1.2 Level 2 - Hold the Line! (HTL!)
"The Imperials under General Sturnn have taken the defense fortress and begun
construction of an immense Psychic Shield to
protect the Titan. Unfortunately, Chaos Space Marines shot down the
Thunderhawk transporting the Titan's crew as well as
their bodygaurd detail consisting of Space Marine Chaplain Varnus and his
hardened Ultramarines.
General Sturnn must launch a rescue attempt behind enemy lines of the crew and
Ultramarines, but his thoughts are troubled
by the mysterious, sinister force that saved his men in their last battle."
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Cadian 412th Command;
Reach the Field Command
Capture the Infantry Command
Move troops forwards
Capture the Turrets
Reinforce the Ultramarines
Destroy the Chaos Base
Secondary
Imperial Machinery
Repair Chimeras
Repair Sentinels
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Ulthwe Command;
Destroy the Ork Artillery
Lure First Ork army
Lure Second Ork army
Lure Third Ork army
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Suggestion:
Keep a fully equipped squad or two inside your command center or any other
building ready to be deployed in base a building
that is not well gaurded or near your main army is under attack. Build the
squad when you have enough resources, don't build
them right away since they don't attack untill mid-level.
Starting Units;
1 Commander Squad
1 Commissar
4 Squads of 9 Imperial Guardsman
Walkthrough:
Once you start, attach your Commissar to one of your squads and go to the east
and take out the nearby Shoota Boy squad.
Then start capturing nearby strategic point. Once it's captured, it will
explain how you can move your troops around sort of
like webway gates. Once the explanation is done a squad of Stormboyz will come
over. Once they are killed, move to the other
Infantry Command and head towards the nearby strategic point.
There will be a few Shoota Boy squads to take care of near the strategic
point. While killing them, capture the strategic
point. Once it's captured, you gain control of the nearby defensive buildings.
This goes throughout the map, if you control
a strategic point you will gain the nearby defensive structures. So always be
sure to capture them quickly. Now head toward
the objective marker.
Once again there will be some Shoota Boys there to take care of. Start
capturing the strategic point there and continue
south east where you will encounter more orks. Once you have captured the
strategic point you will be able to build
Techpriest Enginseers. Start building Listening Posts and the rest of the
regular buildings.
For now just keep working on upgrading your technology and reinforcing your
troops. While this is happening, there will be
Cultist, Chaos and Ork squads that will keep coming to attack you from the
south east of your Field Command so keep your
troops positioned there. Once your troops are fully equipped and ready, start
moving more to the south east towards a Chaos
base. Build a bolter turret or two at the strategic point to the south east of
your base since Orks will attack it. Also
your first strategic point can be attacked so be watchfull for that one too.
The base itself shouldn't be much a problem since they send nearly all of your
troops to attack your base down the same
pathway you take to reach them. Once you have razed their base, start
capturing the strategic point to gain a Infantry
Command and two Heavy Bolter Turrets. The Infantry command will be used as
quick transportation. Enter it and send your
troops to the other Infantry Command a bit to the north west. Start capturing
both of the the strategic points nearby.
Once it's captured, expect alot of Chaos forces to attack you. Be sure to have
your Techpriest Enginseer repair the Heavy
Bolter Turrets that will most likely be damaged. Once the area is sercured,
head north west and skip the strategic point to
the north east. Keep pushing forward through the valley area. Capture the
strategic points along the way to gain buildings
on the other side of the valley. You don't have to use the buildings to reach
there, you can climb up a cliff after the
second strategic point.
Go up the cliff and clear it of all orks. Send a squad to capture the two
strategic points on the cliff. Send the rest of
your troops to the north west strategic point where a Mechanized Command is.
Once you capture the cliffs they will provide
fire support so you don't really need to worry about mop up of the squads.
Send your Mechpriest Enginseers to repair the
Chimeras there. Once they have been repaired, the Mechanized Command will
change ownership to you. Be sure you have enough
Chimeras to carry all of your troops and order them inside of them.
Once you reach the other side of the valley near the walkway, unload your
troops and open fire on anything shooting at you.
Since the turrets where firing at your Chimeras before your troops, they will
continue to be fired upon. You will most
likely lose them, but they work as a good meat shield in the mean time. There
is a Looted Leman Russ Tank that can be
trouble for your troops. Capture the strategic points on the cliff.
Continue on the pathway. There will be a few ork squads, and a Waaagh! Banner
to. Capture the strategic point nearby to get
the Infantry Command. Again follow the pathway, but this time it leads to a
cut-scene saying you cannot continue with the
ork artillery in the way.
Now you switch to the Eldar
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Starting Units;
1 Farseer
1 Group of 1 Ranger
2 Groups of 9 Howling Banshee
2 Groups of 5 Dark Reaper
Once you start, reinforce your Ranger squad and start research on both Banshee
and Reaper Aspect Stone. Once that is done,
add a Exarch to both Banshees and Reaper. You should be able to build another
squad of your choice. Head to the objective
marker on your map. At the objective marker is 2 Waaarg! towers, Pile O Gunz
and a Da Mek Shop to deal with as well as ork
squads.
Once the generator has been destroyed, the Killa Kans will move towards the
destroyed generator. Run to your base before
they reach you. Once your back at your base, head out of your base through the
south west base. Continue south west towards
the next Bigga Generator. There's only 2 squads there, so it will be easier
than the last one.
Now head back to your base again because Killa Kans will run towards the
generator again. Go up to the area a bit west of
your base. Continue this pathway towards the first generator. Once you see a
fork in the road towards the objective marker,
take it. Order your troops to head towards the objective marker. Once there,
destroy all orks in the area and then take out
the Bigga Generator.
Now quickly move back to the area where the fork is. Once the Killa Kans have
moved to the generator, take the same path
they did to get there. Head to the objective marker where the Ork's base and
artillery are located. Keep your troops back
and use Eldrich Storm. Once the storm is done, send your troops into the
fight. Be sure to target each vehicle with all your
troops, then the next and the next. This will make your loses alot less.
Now you switch to the Imperial Guard
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Joy! You got Basilisks now. They are the Imperial Guard's artillery, and they
have huge range. Regroup your troops, and be
sure to hotkey your Basilisks. Start by bombarding the edge of the cliff near
the second strategic point. There are many
heavy bolter turrets there, this helps later on. While you're bombarding the
turrets, continue moving forward with your
army.
By the time you reach where you were bombarding, you should have destroyed 2
bolter turrets. Start bombarding the remaining
bolter turrets near the second strategic point. Order your troops to move
towards the second closest strategic point to your
Basilisks. There is a Mechanized Command and a few Sentinels as well. Before
you can train vehicles, you have to repair the
Sentinels there.
You can either kill your Basilisks for Sentinels so you have quick movement
and firepower. Or you can keep your Basilisks
and use them to slowly destroy bolter turrets ahead. I like the Sentinel way
myself. Now it's time to finish the level. Head
towards the Ultramarines. Between them and you however is a big Chaos base,
with many bolter turrets as well.
I just charged in there Sentinel first. This way they took the bulk of the
damage. I took out the missile turrets first,
then the bolter so the Sentinels would last longer. Once the bulk of thebolter
turrets are destroyed, it's easy to finish
the cleanup of Chaos base.
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