It’s strange, but these days it seems that real-time space strategy games are
few and far between. Entering this void we have Nexus: The Jupiter Incident, a
strategy game that eliminates the resource gathering grind and concentrates on
combat between custom outfitted ships and does so with some amazing graphics.
Does it succeed in filling the space strategy void or is it simply lost in
space?
Nexus puts you in the role of starship captain Marcus Cromwell, a legendary
figure working for one of the corporations leading the colonization of space.
Your routine of battling other corporations soon goes through a radical change
when the solar system is suddenly faced with the twin troubles of, you guessed
it, alien invasion and evil AI. No, Nexus is not rife with plot originality, so
if you’re one of those gamers who finds the storyline to be an important aspect
of a game you’ll be disappointed with the clichéd story in Nexus. It also
doesn’t help matters that this story is delivered by some low quality voice
acting. Otherwise if you feel that story is secondary to action then you’re in
luck as Nexus fares much better in this department.
Controlling ships in Nexus is a bit different than in prior strategy games.
In fact, the game will make you feel more like a captain issuing orders from the
bridge than a rocket jockey. To issue orders to a ship you just select the
action to perform from a row of icons at the bottom of the screen and then
select a target on the main screen or from the list of targets at the top right
corner of the screen. As soon as you select a target the orders are carried out
automatically – you do not need to worry about adjusting heading, setting the
engine speed, or targeting the guns, it is all done for you by your ship’s crew.
You’ll need to give orders in this manner to each ship in your fleet, but fleet
sizes never get larger than ten ships. There is an array of orders available for
your ships that go beyond simply “move and fire.” You can evade enemies, move to
within scanning range, and even try to target individual weapons and systems on
enemy ships. The game will also allow you to pause the action and issue orders
when the game is paused when you need a little extra time to think.
A good deal of the strategy in the game comes from having and using the right
tool for the job. You spend points before a mission to outfit your ships’
weaponry, which in turn will drive your strategy for the mission. Ships can be
armed with weapons designed to bring down shields, bust hulls, or target
individual systems and you’ll have to judicious when outfitting your ships.
Having a fleet of shield busters does you no good because you won’t have
anything to finish the job. This aspect of the game is a nice feature, but it
does have a downside. Some of the missions have a puzzle-like quality to them
and if you don’t outfit your ships accordingly you won’t be able to complete the
mission. There will be times when you’ll find it frustrating to have to return
to a mission a few times before you find the combination of weapons intended by
the designers.
Page 2 of 2 »