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Warhammer 40,000: Dawn of War - Winter Assault - Walkthrough
System: PC
Rated: M
Shop: Buy It Cheap · Get The Guide

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1.2	Level 2 - Hold the Line! (HTL!)

"The Imperials under General Sturnn have taken the defense fortress and begun 
construction of an immense Psychic Shield to  
protect the Titan. Unfortunately, Chaos Space Marines shot down the 
Thunderhawk transporting the Titan's crew as well as  
their bodygaurd detail consisting of Space Marine Chaplain Varnus and his 
hardened Ultramarines.

General Sturnn must launch a rescue attempt behind enemy lines of the crew and 
Ultramarines, but his thoughts are troubled  
by the mysterious, sinister force that saved his men in their last battle."

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Cadian 412th Command;
	Reach the Field Command
		Capture the Infantry Command
		Move troops forwards
		Capture the Turrets

	Reinforce the Ultramarines
		Destroy the Chaos Base

Secondary
	Imperial Machinery
		Repair Chimeras
		Repair Sentinels

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Ulthwe Command;
	Destroy the Ork Artillery
		Lure First Ork army
		Lure Second Ork army
		Lure Third Ork army

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Suggestion:
Keep a fully equipped squad or two inside your command center or any other 
building ready to be deployed in base a building  
that is not well gaurded or near your main army is under attack. Build the 
squad when you have enough resources, don't build  
them right away since they don't attack untill mid-level.

Starting Units;
1	Commander Squad
1	Commissar
4	Squads of 9 Imperial Guardsman

Walkthrough:
Once you start, attach your Commissar to one of your squads and go to the east 
and take out the nearby Shoota Boy squad.  

Then start capturing nearby strategic point. Once it's captured, it will 
explain how you can move your troops around sort of  
like webway gates. Once the explanation is done a squad of Stormboyz will come 
over. Once they are killed, move to the other  

Infantry Command and head towards the nearby strategic point.

There will be a few Shoota Boy squads to take care of near the strategic 
point. While killing them, capture the strategic  
point. Once it's captured, you gain control of the nearby defensive buildings. 
This goes throughout the map, if you control  
a strategic point you will gain the nearby defensive structures. So always be 
sure to capture them quickly. Now head toward  
the objective marker.

Once again there will be some Shoota Boys there to take care of. Start 
capturing the strategic point there and continue  
south east where you will encounter more orks. Once you have captured the 
strategic point you will be able to build  

Techpriest Enginseers. Start building Listening Posts and the rest of the 
regular buildings.

For now just keep working on upgrading your technology and reinforcing your 
troops. While this is happening, there will be  
Cultist, Chaos and Ork squads that will keep coming to attack you from the 
south east of your Field Command so keep your  
troops positioned there. Once your troops are fully equipped and ready, start 
moving more to the south east towards a Chaos  
base. Build a bolter turret or two at the strategic point to the south east of 
your base since Orks will attack it. Also  
your first strategic point can be attacked so be watchfull for that one too.

The base itself shouldn't be much a problem since they send nearly all of your 
troops to attack your base down the same  
pathway you take to reach them. Once you have razed their base, start 
capturing the strategic point to gain a Infantry  

Command and two Heavy Bolter Turrets. The Infantry command will be used as 
quick transportation. Enter it and send your  
troops to the other Infantry Command a bit to the north west. Start capturing 
both of the the strategic points nearby.

Once it's captured, expect alot of Chaos forces to attack you. Be sure to have 
your Techpriest Enginseer repair the Heavy  
Bolter Turrets that will most likely be damaged. Once the area is sercured, 
head north west and skip the strategic point to  
the north east. Keep pushing forward through the valley area. Capture the 
strategic points along the way to gain buildings  
on the other side of the valley. You don't have to use the buildings to reach 
there, you can climb up a cliff after the  
second strategic point.

