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| H. Birthday Gift | [FABLEBDAYGIFT]
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Quest Type - Gold
Prereqs - None
Money - None
Renown - None
Boasts - None
After you create a new profile, start a new game, and watch all the opening
scenes, you will immediately be presented with your very first quest, given to
you by your father. You need to buy your little sister a birthday present.
You start the game as a young boy in your hometown of Oakvale. You won't be
collecting much in the way of equipment in this area; in fact, most likely
you'll just come away with a little bit of gold.
Oakvale
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Not too surprisingly, you'll be spending the entirety of the Birthday Gift
quest in your home town of Oakvale. You need to come up with a birthday present
for your little sister, but unfortunately, you're a bit short of funds at the
moment. But good old Dad is willing to pay you a gold piece for each good deed
you do.
Hit the M key to get a close-up of your surroundings. You'll see the flashing
gold icon (which is your father, he's a gold icon on the map because he
advances the gold quest). You'll also see a lot of green dots on the map. These
are people who have something interesting to say to you. Press M again to close
the map.
Before we go anywhere, go into your house (the open door just behind Dad). To
the right are a couple of beds, and on the bookshelf you can find your sister's
diary (hit Tab to access it). It may seem a bit evil to be reading it, but
apparently you don't get any negative alignment points for it, and it does
provide a bit of back-story, so go ahead and read it. There are a couple of
other shelves and cabinets in the house, but nothing that contains anything
else of interest.
Walk south then east to get to the town (in the middle area). The first person
you need to find is the merchant (he's on the south side of the town, and
should be fairly easy to locate, he's the guy with the handle-bar mustache).
Walk up to him, and when he turns green, hit the Tab key to talk to him. Aha,
we have a more concrete goal now, we just need to earn a bit of gold first.
There's another green dot in town, a woman standing in front of a weapon shop
(just a bit north of the merchant). Go talk to her, it seems she can't find her
husband.
Run back up the hill to the west, and look behind one of the houses to find the
missing husband and his "friend". And here we come to the point where you
should make a decision on how you are going to proceed in the game, because
this is the first point at which your actions will affect your alignment. If
you take the bribe from the man, you get one gold piece and earn 2 negative
alignment points. Whether you take the bribe or not, you should return to the
woman and tell her what her husband is up to (unless you are going for the
totally evil character). This gives you 2 positive alignment points and one
good deed to turn into Dad.
If you open up your map, you will see a green dot in a secluded area to the
southeast. Go there, the guy will approach you and ask you for a favor. Once
you are standing guard, you are taunted by a small boy to break nine barrels
(the very thing you are supposed to be guarding). Again, you have a choice
here. You can stay put and earn 2 positive alignment points and a good deed. Or
you can break all 9 barrels with your fists (three will have beetles in them,
but they are easy to take down, the last will have a gold piece in it). Doing
so earns you two negative alignment points. If you can break all 9 and get back
to the starting point before the man returns, you earn both sets of alignment
points as well as the good deed and the gold piece. There is a timer bar in the
upper left corner just under your good deed counter that will let you know how
long you have until the man gets back.
Now find another green dot that corresponds to a little girl Emily. She'll be
wandering around somewhere on the path between the town and the path that leads
east of the town (she's pretty much the only green dot that is moving around).
She seems to be missing her teddy bear.
Continue east of the end of that path, where there are two more green dots.
There's a small boy being terrorized by a bully. You can use the space bar to
target and hit either one of them. Hitting the bully will give you two positive
alignment points, the teddy bear, and a good deed. Hitting the little boy will
give you two negative alignment points and the teddy bear. Note that if you are
going for an evil aligned character, the little boy makes a great punching bag.
You can hit him over and over, and every couple of hits you'll get two more
negative alignment points added to your score. You can also hit any of the
townsfolk for two negative points per punch, but you have to retarget them
after each hit.
At this point you really have to make a decision. Up until now, if you didn't
mind the alignment changes, you could do any of the various options in one form
or another. Here, you cannot. Your dilemma comes in the form of the teddy bear.
You can return it to Emily, for which you will get another good deed and two
positive alignment points, or you can give it to the bully, which will net you
two negative alignment points and a gold piece. Your call.
Note if you've done any bad deeds, you will probably get harassed by the town
guards. Don't worry, at this stage of the game, they are all bark and no bite
(this won't be true later on, though). It can be kind of amusing when they list
off all the bad things you have done.
You've now completed all the deeds you can in town. If you've done any good
deeds (there's a good deed counter under your mini-map if you're not really
sure), go see your father to get one gold per deed (up to four). If you did all
four good deeds and two bad deeds, you can have as much as six gold pieces at
this point. In any event, you should have at least three gold (no matter how
you got them). Head back to the merchant and buy his chocolate. Then head north
to where your sister is (she's in a field near the northern gate). Give her the
chocolate. You can search the scarecrow if you like, though there's nothing
interesting there.
Leave the field to trigger a cut scene. When they're done, run up the path
(there is only one way you can go, and yes, you have to run through the burning
bridge). When you reach your house, you trigger another cut scene (a long one),
after which you automatically get a new quest in a new area. Note that the game
will auto-save here, so if you need to quit before the world save becomes
available, at least you can pick up again from this point.
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