talk to this man, we need to
fix up your appearance a bit. Head to the Barber Shop in Bowerstone South and
get a Pudding Basin haircut and a Sheriff Moustache (we are doing this because
these are the default styles Baldy is going to give you. By already wearing
them, you will get his alternate styles, and it's the only way to pick up the
Warrior Stripe in the entire game!). Return to the Quay and talk to the man. He
will give you a Warrior Stripe card. Take this back to the barber and get this
cut. Return to the man, at which point he'll give you a card for a Mutton Chop
beard. Get this one at the barber, and the man will give you a card for a
Trader Style Moustache. Get this one as well and return to the man. Give him a
good laugh (in his defense, you do look absurd) and get a Fire Monkey Tattoo
for your troubles.
There is one other mini-quest you can do in here. Wait until around 10:00 P.M.
and a group will appear at the marked off circle area. Talk to the leader (he
will be a green dot) and agree to the competition. You will need to defeat four
opponents, but none of them are very difficult. Once done you'll get 150 gold
and a nice parchment saying you've passed the level 1 fist fight. You can
collect the money reward once per night, if you like.
Lookout Point
-------------
Let's advance the Sick Child quest a bit. Return to Lookout Point, where you
will find a new green dot (you may have noticed it before). The guys here will
give you a clue as to the location of one of the blue mushrooms you are after.
Before we head back into the guild, we have a fishing spot here in Lookout
Point. You will find it in a small pool on the path to the Picnic Area. Just
look for the ripples in the water. Stand in front of it and use your fishing
rod (it's under Items - Other in your inventory). To fish, just wait until you
hook something, then rapidly press the left mouse button. But make sure to stop
when the fish (or whatever) pulls on the line or you'll snap it. Grab a Skill
potion from here. As long as we're on this path already, take a short detour
into the Picnic Area.
Picnic Area
-----------
Aha, there's a new green dot here! Talk to the woman. Obviously she's under the
influence of a mushroom. Make her laugh three times (your Cossack Dance will do
the trick) to get her mushroom. One down, three to go. Teleport back to the
guild.
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