Go up the cliff and clear it of all orks. Send a squad to capture the two 
strategic points on the cliff. Send the rest of  
your troops to the north west strategic point where a Mechanized Command is. 
Once you capture the cliffs they will provide  
fire support so you don't really need to worry about mop up of the squads. 
Send your Mechpriest Enginseers to repair the  
Chimeras there. Once they have been repaired, the Mechanized Command will 
change ownership to you. Be sure you have enough  
Chimeras to carry all of your troops and order them inside of them.

Once you reach the other side of the valley near the walkway, unload your 
troops and open fire on anything shooting at you.  

Since the turrets where firing at your Chimeras before your troops, they will 
continue to be fired upon. You will most  
likely lose them, but they work as a good meat shield in the mean time. There 
is a Looted Leman Russ Tank that can be  
trouble for your troops. Capture the strategic points on the cliff.

Continue on the pathway. There will be a few ork squads, and a Waaagh! Banner 
to. Capture the strategic point nearby to get  
the Infantry Command. Again follow the pathway, but this time it leads to a 
cut-scene saying you cannot continue with the  
ork artillery in the way.

Now you switch to the Eldar

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Starting Units;
1	Farseer
1	Group of 1 Ranger
2	Groups of 9 Howling Banshee
2	Groups of 5 Dark Reaper

Once you start, reinforce your Ranger squad and start research on both Banshee 
and Reaper Aspect Stone. Once that is done,  
add a Exarch to both Banshees and Reaper. You should be able to build another 
squad of your choice. Head to the objective  
marker on your map. At the objective marker is 2 Waaarg! towers, Pile O Gunz 
and a Da Mek Shop to deal with as well as ork  
squads.

Once the generator has been destroyed, the Killa Kans will move towards the 
destroyed generator. Run to your base before  
they reach you. Once your back at your base, head out of your base through the 
south west base. Continue south west towards  
the next Bigga Generator. There's only 2 squads there, so it will be easier 
than the last one.

Now head back to your base again because Killa Kans will run towards the 
generator again. Go up to the area a bit west of  
your base. Continue this pathway towards the first generator. Once you see a 
fork in the road towards the objective marker,  
take it. Order your troops to head towards the objective marker. Once there, 
destroy all orks in the area and then take out  
the Bigga Generator.

Now quickly move back to the area where the fork is. Once the Killa Kans have 
moved to the generator, take the same path  
they did to get there. Head to the objective marker where the Ork's base and 
artillery are located. Keep your troops back  
and use Eldrich Storm. Once the storm is done, send your troops into the 
fight. Be sure to target each vehicle with all your  
troops, then the next and the next. This will make your loses alot less.

Now you switch to the Imperial Guard

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Joy! You got Basilisks now. They are the Imperial Guard's artillery, and they 
have huge range. Regroup your troops, and be  
sure to hotkey your Basilisks. Start by bombarding the edge of the cliff near 
the second strategic point. There are many  
heavy bolter turrets there, this helps later on. While you're bombarding the 
turrets, continue moving forward with your  
army.

By the time you reach where you were bombarding, you should have destroyed 2 
bolter turrets. Start bombarding the remaining  
bolter turrets near the second strategic point. Order your troops to move 
towards the second closest strategic point to your  
Basilisks. There is a Mechanized Command and a few Sentinels as well. Before 
you can train vehicles, you have to repair the  
Sentinels there.

You can either kill your Basilisks for Sentinels so you have quick movement 
and firepower. Or you can keep your Basilisks  
and use them to slowly destroy bolter turrets ahead. I like the Sentinel way 
myself. Now it's time to finish the level. Head  
towards the Ultramarines. Between them and you however is a big Chaos base, 
with many bolter turrets as well. 

I just charged in there Sentinel first. This way they took the bulk of the 
damage. I took out the missile turrets first,  
then the bolter so the Sentinels would last longer. Once the bulk of thebolter 
turrets are destroyed, it's easy to finish  
the cleanup of Chaos base.


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Chaos Walkthrough

 




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