By Ned Jordan
If you’re a strategy gamer, I’m sure you’re familiar with last year’s
excellent Warhammer 40,000 Dawn of War. If you enjoyed that game, and odds are
that you did, you’ll be happy to hear that an expansion game is in the works,
Winter Assault. THQ recently held a game preview event and I was lucky enough
to get a close look at what’s in store for Dawn of War fans.
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| Now that's some firepower. |
The biggest addition to the game is the introduction of a new faction, the
Imperial Guard. The Imperial Guard are a bit of an anomaly in the game – in a
war that features Orks, demons, and genetically altered warriors, the Imperial
Guard consists primarily of foot soldiers conscripted from the general
population of the Empire. They’re just not that imposing at first glance. So
what makes them special? Well first of all in a game that features and rewards
unbridled aggression they are a race built for players that like to dig in a
bit. The Imperial Guard can get their initial buildings up pretty quickly and
have the ability to garrison every structure that they build, so they’re
totally vulnerable to rush attacks by the other factions. Furthermore, all of
their structures are connected by tunnels so they can quickly move men to
where they are needed. However, these defensive capabilities alone are not
their strong point. Their defensive stance is designed to buy them time until
they can research out their tech tree and bring in their heavy weapons. And
woe to any enemies that let them get to that point.
Towards the upper reaches of their tech tree the Imperial Guard gets their
hands on the big guns. The Sentinel is a fast-moving walker that can quickly
put the hurt on far-flung enemy units and structures. The Hellhound is a
flamethrower tank that burns enemy infantry to a crisp while breaking the
morale of any survivors witnessing the carnage. The Basilisk is an artillery
piece that can bombard distant locations, even those outside its field of
view. But the real heavy hitter is the multi-gunned Baneblade assault tank
which packs the biggest wallop in the game.
Although the squads of Imperial Guard infantry are pretty weak to begin
with, there are things that you can do to make them a more effective fighting
force. First of all you can assign leaders to a squad to shore up their
morale. A commissar will keep a unit from breaking and can even be ordered to
shoot a soldier in the back to give the rest of the squad more motivation to
stay and fight. A priest will be able to whip a unit into a blind fury that
makes them invulnerable for a short time. You also have the ability to upgrade
the weapons of individual members of a squad. Arming a few soldiers with
grenade launchers goes a long way towards increasing their effectiveness.
The Imperial Guard look like they will add a new dimension to Dawn of War’s
gameplay, and without upsetting the balance between the factions. Couple of
the new strategic possibilities created by the introduction of the Imperial
Guard with an entirely new campaign to play your way through and you get an
expansion game that’s well worth looking out for.