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Laser Squad Nemesis - Review
System: PC
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The orders phase sounds simple enough, but it can actually get to be pretty complicated. At issue is the need to coordinate the actions of all of your units as they execute their orders in real time. If you’re not very careful, once the action starts you may have units walking into friendly fire or getting stuck in doorways Three Stooges style. To help manage the coordination between your units, the game provides VCR like controls that allow you to watch your units executing the orders you’ve given without committing to them. You can play, rewind, pause, etc. as you make sure that your units will carry off a well-coordinated attack before you move on to the execution phase. This can be a very time-consuming process, to say the least. In fact, you’ll spend just about all of your play time coordinating units actions during the order phase, with brief intervals of action served up ten seconds at a time. If you’re not very methodical and very patient, you’ll very quickly lose interest in the game due to its extremely slow pacing.

Screenshots
Things can get complicated when you need to coordinate a large number of units.

Even with the most meticulous planning the execution phase can produce unexpected results. For example, you may carefully set up a crossfire on an enemy unit only to see it turn and walk around a corner at the very start of the turn. With there target gone, these units may just stand around for the rest of the phase, costing them an entire turn. This is especially frustrating because the computer AI likes to move units around incessantly often giving you the impression that they are moving for the sake of moving as opposed to executing any kind of strategy. This can lead to games that break down into chase and shoot missions and the ever popular exercise of trying to hunt down the location of the last enemy unit so that you can finally end the mission.

In addition to the campaign missions, the game supports multiplayer games in either hotseat or play by email mode. While these have the advantage of providing you with tougher human competition, since you now need to wait for two people to meticulously plot out each of their turns the game length increases by quite a margin. Don’t expect to get through a hotseat game in one sitting or play by email games to be completed in a matter of days.

Nemesis is not a bad game in and of itself, but its design makes it an extremely slow playing game by today’s standards. It will appeal more to older gamers with a fondness for turn-based strategy games and a lot of patience. If you’re not in this niche then you’re probably better off looking for your strategy gaming entertainment elsewhere.

In The End, This Game Hath Been Rated: 68%.  It takes a very methodical and patient strategy gamer to appreciate Laser Squad Nemesis.

 



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