I am one who believes that fun is the whole point of an arcade-style flight
game. If you’re freed from the need to worry about things like engine torque and
minimum airspeed, you should be free to go wild shooting down enemy planes and
blowing things on the ground to smithereens. Apparently the developers behind
Battle for Europe disagree with me because they’ve created an arcade flight game
that is mostly bland and tedious, with occasional forays into frustration.
Where’s the fun?
In many cases pilots first learn that something is wrong with their aircraft
right away on takeoff and similarly you’ll have warning lights going off in your
head when you play the game’s first mission. The first mission is a tutorial
that takes you through the basics of gameplay – pretty standard for a flight
game. Right after takeoff you’ll find that the controls are very simple and very
forgiving – there’s not really any kind of acknowledgement of real-world physics
in the game. Airspeed doesn’t seem to have any real effect on maneuvering and I
never ran into any issues with stalling, so it seems that your speed only
affects how fast the landscape scrolls by. Your first assignment after takeoff
is to strafe a train during which you’ll learn that the game has an
auto-targeting feature to make things really simple for you. Score a few hits on
one of the train cars and you’ll stop the train and move on to the next task
which is to drop some bombs on a small military compound. For bombing runs
you’re given a pop-up window which gives you a top-down view of the terrain with
crosshairs to aim your bombs. There’s no need to compensate for momentum or
altitude; just push the bomb key when you see the target under the crosshairs
and you’ll score a direct hit every time. The next exercise involves firing
rockets at a couple of ships. For some reason the game does not give you target
lock for your rockets, but you do get a second pair of crosshairs that show you
how to lead your target to score a hit. This makes the true crosshairs
superfluous as you’ll always aim using the second set. A single rocket hit is
enough to take out each of the ships and then it is on to a practice landing at
an auxiliary airstrip. Up until this point the tutorial pretty much holds your
hand the entire way explaining exactly what you need to do, but then when it
leaves you to land you’re on your own without any instruction. If you don’t
happen to figure out the game’s landing sequence on the first pass, the game
will make you replay the entire tutorial from the beginning all over again and
then leave you to land on your own again. Very frustrating. Since I had to play
through the tutorial a few times I selected a different plane and quickly
discovered that every plane in the game is basically the same. In the tutorial
and in the game, a Spitfire handles in exactly the same way as a Typhoon.
Anyway, after I made it through the tutorial I clicked the button that I thought
would take me to the next mission only to find myself back at the main menu.
Making matters worse the game didn’t save my progress and I had to replay the
tutorial again! Seriously guys, what the heck were you thinking when you
designed the game’s interface?
Once into the game (finally!) it became apparent that the tutorial was really
the game in a nutshell. You’re given one unexciting and unchallenging mission
after another which all boil down to taking off, shooting something, and then
returning, without any real variety, narrative, or fun. If you manage to do
something stupid and lose your plane, it’s back to the beginning to repeat
everything all over again. Sure, Battle for Europe is a budget title, but that
doesn’t mean it should be tedious.
Battle for Europe will sap any enthusiasm that you have for the game from the
very beginning and won’t do anything to generate any fun or excitement if for
some reason you decide to stick with it. Look for your flight thrills elsewhere.
In The End, This Game Hath Been Rated:
50%. This flight should be aborted on take-off.