Exit the NASCAR Thunder series and enter NASCAR SimRacing. EA Sport’s newest
NASCAR offering tries to appeal to both the hardcore sim fan as well as the
casual gamer. While it falls a bit short of being ideal for these gamers at both
ends of the racing spectrum, it proves to be a competent game for most of those
in between.
Two things that always come to mind when looking at a racing game are the
cars and the tracks, and SimRacing certainly doesn’t disappoint on these items.
You get 25 real-world tracks, a few fantasy tracks, and over 60 professional
drivers and their vehicles from NASCAR’s National Series, Craftsman Truck
Series, and Nextel Cup Series. The cars are for the most part authentic to the
point of inclusion of color variants used by some pros, but ad logos have been
changed probably due to various licensing issues. Each track is meticulously
modeled on its real-life counterpart, so you’ll be racing on the same surface
and screaming around turns at the same bank angle as the pros.
When you first start SimRacing you’ll have a variety of play modes from which
to choose. You can run a short race using your favorite driver’s car, test your
endurance with an authentic full-length race, or begin a career in racing.
Getting to these options can be a little tricky, though. SimRacing’s interface
is not very intuitive and you’ll have to wade through several levels of slowly
transitioning menu screens before you find what you are looking for. Remember
those hundreds of cars that I mentioned earlier? The only way to select the car
that you want is to scroll through all of the cars in the game until you find
it. And once you’re ready to race, your reward is an excruciatingly long load
screen.
Interface issues aside, once you do make it to the game’s settings menu
you’ll find that you have a great degree of control over the customization of
the game’s realism levels. Tone everything down and you’ve got an arcade racer
that will give novices a chance to win a few races. Crank it all up and the game
is a true sim, with realistic car handling and aggressive competition. Whether
or not the highest degree of realism will appease the truly hardcore racing fan
is matter for debate, but most gamers will find it to be extremely challenging.
The parts of the simulation that fall short are in the areas of research and
sponsorship. Research is simply a matter of selecting an area to research such
as aerodynamics or power. Then it is simply a matter of waiting the requisite
number of races for the research to be completed. Outside of adding additional
funds to research to speed it up slightly, there is not anything else for you to
do and overall this aspect of the game feels thin and underdeveloped.
Sponsorship is accomplished by checking the sponsors page for a list of your
current offers. This list depends entirely on your on-track performance and if
you lose a fair amount of races, you’ll find the list growing smaller each time
you visit. There’s not much in the way of depth here – you’re not conducting
negotiations or actively wooing sponsors. It’s a simple matter of winning gives
you more sponsorship opportunities and losing giving you less.
Once you eventually make your way to a race you’ll find SimRacing’s rendering
of the cars and tracks to be phenomenal. The view from your car is appropriately
limited and conveys a sense of the feeling of cramped quarters. As you circle
the track, you can watch the sunlight and shadows move through the car and
across your dashboard. A nice feature of the game is that you can control the
type of heads-up display used by the game. You can read the gauges off of the
dashboard as if you were really driving the car, or you can select from a couple
of other views which provide you with a zoomed-in look at the gauges. You can
cycle through these views on the fly with the touch of a key, making it easy to
switch between more information and greater visibility on the fly.
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