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| G. Player Attributes | [FABLEATTRSTOP]
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G1. Strength [FABLEATTRS01]
============
The following attributes can be found under the Strength heading when you are
purchasing attributes on the experience spending platform.
Physique
--------
Your physique controls a modifier to the amount of damage you inflict with
melee weapons. The higher your physique, the more damage you are going to do
with each hit. Heavy weapons require a minimum physique level to wield,
depending on the particular weapon class.
Health
------
This one should be obvious. With each level of health you buy, your maximum
health increases.
Toughness
---------
This is a sort of natural armor. Toughness controls a modifier to the amount of
damage you sustain when you are hit. The higher your toughness, the less damage
you will take when you are hit.
G2. Skill [FABLEATTRS02]
=========
The following attributes can be found under the Skill heading when you are
purchasing attributes on the experience spending platform.
Speed
-----
The more speed you have, the higher your rate of fire with a ranged weapon will
be. In addition, you will swing faster with melee weapons as well.
Accuracy
--------
The accuracy attribute controls a modifier to the amount of damage you inflict
with ranged weapons. The higher your accuracy, the more damage you are going to
do with each hit.
Guile
-----
Guile has an effect on merchant prices. The higher your guile, the less things
are going to cost you in the stores, and the more you can sell those same items
back to the merchants. If you are going to make money from trading, you need to
increase your guile to a decent level. In addition, as your guile goes up,
people are less likely to notice you, which makes stealing things a lot easier.
G3. Will [FABLEATTRS03]
========
The following attributes can be found under the Will heading when you are
purchasing attributes on the experience spending platform.
Attack Spells
-------------
The Attack Spell suite consists of the following spells. Each spell can be
raised up to level four.
Enflame - All opponents near you are engulfed in flames and knocked to the
ground.
Fireball - Throw a ball of flame at a single opponent.
Battle Charge - Uses your own person as a ram, knocking opponents in front of
you to the ground.
Multi Strike - Doubles the number of strikes per attack with a melee weapon.
Lightning - Hit an opponent (or two) with electricity.
Divine Fury - Area of effect attack that damages all nearby foes.
Infernal Wrath - Damage nearby opponents by calling forth flames from the
netherworld.
Surround Spells
---------------
The Surround Spell suite consists of the following spells. Each spell can be
raised up to level four.
Force Push - Creates a force wave that pushes all nearby foes back with
damaging force.
Turncoat - turns an opponent into an ally by controlling their mind.
Slow Time - Everything except the caster moves in slow motion. A must have.
Drain Life - Transfers health points from an opponent to the caster.
Summon - summons a creature from the netherworld as an ally for the caster.
Physical Spells
---------------
The Physical Spell suite consists of the following spells. Each spell can be
raised up to level four.
Physical Shield - Protects the caster in a force field that lasts as long as
the caster has mana. Does not drain mana directly, but the
caster's mana level will drop whenever he gets hit.
Berserk - Temporarily gives the caster massive strength and speed.
Assassin Rush - Teleports the caster behind a foe in the blink of an eye.
Heal Life - Heals the caster and any nearby ally.
Ghost Sword - an ethereal blade is summoned from the netherworld that will
fight on behalf of the caster.
Multi Arrow - When this spell is active, all ranged attacks are doubled.
Magic Power
-----------
This one should be as obvious as Health. With each level of health you buy,
your maximum will power increases.
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