Home
Home · Twitter · Facebook · Giveaways: WWII in HD · Cook or Be Cooked · WWE Survivor Series · Shattered Horizon · Fight Club · Steven Seagal Lawman
Subscribe


- Sponsored links -

Animation School
Animation School








Codename: Panzers, Phase Two - Game Guide
System: PC
Shop: Buy It Cheap · Get The Guide

Index · Guides · Your Reviews · Your Rating · Screenshots

 =============================================================================
|                     -----------------------------------                     |
|                    |                                   |                    |
|                    |      2.07)  Operation Husky       |                    |
|                    |                                   |                    |
|                     -----------------------------------                     |
 =============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Bring Barnes to the transformator to mark it as a target for Allied Bombers.

   It's marked well, so you shouldn't have a problem finding it.  The hill on
   the east side of the structure has five German field guns on it, so be
   careful.  Make sure you take the guns without damaging them, since you'll
   want to be able to use them on the tanks guarding the transformator.

2) Support the landing force by attacking the Axis defenses from behind.

   You don't really need to do anything for this, it'll just complete itself
   when the timer reaches zero.

3) Recapture the village.

   Take control of the flag on the east side of the village to accomplish this
   objective.  Unfortunately, this won't be an easy task - the town is very
   well defended, and there's not much room to move around.  I suggest you
   approach from the hill to the south-west of the town.

These three objectives are worth 300 prestige points together.

--------------------
OPTIONAL OBJECTIVES:
--------------------

1)  Destroy 30 percent of the Italian armor before the landing.

    Considering the large quantity of Special Abilities you'll be given once
    the transformator is destroyed, this won't be difficult to do.  Just launch
    a scout plane over the area and drop your fighter-bomber strikes on some
    tanks to weaken them, then finish them off with the regular bombers and
    the heavy artillery attacks.  Use your captured field guns if necessary.

This is worth 50 prestige points.

------------------
SECRET OBJECTIVES:
------------------

1)  At least 50 percent of the Italian armor destroyed before the landing.

    Destroying thirty percent is fairly easy, but fifty percent becomes a
    little more challenging.  Position your captured field guns east of the
    landing area before you send Barnes to the transformator.  You'll want to
    launch your assault between the two southern bunkers.  Once Barnes tags the
    transformator, use your bomber strikes and artillery bombardments to
    severely weaken as many tanks as possible, then move your field guns in to
    finish some of them off.  If you don't get enough with your field guns,
    send all of your paratroopers in and use their grenades to take some more
    out.

This is worth 100 prestige points.

-------------------
VICTORY CONDITIONS:
-------------------

1)  Barnes must survive.

    If he dies, you fail.  He doesn't start in a vehicle, so be careful.  When
    your reinforcements show up later in the mission, stick him in a Firefly
    for safe keeping.

------------------
SPECIAL ABILITIES:
------------------

 8 Paratrooper drops

[The following will be available after the transformator is destroyed:]

 5 Paratrooper drops

10 Bomber strikes

 5 Fighter Bomber strikes

 5 Heavy Artillery bombardments

 5 Recon Plane scouts

------------
WALKTHROUGH:
------------

Immediately drop all eight of your paratrooper groups in the far south-eastern
corner of the map while the rest of your infantry are fighting the small
German forces.  As soon as you can, highlight all of the paratrooper units and
right click on the Grenade and Molotov Cocktail icons.  You'll want these for
later, so right clicking on them will prevent the units from using them when
you tell them to attack other things.  (Plus, infantry aren't very smart in
this game, and molotovs have a nasty habit of burning your own men.)

Group all of your infantry together and move westward, dealing with the guys
you encounter along the way.  Your eventual goal is the pile of field guns on
the east side of the transformator (which is marked on your map).  Move onto
the hill and eliminate the crews manning the guns, then take them over.
Destroy the house south of the transformator, since there's a unit of German
infantry inside.

Two tanks are in the immediate area - one south and one north of the
transformator.  Use your field guns to eliminate them as fast as you can,
preferably without taking much damage to the guns.  Take a look down the road
to the south, then glance to the west to see the bunkers near the beach.
You'll want to position the field guns to the east, directly between the two
bunkers farthest to the south.  When you've done that, send Barnes to the spot
marked near the transformator.

Bombers will destroy the transformator, and you'll be given a slew of special
attack abilities to accomplish the next objective.  Immediately drop the next
five paratrooper groups in the pile with the rest of your infantry, then launch
a scout plane or two over the beach.  Use your fighter-bomber strikes on five
different Italian vehicles in the area between the bunkers I mentioned earlier,
then use your bomber strikes and heavy artillery to cause more damage.

Move your field guns closer to eliminate the badly damaged survivors, and you
should accomplish the optional objective fairly easily.  Continue blasting
tanks though, since you'll need to destroy several more to achieve the secret
objective.  You'll probably have to move your infantry in to finish the job.
If so, make sure you remember that most of them will have to be manually told
to throw grenades - left click on the grenade icon, then click your target
cursor on a tank.

Once you've destroyed enough tanks to complete the secret objective, retreat
your infantry and any surviving field guns to the east.  When the countdown
reaches zero, massive Allied reinforcements will land on the beach.  As soon as
the cutscene ends, be ready to frantically highlight your reinforcements.
They're all under the free move state when they land, and they'll suicidally
move east if you don't switch them to the hold position state.  This is vital,
since sporadic mines will disable some of them if they're not stopped soon.

Use your tanks to destroy any nearby artillery and tanks, but be very careful
with your repair trucks.  The area is mined, and if you get all three of them
stuck at once...  Clear out the remaining Italians, then use your infantry to
sweep for mines.  Move your tanks to the east when you're ready.  Your next
target is the German concentration near the checkpoint on the road south-west
of the town.

Approach the checkpoint slowly and demolish anything you find, keeping your
repair trucks close for emergency repairs.  When the checkpoint's taken, the
only thing left is the town itself.  The hill near the checkpoint leads
north-east towards the town, and it's the best spot to launch your assault.
Move your tanks up the hill in a line with the Priests following closely.

If you haven't already stuck Barnes in a Firefly, do so now.  A few quick raids
into the town with his tank will let your Priests rip up the enemy's defenses,
so just keep running in, taking some damage, and returning to your repair
trucks.  Move your tanks steadily north-eastward when you can, and you'll
eventually clear out the east side of the town.  Taking control of the flag
will end the mission.
 

Axis Campaign


Allied Campaign


Partisan Campaign

 




Bookmark and Share  

 

Google  
www.gamerstemple.comWeb