/XXXXXXXXXXXXXX\
0================0
| L. Wasp Menace | [FABLEWASP]
0================0
\XXXXXXXXXXXXXX/
Quest Type - Gold
Prereqs - Guild Training
Money - 500
Renown - 200
Boasts - None
Heroes' Guild
-------------
Completing your guild training opens up vast areas of the world. You could go
out and do some exploring if you like; however, it's probably not a bad idea to
do a couple of things here at the guild first.
The first stop should be the map table, where you can pick up your next gold
quest, Wasp Menace. There are three other quests on the table, but you don't
have enough renown to take these yet (in fact, you won't see them again,
presumably they get done by some other hero). Our last stop before we leave the
guild is the demon door (the mid point of your race to beat the time of the
loudmouthed apprentice earlier). Talk to the door to get your clue, then open
your inventory and use your lamp to light your path. Once the door is open,
enter the Library Arcanum.
The Library Arcanum
-------------------
Congratulations, you've opened up your first demon door. Inside, you will find
a new book (Making Friends) on the table, a Book of Spells and a Tattoo card
(Howl) in the bookshelves, and an Elixir of Life in the chest. Grab all these
items and return to the guild. You may want to use the Elixir to boost your
health bar a bit.
Lookout Point
-------------
There's nothing to do in the guild (unless you want to buy something from one
of the two merchants or spend some experience points), so just head out the
front door to Lookout Point.
Once you reach the outside, a person will come up to you and implore you to
hurry to the picnic area where the wasp attack is happening. After you are done
talking with him, follow him up the hill (note that there is a title vender
here, but it's probably not worth it to change your title just yet, unless you
really can't stand everyone calling you Chicken Chaser). When you get to the
top of the hill, talk to the two people here (they are both green dots on your
mini-map). Pick whichever path you like (it should be pretty obvious which is
the good path and which is the evil one). Fart or belch at the appropriate
person to get them to leave. In either case, both people end up leaving and you
collect 20 alignment points.
Just opposite where these two guys were standing you will notice some thorny
bushes. Take them out with your sword and follow the path to get your first
silver key.
Picnic Area
-----------
Alright, you've probably heard enough of the pesky guy screaming for help by
now. Follow him over to the picnic area and start slaying wasps with the
katana. When the queen shows up, hit her with your lighting blast or crossbow.
Repeat as she spawns more wasps until the battle ends and you save the day.
Completion of this quest gives you your first trophy, the Wasp Queen's Head.
You can earn a bit of extra renown once the queen is dead by showing off her
head to the three guys standing here. Just open your inventory and use the head
(it's under Items - Trophy), make sure all three people are in front of you,
and hit the tab key.
Once you're done with this, clean the place out. There are several items on the
picnic tables, including five green apples, two apple pies, a health potion,
and a standard beard card.
Return to the guild. You can run there manually, but it's a lot easier to just
hold down the G key until you teleport there.
Heroes' Guild
-------------
Once back in the map room, you'll run into Briar Rose. More on her later. As it
turns out, there are no quests on the board for you to take, but the guild
master does let you know that Maze is looking for you.
|
|
|